Talk:Angling: Difference between revisions
(4 intermediate revisions by one other user not shown) | |||
Line 17: | Line 17: | ||
This page is missing Sheik in the character list.<small>—Preceding unsigned comment added by [[User:74.109.193.187|74.109.193.187]] ([[User talk:74.109.193.187|talk]] • [[Special:Contributions/74.109.193.187|contribs]]) 21:47, January 10, 2021 (EST)</small> | This page is missing Sheik in the character list.<small>—Preceding unsigned comment added by [[User:74.109.193.187|74.109.193.187]] ([[User talk:74.109.193.187|talk]] • [[Special:Contributions/74.109.193.187|contribs]]) 21:47, January 10, 2021 (EST)</small> | ||
:Added. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 21:54, January 10, 2021 (EST) | :Added. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 21:54, January 10, 2021 (EST) | ||
== Altered damage doubt == | |||
Hello! I have a question about the "Additionally, most attacks will deal slightly altered damage amounts when angled, with attacks typically dealing 1-2% more damage when angled up, and 1% less damage when angled down (though some attacks deviate from this)." part. The attacks that deviate from this, are _only_ the special ones, such as Min Min's, Little Mac's and Peach's? Or there are other randomly chosen moves that just don't change their damage output? | |||
I've checked in many character pages (Mario, Samus, Byleth, etc.) and sometimes they show this altered damage mechanic, while others don't; but I don't know it's correct or just incomplete information. | |||
If it's correct, and just some of the moves have altered damage, I think we could add a table reflecting this | |||
--[[User:Pokeantón|Pokeantón]] ([[User talk:Pokeantón|talk]]) 06:34, April 5, 2022 (EDT) | |||
:Turns out that, combining every game, damage is more likely to be the same across angles. 64 and Melee had more angle differences than not (4 vs 13 and 10 vs 16 respectively), and Brawl onwards it was the other way around (19 vs 15 Brawl, 30 vs 15 Smash 4, 53 vs 13 Ultimate). The line is now outdated as a result. At the time that line was added (in the Brawl-era) it was accurate; combining 64, Melee, and Brawl it is 33 vs 44. Afterwards many angles became the same as the unangled versions. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 08:19, April 5, 2022 (EDT) |
Latest revision as of 07:19, April 5, 2022
Character list[edit]
Is this correct? Do the attacks specified account for all games? —Smiddle my sig is not fancy 06:44, 23 August 2012 (EDT)
Forward tilt/smash only?[edit]
Would it make sense to apply the term to other attacks, such as Gordo Trow in SSB4? --Menshay (talk) 08:23, 24 May 2015 (EDT)
- Perhaps, but it should be done outside the table. Also, probably not a good idea to include angled up specials...as every up special (with very few exceptions) can be angled. Serpent King (talk) 18:32, 24 May 2015 (EDT)
5 Angles not Smash 64 exclusive.[edit]
Off the top of my head, Samus's fsmash in Melee has 5 angles. How should the article be changed to reflect this? MaxHoney (talk) 01:33, 15 March 2017 (EDT)
Missing Sheik[edit]
This page is missing Sheik in the character list.—Preceding unsigned comment added by 74.109.193.187 (talk • contribs) 21:47, January 10, 2021 (EST)
Altered damage doubt[edit]
Hello! I have a question about the "Additionally, most attacks will deal slightly altered damage amounts when angled, with attacks typically dealing 1-2% more damage when angled up, and 1% less damage when angled down (though some attacks deviate from this)." part. The attacks that deviate from this, are _only_ the special ones, such as Min Min's, Little Mac's and Peach's? Or there are other randomly chosen moves that just don't change their damage output? I've checked in many character pages (Mario, Samus, Byleth, etc.) and sometimes they show this altered damage mechanic, while others don't; but I don't know it's correct or just incomplete information. If it's correct, and just some of the moves have altered damage, I think we could add a table reflecting this
--Pokeantón (talk) 06:34, April 5, 2022 (EDT)
- Turns out that, combining every game, damage is more likely to be the same across angles. 64 and Melee had more angle differences than not (4 vs 13 and 10 vs 16 respectively), and Brawl onwards it was the other way around (19 vs 15 Brawl, 30 vs 15 Smash 4, 53 vs 13 Ultimate). The line is now outdated as a result. At the time that line was added (in the Brawl-era) it was accurate; combining 64, Melee, and Brawl it is 33 vs 44. Afterwards many angles became the same as the unangled versions. --CanvasK (talk) 08:19, April 5, 2022 (EDT)