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[[File:Melee TeamBattle CharSelect.png|thumb|right|The Team Battle option as shown on the character selection screen in ''Melee''. The current setup shows a 2 vs. 1 vs. 1 team setup, with Players 1 and 2 fighting solo and Players 3 and 4 on a team.]]
[[File:Melee TeamBattle CharSelect.png|thumb|The Team Battle option as shown on the character selection screen in ''Melee''. The current setup shows a 2 vs. 1 vs. 1 team setup, with Players 1 and 2 fighting solo and Players 3 and 4 on a team.]]
'''Team Battle''' is a [[Versus Mode]] setting present in all games of the ''{{b|Super Smash Bros. |series}}'' series. As the name suggests, players (whether human or CPU) fight alongside others on their team, against the opposing team(s). Team Battle can be toggled on and off in the upper left-hand corner of the [[character selection screen]] by selecting the word "Free-for-all" in ''Smash 64'', or the word "Melee"/"Brawl"/"Smash" in subsequent games.
'''Team Battle''' is a [[Versus Mode]] setting present in all games of the ''{{b|Super Smash Bros. |series}}'' series. As the name suggests, players (whether human or CPU) fight alongside others on their team, against the opposing team(s). Team Battle can be toggled on and off in the upper left-hand corner of the [[character selection screen]] by selecting the word "Free-for-all" in ''Smash 64'', or the word "Melee"/"Brawl"/"Smash" in subsequent games.


== Gameplay ==
== Gameplay ==
A team battle can contain red, blue, and green teams. Prior to ''[[Super Smash Bros. 4]]'', characters are required to use [[alternate costume]]s matching their team color; if two or more players are using the same character on the same team, they will be differentiated by a lighter, darker or more darker tint. In ''Smash 4'' and ''Ultimate'', a character's allegiance is instead indicated by a colored outline, thus enabling the player to use any color costume of their choice for their character. The following team setups are possible:
A team battle can contain red, blue, and green teams. Prior to ''[[Super Smash Bros. 4]]'', characters are required to use [[alternate costume]]s matching their team color; if two or more players are using the same character on the same team, they will be differentiated by a lighter, darker or more darker tint. In ''Smash 4'' and ''Ultimate'', a character's allegiance is instead indicated by a colored outline, thus enabling the player to use any color costume of their choice for their character. Once a game that features teams is completed, the [[announcer]] will announce the winning team color on the [[results screen]] instead of the last character standing. The following team setups are possible (not counting combinations with only one player per team):


{|
{|
|- valign=top
|- valign=top
|
*2 players
**1 team setup
***1 vs. 1 (3 variants)
|
|
*3 players
*3 players
**2 team setups
**2 team setups
***2 vs. 1 (3 variants)
***2 teams
***1 vs. 1 vs. 1
****2 vs. 1
|
|
*4 players
*4 players
**3 team setups
**3 team setups
***2 vs. 2 (known as [[doubles]] in [[competitive play]]) (3 variants)
***2 teams
***3 vs. 1 (3 variants)
****2 vs. 2 (known as [[doubles]] in [[competitive play]])
***2 vs. 1 vs. 1
****3 vs. 1
***3 teams
****2 vs. 1 vs. 1
|}
|}


Variants:
Additionally, when playing an [[8-Player Smash]] in {{forwiiu}} and by default in ''[[Super Smash Bros. Ultimate]]'', an additional team color, the yellow team, can be selected. With a maximum of eight characters that can participate in a match, further team setups become available. The setups done with 5 or more players are (where at least one team has two players):
* Two teams
** Red vs. Blue
** Green vs. Red
** Blue vs. Green
* Three teams
 
Additionally, when playing an [[8-Player Smash]] in {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]'', an additional team color, the yellow team, can be selected. With a maximum of eight characters that can participate in a match, further team setups become available, bringing the total number to 41. The setups done with 4 or more players are:


{|
{|
|- valign=top
|- valign=top
|
*4 players
**4 team setups
***2 vs. 2 (6 variants)
***3 vs. 1 (6 variants)
***2 vs. 1 vs. 1 (4 variants)
***1 vs. 1 vs. 1 vs. 1
|
|
*5 players
*5 players
**5 team setups
**5 team setups
***3 vs. 2 (6 variants)
***2 teams
***4 vs. 1 (6 variants)
****3 vs. 2
***2 vs. 2 vs. 1 (4 variants)
****4 vs. 1
***3 vs. 1 vs. 1 (4 variants)
***3 teams
***2 vs. 1 vs. 1 vs. 1
****2 vs. 2 vs. 1
****3 vs. 1 vs. 1
***4 teams
****2 vs. 1 vs. 1 vs. 1
|
|
*6 players
*6 players
**8 team setups
**8 team setups
***3 vs. 3 (6 variants)
***2 teams
***4 vs. 2 (6 variants)
****3 vs. 3
***5 vs. 1 (6 variants)
****4 vs. 2
***2 vs. 2 vs. 2 (4 variants)
****5 vs. 1
***3 vs. 2 vs. 1 (4 variants)
***3 teams
***4 vs. 1 vs. 1 (4 variants)
****2 vs. 2 vs. 2
***2 vs. 2 vs. 1 vs. 1
****3 vs. 2 vs. 1
***3 vs. 1 vs. 1 vs. 1
****4 vs. 1 vs. 1
***4 teams
****2 vs. 2 vs. 1 vs. 1
****3 vs. 1 vs. 1 vs. 1
|
|
*7 players
*7 players
**10 team setups
**10 team setups
***4 vs. 3 (6 variants)
***2 teams
***5 vs. 2 (6 variants)
****4 vs. 3
***6 vs. 1 (6 variants)
****5 vs. 2
***3 vs. 2 vs. 2 (4 variants)
****6 vs. 1
***3 vs. 3 vs. 1 (4 variants)
***3 teams
***4 vs. 2 vs. 1 (4 variants)
****3 vs. 2 vs. 2
***5 vs. 1 vs. 1 (4 variants)
****3 vs. 3 vs. 1
***2 vs. 2 vs. 2 vs. 1
****4 vs. 2 vs. 1
***3 vs. 2 vs. 1 vs. 1
****5 vs. 1 vs. 1
***4 vs. 1 vs. 1 vs. 1
***4 teams
****2 vs. 2 vs. 2 vs. 1
****3 vs. 2 vs. 1 vs. 1
****4 vs. 1 vs. 1 vs. 1
|
|
*8 players
*8 players
**14 team setups
**14 team setups
***4 vs. 4 (6 variants)
***2 teams
***5 vs. 3 (6 variants)
****4 vs. 4
***6 vs. 2 (6 variants)
****5 vs. 3
***7 vs. 1 (6 variants)
****6 vs. 2
***3 vs. 3 vs. 2 (4 variants)
****7 vs. 1
***4 vs. 2 vs. 2 (4 variants)
***3 teams
***4 vs. 3 vs. 1 (4 variants)
****3 vs. 3 vs. 2
***5 vs. 2 vs. 1 (4 variants)
****4 vs. 2 vs. 2
***6 vs. 1 vs. 1 (4 variants)
****4 vs. 3 vs. 1
***2 vs. 2 vs. 2 vs. 2
****5 vs. 2 vs. 1
***3 vs. 2 vs. 2 vs. 1
****6 vs. 1 vs. 1
***3 vs. 3 vs. 1 vs. 1
***4 teams
***4 vs. 2 vs. 1 vs. 1
****2 vs. 2 vs. 2 vs. 2
***5 vs. 1 vs. 1 vs. 1
****3 vs. 2 vs. 2 vs. 1
****3 vs. 3 vs. 1 vs. 1
****4 vs. 2 vs. 1 vs. 1
****5 vs. 1 vs. 1 vs. 1
|}
|}
Variants:
* Two teams
** Red vs. Blue
** Red vs. Yellow
** Red vs. Green
** Blue vs. Yellow
** Blue vs. Green
** Yellow vs. Green
* Three teams
** Red vs. Blue vs. Yellow
** Red vs. Blue vs. Green
** Red vs. Yellow vs. Green
** Blue vs. Yellow vs. Green
* Four teams
** Red vs. Blue vs. Yellow vs. Green


Since team battles are a regular type of Versus Mode, the usual options of [[Time]], [[Stock]], and [[Coin Battle]] matches can be selected, along with [[Special Smash]] rules as well. In Time and Coin matches, the score (or coins collected) of each team is the combined score of its members and if multiple teams have the same total by the end of the match, then [[Sudden Death]] will occur between all members of the tied teams. Stock matches are played in essentially the same manner; each player starts with a set number of lives and the objective is to deplete the stock of the opposing team(s). However, in Team Stock matches there is a feature known as [[Share Stock]] where, when one player on a team loses their last stock and has a teammate with two or more stocks, the fallen teammate may borrow one of their teammate's stocks and re-spawn as usual.
Since team battles are a regular type of Versus Mode, the usual options of [[Time]], [[Stock]], and [[Coin Battle]] matches can be selected, along with [[Special Smash]] rules as well. In Time and Coin matches, the score (or coins collected) of each team is the combined score of its members and if multiple teams have the same total by the end of the match, then [[Sudden Death]] will occur between all members of the tied teams. Stock matches are played in essentially the same manner; each player starts with a set number of lives and the objective is to deplete the stock of the opposing team(s). However, in Team Stock matches there is a feature known as [[Share Stock]] where, when one player on a team loses their last stock and has a teammate with two or more stocks, the fallen teammate may borrow one of their teammate's stocks and re-spawn as usual.


With the default setting, members of the same team cannot attack each other.  However, turning on [[Friendly Fire]] (or Team Attack) on the options screen will allow players to damage their allies. This can lead to techniques such as easily using [[Mr. Game & Watch]]'s [[Oil Panic]] move, giving [[Kirby]] a copy ability using {{b|Inhale|Kirby}}, healing [[Ness]] or [[Lucas]] with [[PSI Magnet]], or hitting a recovering ally with a low-[[knockback]] [[projectile]], allowing them to reuse their [[up special move]] after becoming [[helpless]].
With the default setting, members of the same team cannot attack each other.  However, turning on [[Team Attack|Friendly Fire]] on the options screen will allow players to damage their allies. This can lead to techniques such as easily using [[Mr. Game & Watch]]'s [[Oil Panic]] move, giving [[Kirby]] a copy ability using {{b|Inhale|Kirby}}, healing [[Ness]] or [[Lucas]] with [[PSI Magnet]], or hitting a recovering ally with a low-[[knockback]] [[projectile]], allowing them to reuse their [[up special move]] after becoming [[helpless]].


Team battles are also available when playing [[With Anyone]] online. This requires four players, who are randomly split into red and blue teams for a two-minute time match with Friendly Fire disabled.
Team battles are also available when playing [[With Anyone]] online. This requires four players, who are randomly split into red and blue teams for a two-minute time match with Friendly Fire disabled.


In all games except ''Smash 4'', all members of the winning team will perform their [[victory pose]]s simultaneously. In ''Smash 4'', only one of the characters (the player with the highest score/stock count) will perform a complete victory animation and even then, only one of their animations can ever play, usually being the least special effects-heavy (Mewtwo, for example, can only use the victory animation where it turns its head towards the screen after facing away, and can never use its other two). In ''Ultimate'', if {{SSBU|Joker}} or {{SSBU|Sephiroth}} poses in front, no other team members will appear. Furthermore, if a solo player wins a Team Battle, the character will perform his or her victory pose, as in a regular Free For All match.
In all games except ''Smash 4'', all members of the winning team will perform their [[victory pose]]s simultaneously. In ''Smash 4'', only one of the characters (the player with the highest score/stock count) will perform a complete victory animation and even then, only one of their animations can ever play, usually being the least special effects-heavy (Mewtwo, for example, can only use the victory animation where it turns its head towards the screen after facing away, and can never use its other two). In ''Ultimate'', if {{SSBU|Joker}} or {{SSBU|Sephiroth}} poses in front, no other team members will appear. Furthermore, if a solo player wins a Team Battle, the character will perform their victory pose, as in a regular Free For All match.


In ''Ultimate'', players have the option to toggle whether their teammate is translucent or not in Local Wireless and [[Online]] battles, so that they can focus more on their battle, not the other teammate.
In ''Ultimate'', players have the option to toggle whether their teammate is translucent or not in Local Wireless and [[Online]] battles, so that they can focus more on their battle, not the other teammate.
Line 127: Line 107:


==Trivia==
==Trivia==
*In the original ''[[Super Smash Bros.]]'', selecting the blue team was the only way to use {{SSB|Samus}}' or {{SSB|Captain Falcon}}'s Blue color, and selecting the green team was the only way to get Captain Falcon's, {{SSB|Mario}}'s, {{SSB|Kirby}}'s, and {{SSB|Donkey Kong}}'s green color, due to these colors not being available using the [[C button]]s.
*In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', enabling team attack will make the [[shield]] color for human players based on port number, rather than team color (i.e. Player 1 has red shield, Player 2 has blue shield, Player 3 has yellow shield, and Player 4 has green shield). This also affects their blast [[KO]]'s explosion color. This was fixed in ''Ultimate''.
*In 2 vs. 1 or 3 vs. 1 battles, despite there being only one opponent to attack, the Bully, Predator, and Stalker [[list of bonuses|penalties]] will still be given out to the members of the multi-player team for only attacking a single participant.
**''Brawl'' also erroneously gives the green team a yellow shield.
*Because {{SSBB|Wario}} has two sets of outfits, each with its own team setup, he is the only character who has a choice of clothing in team battles prior to ''[[SSB4]]''.
**In ''Smash 4'', both Player 3 and Player 4 will have their shield, launch trail, and blast KO explosion colors swapped from their normal port colors.
*In ''[[Super Smash Bros. 4]]'', parts for the [[Dragoon]] and [[Daybreak]] are shared among teammates. If the item's other two parts were each picked up by other teammates, the teammate that picks up the last part will have the item fully built and ready to use. This is in contrast to teammates using the Dragoon in ''Brawl'', where if two parts were picked up by different teammates, the Dragoon cannot be readily built as Dragoon parts cannot be dropped unless the players are damaged enough or KO'd.
*In the original ''[[Super Smash Bros.]]'', selecting the blue team was the only way to use {{SSB|Samus}}' or {{SSB|Captain Falcon}}'s blue color, and selecting the green team was the only way to get Captain Falcon's, {{SSB|Mario}}'s, {{SSB|Kirby}}'s, and {{SSB|Donkey Kong}}'s green color, which were not selectable otherwise.
*Strangely, shield and blast line colors in ''Brawl'' for the green team will be yellow instead of green. However, if players play against CPUs, shield colors will then always be based on controller port (red=P1, blue=P2, yellow=P3, and green=P4)
*During 2 vs. 1 or 3 vs. 1 battles in ''[[Super Smash Bros. Melee]]'', despite there being only one opponent to attack, the Bully, Predator, and Stalker [[list of bonuses|penalties]] will still be given out to the members of the multi-player team for only attacking a single participant.
*In the {{for3ds}} victory screen, the background will match the color of the winning team.
*Because {{SSBB|Wario}} in ''Brawl'' has two sets of outfits, each with its own team setup, he is the only character who has a choice of clothing in team battles prior to ''Smash 4''.
*If playing Team Battles in [[With Anyone]], the player can't choose their character until another player has joined.
 
*In ''Super Smash Bros for Wii U'', Player 3 and Player 4's trail line, shield and blast line colors are swapped. This is most likely because the team order players select is red, blue, green, yellow.
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Latest revision as of 14:42, July 30, 2023

The Team Battle option as shown on the character selection screen in Melee. The current setup shows a 2 vs. 1 vs. 1 team setup, with Players 1 and 2 fighting solo and Players 3 and 4 on a team.

Team Battle is a Versus Mode setting present in all games of the Super Smash Bros. series. As the name suggests, players (whether human or CPU) fight alongside others on their team, against the opposing team(s). Team Battle can be toggled on and off in the upper left-hand corner of the character selection screen by selecting the word "Free-for-all" in Smash 64, or the word "Melee"/"Brawl"/"Smash" in subsequent games.

Gameplay[edit]

A team battle can contain red, blue, and green teams. Prior to Super Smash Bros. 4, characters are required to use alternate costumes matching their team color; if two or more players are using the same character on the same team, they will be differentiated by a lighter, darker or more darker tint. In Smash 4 and Ultimate, a character's allegiance is instead indicated by a colored outline, thus enabling the player to use any color costume of their choice for their character. Once a game that features teams is completed, the announcer will announce the winning team color on the results screen instead of the last character standing. The following team setups are possible (not counting combinations with only one player per team):

  • 3 players
    • 2 team setups
      • 2 teams
        • 2 vs. 1

Additionally, when playing an 8-Player Smash in Super Smash Bros. for Wii U and by default in Super Smash Bros. Ultimate, an additional team color, the yellow team, can be selected. With a maximum of eight characters that can participate in a match, further team setups become available. The setups done with 5 or more players are (where at least one team has two players):

  • 5 players
    • 5 team setups
      • 2 teams
        • 3 vs. 2
        • 4 vs. 1
      • 3 teams
        • 2 vs. 2 vs. 1
        • 3 vs. 1 vs. 1
      • 4 teams
        • 2 vs. 1 vs. 1 vs. 1
  • 6 players
    • 8 team setups
      • 2 teams
        • 3 vs. 3
        • 4 vs. 2
        • 5 vs. 1
      • 3 teams
        • 2 vs. 2 vs. 2
        • 3 vs. 2 vs. 1
        • 4 vs. 1 vs. 1
      • 4 teams
        • 2 vs. 2 vs. 1 vs. 1
        • 3 vs. 1 vs. 1 vs. 1
  • 7 players
    • 10 team setups
      • 2 teams
        • 4 vs. 3
        • 5 vs. 2
        • 6 vs. 1
      • 3 teams
        • 3 vs. 2 vs. 2
        • 3 vs. 3 vs. 1
        • 4 vs. 2 vs. 1
        • 5 vs. 1 vs. 1
      • 4 teams
        • 2 vs. 2 vs. 2 vs. 1
        • 3 vs. 2 vs. 1 vs. 1
        • 4 vs. 1 vs. 1 vs. 1
  • 8 players
    • 14 team setups
      • 2 teams
        • 4 vs. 4
        • 5 vs. 3
        • 6 vs. 2
        • 7 vs. 1
      • 3 teams
        • 3 vs. 3 vs. 2
        • 4 vs. 2 vs. 2
        • 4 vs. 3 vs. 1
        • 5 vs. 2 vs. 1
        • 6 vs. 1 vs. 1
      • 4 teams
        • 2 vs. 2 vs. 2 vs. 2
        • 3 vs. 2 vs. 2 vs. 1
        • 3 vs. 3 vs. 1 vs. 1
        • 4 vs. 2 vs. 1 vs. 1
        • 5 vs. 1 vs. 1 vs. 1

Since team battles are a regular type of Versus Mode, the usual options of Time, Stock, and Coin Battle matches can be selected, along with Special Smash rules as well. In Time and Coin matches, the score (or coins collected) of each team is the combined score of its members and if multiple teams have the same total by the end of the match, then Sudden Death will occur between all members of the tied teams. Stock matches are played in essentially the same manner; each player starts with a set number of lives and the objective is to deplete the stock of the opposing team(s). However, in Team Stock matches there is a feature known as Share Stock where, when one player on a team loses their last stock and has a teammate with two or more stocks, the fallen teammate may borrow one of their teammate's stocks and re-spawn as usual.

With the default setting, members of the same team cannot attack each other. However, turning on Friendly Fire on the options screen will allow players to damage their allies. This can lead to techniques such as easily using Mr. Game & Watch's Oil Panic move, giving Kirby a copy ability using Inhale, healing Ness or Lucas with PSI Magnet, or hitting a recovering ally with a low-knockback projectile, allowing them to reuse their up special move after becoming helpless.

Team battles are also available when playing With Anyone online. This requires four players, who are randomly split into red and blue teams for a two-minute time match with Friendly Fire disabled.

In all games except Smash 4, all members of the winning team will perform their victory poses simultaneously. In Smash 4, only one of the characters (the player with the highest score/stock count) will perform a complete victory animation and even then, only one of their animations can ever play, usually being the least special effects-heavy (Mewtwo, for example, can only use the victory animation where it turns its head towards the screen after facing away, and can never use its other two). In Ultimate, if Joker or Sephiroth poses in front, no other team members will appear. Furthermore, if a solo player wins a Team Battle, the character will perform their victory pose, as in a regular Free For All match.

In Ultimate, players have the option to toggle whether their teammate is translucent or not in Local Wireless and Online battles, so that they can focus more on their battle, not the other teammate.

Gallery[edit]

Trivia[edit]

  • In Super Smash Bros. Brawl and Super Smash Bros. 4, enabling team attack will make the shield color for human players based on port number, rather than team color (i.e. Player 1 has red shield, Player 2 has blue shield, Player 3 has yellow shield, and Player 4 has green shield). This also affects their blast KO's explosion color. This was fixed in Ultimate.
    • Brawl also erroneously gives the green team a yellow shield.
    • In Smash 4, both Player 3 and Player 4 will have their shield, launch trail, and blast KO explosion colors swapped from their normal port colors.
  • In the original Super Smash Bros., selecting the blue team was the only way to use Samus' or Captain Falcon's blue color, and selecting the green team was the only way to get Captain Falcon's, Mario's, Kirby's, and Donkey Kong's green color, which were not selectable otherwise.
  • During 2 vs. 1 or 3 vs. 1 battles in Super Smash Bros. Melee, despite there being only one opponent to attack, the Bully, Predator, and Stalker penalties will still be given out to the members of the multi-player team for only attacking a single participant.
  • Because Wario in Brawl has two sets of outfits, each with its own team setup, he is the only character who has a choice of clothing in team battles prior to Smash 4.