Super Smash Bros. Ultimate

Captain Falcon (SSBU)/Floor attack (front): Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:CaptainFalconGetupAttackFrontSSBU.gif|thumb|450px|Hitbox visualization showing Captain Falcon's getup attack when laying on his front.]]
[[File:CaptainFalconGetupAttackFrontSSBU.gif|thumb|350px|Hitbox visualization showing Captain Falcon's getup attack when laying on his front.]]


==Overview==
==Overview==
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==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|24}}
{{HitboxTableTitle|Hit 1|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Hit 2|24}}
{{HitboxTableTitle|Hit 2|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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{{MvSubNavCaptainFalcon|g=SSBU}}
{{MvSubNavCaptainFalcon|g=SSBU}}
[[Category:Captain Falcon (SSBU)]]
[[Category:Captain Falcon (SSBU)]]
[[Category:Getup attacks (SSBU)]]
[[Category:Floor attacks (SSBU)]]

Latest revision as of 20:41, January 22, 2022

Hitbox visualization showing Captain Falcon's getup attack when laying on his front.

OverviewEdit

Kicks behind himself with one leg, then performs a flip to kick in front of himself with the same leg before standing up. Deals 7% on both sides.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 7.0% 8.0   Standard 80 48 0   5.0 top 0.0 5.0 -16.0 to -2.0 1.0× 1.0× 0%               Kick   All All            
Hit 2
0 0 0 7.0% 8.0   Standard 80 48 0   5.0 top 0.0 5.0 15.0 to 4.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Intangibility 1-25
Hit 1 14-15
Hit 2 24-25
Interruptible 46
Animation length 49
                                                                                                 
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible