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Super Smash Bros. Ultimate

Bowser Jr. (SSBU)/Down aerial: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:BowserJrDAirSSBU.gif|thumb|420px|Hitbox visualization showing Bowser Jr.'s down aerial.]]
[[File:BowserJrDAirSSBU.gif|thumb|350px|Hitbox visualization showing Bowser Jr.'s down aerial.]]
[[File:BowserJrDAirLandingSSBU.gif|thumb|350px|Hitbox visualization showing Bowser Jr.'s down aerial when landing.]]
[[File:BowserJrDAirLandingSSBU.gif|thumb|300px|Hitbox visualization showing Bowser Jr.'s down aerial when landing.]]


==Overview==
==Overview==
The Junior Clown Car extends a drill from its underside hatch to pierce opponents. Its high [[ending lag]] is compensated by the [[hitbox]] it produces upon landing, which grants it follow-up potential. If the attack hits an opponent, it can cancel quickly into other moves; if not, Bowser Jr. suffers from moderate ending lag. Unlike most down aerials, Bowser Jr.'s is unable to [[meteor smash]]. The looping hits deal 1.5% while the last hit deals 2.5%. Upon landing, it deals 2%.
Bowser Jr. comes down with his mighty drill. Out of all his tools, this is his go-to choice when he needs to cover his landing. This [[Down aerial]] is laggy and it is small compared to his other aerials. Down air's main purpose is to extend a [[Combo]] at lower percents on characters who are otherwise too low to get hit by up air. The kart's drill is capable of connecting to a good amount of his other tools but notably can get a lot if his [[Grab]] connects.
 
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! {{rollover|Rehit rate|If not 0, hits again every X frames|y}}
{{HitboxTableTitle|Multihits|50}}
{{HitboxTableTitle|Multihits|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 14: Line 14:
|damage=1.5%
|damage=1.5%
|angle=270
|angle=270
|af=3
|bk=30
|bk=30
|ks=10
|ks=10
Line 30: Line 31:
|g=f
|g=f
}}
}}
|3
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 36: Line 36:
|damage=1.5%
|damage=1.5%
|angle=96
|angle=96
|af=3
|bk=30
|bk=30
|ks=10
|ks=10
Line 50: Line 51:
|slvl=S
|slvl=S
}}
}}
|3
{{HitboxTableTitle|Final hit|50}}
{{HitboxTableTitle|Final hit|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 57: Line 57:
|damage=2.5%
|damage=2.5%
|angle=64
|angle=64
|af=3
|bk=70
|bk=70
|ks=124
|ks=124
Line 71: Line 72:
|slvl=M
|slvl=M
}}
}}
|0
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 77: Line 77:
|damage=2.5%
|damage=2.5%
|angle=64
|angle=64
|af=3
|bk=70
|bk=70
|ks=124
|ks=124
Line 91: Line 92:
|slvl=M
|slvl=M
}}
}}
|0
{{HitboxTableTitle|Landing|50}}
{{HitboxTableTitle|Landing|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 107: Line 107:
|ff=2.0
|ff=2.0
|type=Weapon
|type=Weapon
|effect=Slash
|effect=Normal
|sfx=Slash
|sfx=Kick
|slvl=M
|slvl=M
|rebound=f
|rebound=f
}}
}}
|0
|}
|}


Line 122: Line 121:
|-
|-
!Multihits
!Multihits
|15-38
|15-38 (rehit rate: 3)
|-
|-
!Final hit
!Final hit
Line 152: Line 151:
|-
|-
!Animation length
!Animation length
|29
|23
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Interruptible|c=14}}
{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Interruptible|c=8}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}

Latest revision as of 22:01, February 24, 2025

Hitbox visualization showing Bowser Jr.'s down aerial.
Hitbox visualization showing Bowser Jr.'s down aerial when landing.

Overview[edit]

Bowser Jr. comes down with his mighty drill. Out of all his tools, this is his go-to choice when he needs to cover his landing. This Down aerial is laggy and it is small compared to his other aerials. Down air's main purpose is to extend a Combo at lower percents on characters who are otherwise too low to get hit by up air. The kart's drill is capable of connecting to a good amount of his other tools but notably can get a lot if his Grab connects.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Multihits
0 0 3 1.5% 0 AngleIcon270.png Forward 30 10 0 HitboxTableIcon(False).png 3.6 top 0.0 4.0 -2.0 to 2.0 0.8× 0.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 3 1.5% 0 AngleIcon96.png Forward 30 10 0 HitboxTableIcon(False).png 4.0 top 0.0 -2.0 0.0 0.8× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Final hit
0 1 0 2.5% 0 AngleIcon64.png Forward 70 124 0 HitboxTableIcon(False).png 4.0 top 0.0 2.0 0.0 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 1 0 2.5% 0 AngleIcon64.png Forward 70 124 0 HitboxTableIcon(False).png 4.5 top 0.0 -3.0 0.0 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Landing
0 0 0 2.0% 0 AngleIcon50.png Standard 40 180 0 HitboxTableIcon(False).png 5.0 top 0.0 4.0 -2.5 to 2.5 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Attack[edit]

Initial autocancel 1
Multihits 15-38 (rehit rate: 3)
Final hit 39
Ending autocancel 55-
Interruptible 57
Animation length 58
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Hitbox 1-2
Interruptible 16
Animation length 23
FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Auto-canceling
Autocancel
Interruptibility
Interruptible