Super Smash Bros. Brawl

Floor glitch: Difference between revisions

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(Explanation added.)
Tag: Mobile edit
(Reformatting. Shouldn't be tagged as "incomplete" if it is unknown if it is incomplete. Made the explanation make more sense, still a guess and based on my quick attempts the edges of the soft platforms may be important for some of them. I tried for a while to get Flying Slam to work but Bowser Bomb worked within 30 seconds (and the edit that originally added Bowser said Bomb, not sure why they changed it))
 
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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
{{incomplete|There are probably more ways to do this glitch.}}
[[File:Floor Glitch Marth Dolphin Slash Brawl.gif|thumb|250px|{{SSBB|Marth}} using his [[Dolphin Slash]] on the blocks, which transports him to the top of them when timed precisely.]]
[[File:Floor Glitch Marth Dolphin Slash Brawl.gif|thumb|right|250px|{{SSBB|Marth}} using his [[Dolphin Slash]] on the blocks, which transports him to the top of them when timed precisely.]]
[[File:FloorGlitch.jpg|thumb|{{SSBB|Meta Knight}} inside a block, attacking several {{SSBB|Ice Climbers}}.]]
[[File:FloorGlitch.jpg|thumb|right|{{SSBB|Meta Knight}} inside a block, attacking several {{SSBB|Ice Climbers}}]]
The '''floor glitch''' is a glitch in ''[[Super Smash Bros. Brawl]]'' that allows {{SSBB|Bowser}}, {{SSBB|Meta Knight}}, {{SSBB|Marth}}, or {{SSBB|Ike}} to become stuck inside or pass directly through blocks on a custom stage.
The '''floor glitch''' is a glitch in ''[[Super Smash Bros. Brawl]]'' that allows {{SSBB|Bowser}}, {{SSBB|Meta Knight}}, {{SSBB|Marth}} or {{SSBB|Ike}} to become stuck inside or pass directly through blocks on a custom stage.


==Setup==
==Execution==
===Stage===
{{See also|Halberd#Drill Rush/Aether glitch}}
*Any custom stage with a soft platform directly below a regular block or ice block will work.
The player must use [[Bowser Bomb]], [[Drill Rush]], [[Shuttle Loop]], [[Dolphin Slash]], or [[Aether]] under a [[soft platform]] that is directly under a solid block&mdash;Bowser Bomb requires another surface directly below the soft platform as it doesn't ascend when used in the air. Some of the moves are more consistent than others, such as Drill Rush and Shuttle Loop are fairly consistent while Aether requires Ike to be at the edge of the setup as well as facing away from it. Bowser Bomb is the least consistent, resulting in Bowser performing the glitch, behaving normally, or being rapidly moved along the arrangement.<ref>[https://www.youtube.com/watch?v=gSknMiW7G-w Bowser Bomb jank]</ref>


===Characters===
If the character ends up inside the block, they can escape by jumping up, dropping through the soft platform, or walking off the edge of the soft platform. They can also be launched out of the block, though many attacks are unable to reach far enough down to hit through the blocks. Alternatively, attacks with large hitboxes (such as {{b|Bomb|Link}}s), [[sharking]], or attacking from within by performing the glitch with another character can be used to knock a character out of the block.
*{{SSBB|Meta Knight}}
*{{SSBB|Marth}}
*{{SSBB|Bowser}}
*{{SSBB|Ike}}


===Execution and result===
The player must use [[Drill Rush]], [[Shuttle Loop]], [[Flying Slam]], [[Dolphin Slash]] or [[Aether]] under the previously mentioned block formation. The character will then be stuck inside the block. This glitch can be used to become virtually invincible by using the said move at a set distance that will make the move's ascension come to a stop inside the blocks. Bombs, however, with high damage can let you
get launched into the air and you need to try the glitch again.
==Explanation==
==Explanation==
The special moves of the four characters have the ability to make the character ascend high and fast enough. Since they’re ascending at quick speeds or high altitudes, frame by frame, the game tracks their next position above the soft platform, thus the glitch occurring. Meta Knight, Bowser, Marth, and Ike must use their special moves at the fastest speed when reaching the soft platform.
The special moves of the four characters either move the character quickly or have substantial offsets in the animations. This results in the character being placed far enough above the solid block's ceiling while close enough to the soft platform's floor for the soft platform to take precedence in physics calculations.
 
==References==
{{reflist}}


[[Category:Glitches (SSBB)]]
[[Category:Glitches (SSBB)]]

Latest revision as of 18:47, May 26, 2024

Marth using his Dolphin Slash on the blocks, which transports him to the top of them when timed precisely.
Meta Knight inside a block, attacking several Ice Climbers.

The floor glitch is a glitch in Super Smash Bros. Brawl that allows Bowser, Meta Knight, Marth, or Ike to become stuck inside or pass directly through blocks on a custom stage.

Execution[edit]

The player must use Bowser Bomb, Drill Rush, Shuttle Loop, Dolphin Slash, or Aether under a soft platform that is directly under a solid block—Bowser Bomb requires another surface directly below the soft platform as it doesn't ascend when used in the air. Some of the moves are more consistent than others, such as Drill Rush and Shuttle Loop are fairly consistent while Aether requires Ike to be at the edge of the setup as well as facing away from it. Bowser Bomb is the least consistent, resulting in Bowser performing the glitch, behaving normally, or being rapidly moved along the arrangement.[1]

If the character ends up inside the block, they can escape by jumping up, dropping through the soft platform, or walking off the edge of the soft platform. They can also be launched out of the block, though many attacks are unable to reach far enough down to hit through the blocks. Alternatively, attacks with large hitboxes (such as Bombs), sharking, or attacking from within by performing the glitch with another character can be used to knock a character out of the block.

Explanation[edit]

The special moves of the four characters either move the character quickly or have substantial offsets in the animations. This results in the character being placed far enough above the solid block's ceiling while close enough to the soft platform's floor for the soft platform to take precedence in physics calculations.

References[edit]