Chain: Difference between revisions
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{{Infobox Special Move | {{Infobox Special Move | ||
|name=Chain | |name=Chain | ||
|image=[[File: | |image={{tabber|title1=Chain|content1=[[File:Sheik Side B SSBB.gif|250px]]|title2=Tether recovery|content2=[[File:Sheik Side B SSBB 2.gif|250px]]}} | ||
|caption= | |caption=Chain in ''Brawl''. | ||
|user=[[Sheik]] | |user=[[Sheik]] | ||
|universe={{uv|The Legend of Zelda}} | |universe={{uv|The Legend of Zelda}} | ||
}} | }} | ||
{{disambig2|Sheik's special move|information on the grab technique often called a "chain"|chain grab}} | {{disambig2|Sheik's special move|information on the grab technique often called a "chain"|chain grab}} | ||
:''For [[Shulk]]'s Final Smash, see [[Chain Attack]]. For the [[effect]] found on [[Simon]] and [[Richter]]'s whip attacks, see [[Chain (effect)]]'' | |||
'''Chain''' ({{ja|鉄糸舞|Tesshibu}}, ''Iron Thread Dance'') is [[Sheik]]'s [[side special move]] in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. | '''Chain''' ({{ja|鉄糸舞|Tesshibu}}, ''Iron Thread Dance'') is [[Sheik]]'s [[side special move]] in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. | ||
==Overview== | ==Overview== | ||
[[File:Sheik Side B SSBM.gif|left|thumb|Chain in ''Melee''.]] | |||
It involves Sheik pulling out a long metal chain and whipping it around. | |||
When Sheik pulls out the chain, the player has full analog control over it. The player can whip it in all directions - above and even behind Sheik's head. When a foe makes contact with the middle of the chain, they are slightly damaged. However, when the foe makes contact with the tip of the chain, they are given a small electric shock. It can be used to block solid projectiles like [[Link]] or [[Samus]]'s bombs. | |||
Due to the move's poor damage and lag, Chain is almost never used in competitive play. However, it is possible for the move to be used to stun opponents for extended periods of time, dealing significant damage to the opponent. [[Mew2King]] is known for performing this on opponents on the ledge, often resulting in the opponent losing a stock.<ref>https://www.youtube.com/watch?v=R57wKOKR0so</ref> | |||
In ''Brawl'', the chain can act as a [[tether recovery]], although inexperienced players randomly whipping the chain around can cause Sheik to immediately let go once tethered. | |||
{{clr}} | |||
There is | ==Glitches== | ||
{{main|Chain Jacket glitch}} | |||
There is a glitch in ''Brawl'' called the [[Chain Jacket glitch]] which copies the properties of the previously used move's hitbox onto the Chain's hitboxes. If the glitch is performed without any move being performed prior in that match, the game will freeze.<ref>[https://www.youtube.com/watch?v=2XO-3yz-fHY <nowiki>[TAS]</nowiki> Super Smash Bros. Brawl - Crash% in 41.82]</ref> | |||
==Instructional quotes== | ==Instructional quotes== | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
ChainMelee.jpg|Chain in ''Melee''. | |||
Chain 3.jpg|The chain being whipped around in ''Brawl''. | Chain 3.jpg|The chain being whipped around in ''Brawl''. | ||
Sheikchain.jpg|The chain being used as a tether recovery. | Sheikchain.jpg|The chain being used as a tether recovery. | ||
Chain.png|Chain in ''Brawl''. | |||
</gallery> | </gallery> | ||
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*Sheik flaunts the chain as part of her side [[taunt]] in ''Brawl''. In ''Smash 4'', she instead flaunts the wire of her [[Burst Grenade]]. | *Sheik flaunts the chain as part of her side [[taunt]] in ''Brawl''. In ''Smash 4'', she instead flaunts the wire of her [[Burst Grenade]]. | ||
*In the [https://www.youtube.com/watch?v=Z-71Dh6vLj8 E3 2001 pre-release trailer] of ''Melee'', the Chain looked and felt as though it was fast, responsive, and weighted at the end. This suggests that it originally had very different physics than what was implemented in the final build of the game. | *In the [https://www.youtube.com/watch?v=Z-71Dh6vLj8 E3 2001 pre-release trailer] of ''Melee'', the Chain looked and felt as though it was fast, responsive, and weighted at the end. This suggests that it originally had very different physics than what was implemented in the final build of the game. | ||
*While Chain does not return in ''[[Super Smash Bros. Ultimate]]'', {{SSBU|Simon}} and {{SSBU|Richter}} are capable of holding the attack button after using their neutral attack or forward tilt in order to swing their whips in | *While Chain does not return in ''[[Super Smash Bros. Ultimate]]'', {{SSBU|Simon}} and {{SSBU|Richter}} are capable of holding the attack button after using their neutral attack or forward tilt in order to swing their whips in a similar fashion. | ||
==References== | ==References== | ||
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[[Category:Sheik (SSBM)]] | [[Category:Sheik (SSBM)]] | ||
[[Category:Sheik (SSBB)]] | [[Category:Sheik (SSBB)]] | ||
[[es:Cadena (Sheik)]] |
Latest revision as of 08:23, October 30, 2023
Chain | |
---|---|
Chain in Brawl. | |
User | Sheik |
Universe | The Legend of Zelda |
Chain (鉄糸舞, Iron Thread Dance) is Sheik's side special move in Super Smash Bros. Melee and Super Smash Bros. Brawl.
Overview[edit]
It involves Sheik pulling out a long metal chain and whipping it around. When Sheik pulls out the chain, the player has full analog control over it. The player can whip it in all directions - above and even behind Sheik's head. When a foe makes contact with the middle of the chain, they are slightly damaged. However, when the foe makes contact with the tip of the chain, they are given a small electric shock. It can be used to block solid projectiles like Link or Samus's bombs.
Due to the move's poor damage and lag, Chain is almost never used in competitive play. However, it is possible for the move to be used to stun opponents for extended periods of time, dealing significant damage to the opponent. Mew2King is known for performing this on opponents on the ledge, often resulting in the opponent losing a stock.[1]
In Brawl, the chain can act as a tether recovery, although inexperienced players randomly whipping the chain around can cause Sheik to immediately let go once tethered.
Glitches[edit]
There is a glitch in Brawl called the Chain Jacket glitch which copies the properties of the previously used move's hitbox onto the Chain's hitboxes. If the glitch is performed without any move being performed prior in that match, the game will freeze.[2]
Instructional quotes[edit]
Gallery[edit]
Trivia[edit]
- On the Temple stage, when Sheik uses Chain in the right spot on the small pillar (near the entrance to the underground area), the chain will keep on making a small chain noise that can sometimes make character voices and cries inaudible.
- Sheik flaunts the chain as part of her side taunt in Brawl. In Smash 4, she instead flaunts the wire of her Burst Grenade.
- In the E3 2001 pre-release trailer of Melee, the Chain looked and felt as though it was fast, responsive, and weighted at the end. This suggests that it originally had very different physics than what was implemented in the final build of the game.
- While Chain does not return in Super Smash Bros. Ultimate, Simon and Richter are capable of holding the attack button after using their neutral attack or forward tilt in order to swing their whips in a similar fashion.