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Bowser Jr. (SSBU)/Down aerial: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:BowserJrDAirSSBU.gif|thumb| | [[File:BowserJrDAirSSBU.gif|thumb|350px|Hitbox visualization showing Bowser Jr.'s down aerial.]] | ||
[[File:BowserJrDAirLandingSSBU.gif|thumb| | [[File:BowserJrDAirLandingSSBU.gif|thumb|300px|Hitbox visualization showing Bowser Jr.'s down aerial when landing.]] | ||
==Overview== | ==Overview== | ||
Bowser Jr. comes down with his mighty drill. Out of all his tools, this is his go-to choice when he needs to cover his landing. This [[Down aerial]] is laggy and it is small compared to his other aerials. Down air's main purpose is to extend a [[Combo]] at lower percents on characters who are otherwise too low to get hit by up air. The kart's drill is capable of connecting to a good amount of his other tools but notably can get a lot if his [[Grab]] connects. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Multihits|50}} | |||
{{HitboxTableTitle|Multihits| | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 14: | Line 14: | ||
|damage=1.5% | |damage=1.5% | ||
|angle=270 | |angle=270 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=10 | |ks=10 | ||
Line 30: | Line 31: | ||
|g=f | |g=f | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 36: | Line 36: | ||
|damage=1.5% | |damage=1.5% | ||
|angle=96 | |angle=96 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=10 | |ks=10 | ||
Line 50: | Line 51: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{HitboxTableTitle|Final hit|50}} | |||
{{HitboxTableTitle|Final hit| | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 57: | Line 57: | ||
|damage=2.5% | |damage=2.5% | ||
|angle=64 | |angle=64 | ||
|af=3 | |||
|bk=70 | |bk=70 | ||
|ks=124 | |ks=124 | ||
Line 71: | Line 72: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 77: | Line 77: | ||
|damage=2.5% | |damage=2.5% | ||
|angle=64 | |angle=64 | ||
|af=3 | |||
|bk=70 | |bk=70 | ||
|ks=124 | |ks=124 | ||
Line 91: | Line 92: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{HitboxTableTitle|Landing|50}} | |||
{{HitboxTableTitle|Landing| | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 107: | Line 107: | ||
|ff=2.0 | |ff=2.0 | ||
|type=Weapon | |type=Weapon | ||
|effect= | |effect=Normal | ||
|sfx= | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|} | |} | ||
Line 122: | Line 121: | ||
|- | |- | ||
!Multihits | !Multihits | ||
|15-38 | |15-38 (rehit rate: 3) | ||
|- | |- | ||
!Final hit | !Final hit | ||
Line 152: | Line 151: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |23 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Interruptible|c=8}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} |
Latest revision as of 22:01, February 24, 2025
Overview[edit]
Bowser Jr. comes down with his mighty drill. Out of all his tools, this is his go-to choice when he needs to cover his landing. This Down aerial is laggy and it is small compared to his other aerials. Down air's main purpose is to extend a Combo at lower percents on characters who are otherwise too low to get hit by up air. The kart's drill is capable of connecting to a good amount of his other tools but notably can get a lot if his Grab connects.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1 |
---|---|
Multihits | 15-38 (rehit rate: 3) |
Final hit | 39 |
Ending autocancel | 55- |
Interruptible | 57 |
Animation length | 58 |
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Landing lag[edit]
Hitbox | 1-2 |
---|---|
Interruptible | 16 |
Animation length | 23 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Autocancel |
![]() Interruptible |
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