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{{disambig2|KOs that occur instantly with no launching or crossing of blast lines|launching attacks powerful enough to KO in one hit|One-hit KO}}
{{disambig2|KOs that occur instantly with no launching or crossing of blast lines|launching attacks powerful enough to KO in one hit|One-hit KO}}
[[File:GreatCaveDangerZoneDeath.gif|thumb|270px|Two fighters are thrown into a [[Danger Zone]] and instantly KO'd.]]
[[File:GreatCaveDangerZoneDeath.gif|thumb|270px|Two fighters are thrown into a [[Danger Zone]] and instantly KO'd.]]
An '''instant KO''' is a type of [[KO]] which occurs instantaneously and in-place, without the fighter passing a [[blast line]] or being [[knockback|launched]] at all. A character suffering an instant KO will disappear into a colorful [[Obliviate|starburst explosion]], then [[respawn]] as normal (or not respawn, if no [[stock|stocks]] remain). Instant KOs were introduced as [[stage hazard]]s in ''[[Super Smash Bros. Brawl]]'', and a greater variety of attacks and conditions causing instant KOs were added in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', the latter game introducing instant variations of [[Screen KO]]s, [[Blast zone]] and [[Star KO]]s. Several instant KOs require the opponent to be at a certain [[damage]] threshold in order to be instantly KO'd, otherwise they will be launched as usual.
An '''instant KO''' is a type of [[KO]] which occurs instantaneously and in-place, without the fighter passing a [[blast line]] or being [[knockback|launched]] at all. A character suffering an instant KO will disappear into a colorful [[Obliviate|starburst explosion]], while letting out one of their blast KO cries, and then (if they have any [[stock|stocks]] left) [[respawn]] as normal. Instant KOs were introduced as [[stage hazard]]s in ''[[Super Smash Bros. Brawl]]'', and a greater variety of attacks and conditions causing instant KOs were added in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', the latter game introducing instant variations of [[Screen KO]]s, [[Blast zone]] and [[Star KO]]s. Several instant KOs require the opponent to be at a certain [[damage]] threshold in order to be instantly KO'd; otherwise they will be launched as usual.


==In ''Super Smash Bros. Brawl''==
==In ''Super Smash Bros. Brawl''==
===Stage hazards===
===Stage hazards===
*Several levels in [[The Subspace Emissary]] feature moving walls, blocks, elevators, and similar solid platforms. If the player is caught between two of these objects as they collide together, they will be [[crush]]ed and instantly KO'd.  
*Several levels in [[The Subspace Emissary]] feature moving walls, blocks, elevators, and similar solid platforms. If they are caught between two of these objects as they collide together, the player will be [[crush]]ed and instantly KO'd.  


==In ''Super Smash Bros. 4''==
==In ''Super Smash Bros. 4''==
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===Stage hazards===
===Stage hazards===
* [[Danger Zone]]s in Smash Run instantly KO the player regardless of damage.
* [[Danger Zone]]s in Smash Run instantly KO the player regardless of damage.
* Danger Zones in [[The Great Cave Offensive]] damage and launch players similarly to [[lava]]; however, if the player has 100% or more damage, they will be instantly KO'd.
* Danger Zones in [[The Great Cave Offensive]] damage and launch players similarly to [[lava]]; if they have 100% or more damage, however, the player will be instantly KO'd.
* The interior of [[Master Fortress]] is lined with acid-like Danger Zones which cause an instant KO at or above 100% damage.
* The interior of [[Master Fortress]] is lined with acid-like Danger Zones which cause an instant KO at or above 100% damage.
* On [[Midgar]], when the main platform is cleaved apart by [[Odin]], the two halves of the stage will eventually reconnect. Any fighter caught in the middle when this happens will be crushed.
* On [[Midgar]], when the main platform is cleaved apart by [[Odin]], the two halves of the stage will eventually reconnect. Any fighter caught in the middle when this happens will be crushed.
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==In ''Super Smash Bros. Ultimate''==
==In ''Super Smash Bros. Ultimate''==
===Playable characters' standard moves===
===Playable characters' standard moves===
* {{SSBU|Hero}}'s [[Command Selection|Kamikazee]] is unique, as it instantly KO's himself, damaging foes caught in the blast.
* {{SSBU|Hero}}'s [[Command Selection|Kamikazee]] uniquely instantly KO's ''himself'', damaging foes caught in the blast.
* Hero's [[Command Selection|Metal Slash]] will instantly KO [[metal]] opponents and an opposing Hero under the effect of [[Command Selection|Kaclang]].
* Hero's [[Command Selection|Metal Slash]] will instantly KO [[metal]] opponents and an opposing Hero under the effect of [[Command Selection|Kaclang]].
* Hero's [[Command Selection|Whack]] and [[Command Selection|Thwack]] have a chance to instantly KO an opponent, with a higher probability the higher both the user and opponent's percentages are.
* Hero's [[Command Selection|Whack]] and [[Command Selection|Thwack]] have a chance to instantly KO an opponent, with a higher probability the higher both the user and opponent's percentages are.
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===Final Smashes===
===Final Smashes===
* {{SSBU|Bayonetta}}'s [[Infernal Climax]] behaves as it did in ''Smash 4''.
* {{SSBU|Bayonetta}}'s [[Infernal Climax]] behaves as it did in ''Smash 4''.
* {{SSBU|Bowser}}'s [[Giga Bowser Punch]] can instantly [[Screen KO]], [[Blast zone]] or [[Star KO]] fighters with 60% or more after being punched (80% when using the weaker version via [[Final Smash Meter|FS Meter]]).
* {{SSBU|Bowser}}'s [[Giga Bowser Punch]] can instantly [[Screen KO]] fighters with 60% or more after being punched (80% when using the weaker version via [[Final Smash Meter|FS Meter]]). In situations in which a Screen KO cannot occur, it instead forces the opponent to be KO'd via the upper blast line, resulting in a [[blast KO]] or [[Star KO]] instead.
* {{SSBU|Zelda}}'s [[Triforce of Wisdom]] can instantly KO fighters with 100% or more damage at the end of its animation.
* {{SSBU|Zelda}}'s [[Triforce of Wisdom]] can instantly KO fighters with 100% or more damage at the end of its animation.
* When {{SSBU|Mr. Game & Watch}}'s [[Octopus]] concludes, any fighters still trapped in it will be instantly KO'd.
* {{SSBU|Mr. Game & Watch}}'s [[Octopus]] instantly KOs fighters caught in its tentacles upon reaching the side blast zone, if the opponent has not died off the side already.<ref>[https://www.youtube.com/watch?v=hVAQvWiK6Zg]</ref>
* {{SSBU|Ridley}}'s [[Plasma Scream]] can instantly KO fighters with 100% or more damage at the end of its animation.
* {{SSBU|Ridley}}'s [[Plasma Scream]] can instantly KO fighters with 100% or more damage at the end of its animation.
* {{SSBU|Joker}}'s [[All-Out Attack]] can instantly KO fighters with 100% or more damage at the end of its animation.
* {{SSBU|Joker}}'s [[All-Out Attack]] can instantly KO fighters with 100% or more damage at the end of its animation. If the last stock is taken with this attack, the game instantly ends and a unique victory screen is played.
* {{SSBU|Sora}}'s [[Sealing the Keyhole]] can instantly KO fighters with 100% or more damage at the end of its animation.


===Items===
===Items===
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* [[New Pork City]] is a returning stage with a new hazard: the bite of the [[Ultimate Chimera]] now instantly KOs fighters, instead of imparting extreme knockback as it did in ''Brawl''.
* [[New Pork City]] is a returning stage with a new hazard: the bite of the [[Ultimate Chimera]] now instantly KOs fighters, instead of imparting extreme knockback as it did in ''Brawl''.
* The [[Red Bulborb]] on returning stage [[Distant Planet]] instantly KOs fighters with its bite, instead of carrying them off screen as in previous games.
* The [[Red Bulborb]] on returning stage [[Distant Planet]] instantly KOs fighters with its bite, instead of carrying them off screen as in previous games.
<!--Pirate Ship returns again, but presumably doesn't have the crushing hazard from Brawl-->


===Other===
===Other===
* ''Ultimate'' is the first game in the series where [[Stamina Mode]] can be played with multiple [[stock|stocks]]. Under these conditions, fighters who lose all [[hit points|HP]] will suffer an instant KO and [[revival platform|respawn]] as long as they are not out of stocks. When the last stock is lost, the standard Stamina Mode KO occurs with the fighter falling to the ground and lying there motionless, then exploding and disappearing for good after a short pause.
* ''Ultimate'' is the first game in the series where [[Stamina Mode]] can be played with multiple [[stock]]s. Under these conditions, fighters who lose all [[hit points|HP]] with more than one stock left suffer an instant KO and [[revival platform|respawn]], taking away one stock. When the last stock is lost, the standard Stamina Mode KO occurs with the fighter falling to the ground and lying there motionless, then exploding and disappearing for good (unless they can use [[Share stock]] in a team battle) after a short pause.
 
==Trivia==
* In ''SSB4'' and ''Ultimate'', when [[Mega Man]] is instant KO'd, he has a unique animation where he explodes into orbs and makes the same sound as when he dies in his home series (this also occurs when he is [[blast KO]]'d). In ''Ultimate'' {{SSBU|Inkling}} also has a unique instant KO animation; they burst into a puddle of ink and their squid-shaped spirit flies upward briefly before disappearing, as in the {{uv|Splatoon}} games.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Crush.gif|{{SSBB|Samus}} is crushed in [[The Research Facility (Part II)]].
Crush.gif|{{SSBB|Samus}} is crushed in [[The Research Facility (Part II)]].
File:Midgar Crush.gif|{{SSB4|Donkey Kong}} is crushed on [[Midgar]].
Midgar Crush.gif|{{SSB4|Donkey Kong}} is crushed on [[Midgar]].
File:Giga Bowser Ultimate KOs.gif|[[Giga Bowser (Final Smash)|Giga Bowser]] instantly [[screen KO|screen KOs]] [[Olimar (SSBU)|two]] [[Pit (SSBU)|fighters]] while [[knockback|launching]] a [[Jigglypuff (SSBU)|third.]]
Giga Bowser Ultimate KOs.gif|{{b|Giga Bowser|Final Smash}} instantly [[screen KO]]s [[Olimar (SSBU)|two]] [[Pit (SSBU)|fighters]] while [[knockback|launching]] a [[Jigglypuff (SSBU)|third.]]
File:Deaths Scythe KO.gif|{{SSBU|Ness}} instantly KOs two fighters with [[Death's Scythe]].
Deaths Scythe KO.gif|{{SSBU|Ness}} instantly KOs two fighters with [[Death's Scythe]].
File:Mimikyu Fox KO.gif|[[Mimikyu]] deals an instant KO to {{SSBU|Fox}}.
Mimikyu Fox KO.gif|[[Mimikyu]] deals an instant KO to {{SSBU|Fox}}.
File:Ultimate Stamina Stock KO.gif|{{SSBU|Ganondorf}} loses all [[hit points|HP]] in [[Stamina Mode]], causing an instant KO and [[revival platform|respawn]].
Ultimate Stamina Stock KO.gif|{{SSBU|Ganondorf}} loses all [[hit points|HP]] in [[Stamina Mode]], causing an instant KO and [[revival platform|respawn]].
</gallery>
</gallery>
==Trivia==
* In ''SSB4'' and ''Ultimate'', when he is instant KO'd, [[Mega Man]] has a unique animation where he explodes into orbs and makes the same sound as when he dies in his home series (this also occurs when he is [[blast KO]]'d). In ''Ultimate'', {{SSBU|Inkling}} also has a unique instant KO animation; they burst into a puddle of ink and their squid-shaped spirit flies upward briefly before disappearing, as in the {{uv|Splatoon}} games.
==References==
{{reflist}}


[[Category:Attacks]]
[[Category:Attacks]]

Latest revision as of 15:51, June 12, 2024

This article is about KOs that occur instantly with no launching or crossing of blast lines. For launching attacks powerful enough to KO in one hit, see One-hit KO.
Two fighters are thrown into a Danger Zone and instantly KO'd.

An instant KO is a type of KO which occurs instantaneously and in-place, without the fighter passing a blast line or being launched at all. A character suffering an instant KO will disappear into a colorful starburst explosion, while letting out one of their blast KO cries, and then (if they have any stocks left) respawn as normal. Instant KOs were introduced as stage hazards in Super Smash Bros. Brawl, and a greater variety of attacks and conditions causing instant KOs were added in Super Smash Bros. 4 and Super Smash Bros. Ultimate, the latter game introducing instant variations of Screen KOs, Blast zone and Star KOs. Several instant KOs require the opponent to be at a certain damage threshold in order to be instantly KO'd; otherwise they will be launched as usual.

In Super Smash Bros. Brawl[edit]

Stage hazards[edit]

  • Several levels in The Subspace Emissary feature moving walls, blocks, elevators, and similar solid platforms. If they are caught between two of these objects as they collide together, the player will be crushed and instantly KO'd.

In Super Smash Bros. 4[edit]

Final Smashes[edit]

  • If Bayonetta's Infernal Climax completes, any opponent caught by Gomorrah with 100% or more damage at the end of the attack will be instantly KO'd.

Enemies[edit]

Stage hazards[edit]

  • Danger Zones in Smash Run instantly KO the player regardless of damage.
  • Danger Zones in The Great Cave Offensive damage and launch players similarly to lava; if they have 100% or more damage, however, the player will be instantly KO'd.
  • The interior of Master Fortress is lined with acid-like Danger Zones which cause an instant KO at or above 100% damage.
  • On Midgar, when the main platform is cleaved apart by Odin, the two halves of the stage will eventually reconnect. Any fighter caught in the middle when this happens will be crushed.
  • When Midgar is flooded by Leviathan, opponents with 100% or more damage will be instantly KO'd if the current sweeps them into the right side of the stage.

In Super Smash Bros. Ultimate[edit]

Playable characters' standard moves[edit]

  • Hero's Kamikazee uniquely instantly KO's himself, damaging foes caught in the blast.
  • Hero's Metal Slash will instantly KO metal opponents and an opposing Hero under the effect of Kaclang.
  • Hero's Whack and Thwack have a chance to instantly KO an opponent, with a higher probability the higher both the user and opponent's percentages are.

Final Smashes[edit]

  • Bayonetta's Infernal Climax behaves as it did in Smash 4.
  • Bowser's Giga Bowser Punch can instantly Screen KO fighters with 60% or more after being punched (80% when using the weaker version via FS Meter). In situations in which a Screen KO cannot occur, it instead forces the opponent to be KO'd via the upper blast line, resulting in a blast KO or Star KO instead.
  • Zelda's Triforce of Wisdom can instantly KO fighters with 100% or more damage at the end of its animation.
  • Mr. Game & Watch's Octopus instantly KOs fighters caught in its tentacles upon reaching the side blast zone, if the opponent has not died off the side already.[1]
  • Ridley's Plasma Scream can instantly KO fighters with 100% or more damage at the end of its animation.
  • Joker's All-Out Attack can instantly KO fighters with 100% or more damage at the end of its animation. If the last stock is taken with this attack, the game instantly ends and a unique victory screen is played.
  • Sora's Sealing the Keyhole can instantly KO fighters with 100% or more damage at the end of its animation.

Items[edit]

  • Poké Ball summon Mimikyu will instantly KO the fighter it grabs hold of if they reach 90% damage after its attack.
  • Death's Scythe will instantly KO when striking a fighter at or above 70% damage with the tip of the scythe using a fully charged smash attack, 80% damage using an uncharged smash attack, and 120% using a tilt attack.

Stage hazards[edit]

  • Returning stage Midgar features the same crushing and flood hazards it had in Smash 4.
  • Returning stage The Great Cave Offensive features the same Danger Zones it had in for Wii U.
  • New Pork City is a returning stage with a new hazard: the bite of the Ultimate Chimera now instantly KOs fighters, instead of imparting extreme knockback as it did in Brawl.
  • The Red Bulborb on returning stage Distant Planet instantly KOs fighters with its bite, instead of carrying them off screen as in previous games.

Other[edit]

  • Ultimate is the first game in the series where Stamina Mode can be played with multiple stocks. Under these conditions, fighters who lose all HP with more than one stock left suffer an instant KO and respawn, taking away one stock. When the last stock is lost, the standard Stamina Mode KO occurs with the fighter falling to the ground and lying there motionless, then exploding and disappearing for good (unless they can use Share stock in a team battle) after a short pause.

Gallery[edit]

Trivia[edit]

  • In SSB4 and Ultimate, when he is instant KO'd, Mega Man has a unique animation where he explodes into orbs and makes the same sound as when he dies in his home series (this also occurs when he is blast KO'd). In Ultimate, Inkling also has a unique instant KO animation; they burst into a puddle of ink and their squid-shaped spirit flies upward briefly before disappearing, as in the Splatoon games.

References[edit]

  1. ^ [1]