Roy (SSBU)/Side special: Difference between revisions
m (Table edit for consistency) |
(→Timing) |
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The first hit can be used with [[wavebouncing]] for safe movement and [[mindgame]]s, as well as crossing up opponents on shield. This can bolster Roy's approach, though the safety on shield makes it a bit difficult to use properly. | The first hit can be used with [[wavebouncing]] for safe movement and [[mindgame]]s, as well as crossing up opponents on shield. This can bolster Roy's approach, though the safety on shield makes it a bit difficult to use properly. | ||
==Hitbox | ==Hitbox visualizations== | ||
{| class="wikitable" style="margin-center: auto; margin-center: 0px;" | {| class="wikitable" style="margin-center: auto; margin-center: 0px;" | ||
! !! | !Type!!First!!Second!!Third!!Fourth | ||
|- | |- | ||
! Up | !Up | ||
| | | || [[File:RoySSpecialHit2UpSSBU.gif|180px]] || [[File:RoySSpecialHit3UpSSBU.gif|180px]] || [[File:RoySSpecialHit4UpSSBU.gif|180px]] | ||
|- | |- | ||
! | !Forward | ||
| [[File:RoySSpecialHit1SSBU.gif|180px]] || [[File:RoySSpecialHit2SSBU.gif|180px]] || [[File:RoySSpecialHit3SSBU.gif|180px]] || [[File:RoySSpecialHit4SSBU.gif|180px]] | | [[File:RoySSpecialHit1SSBU.gif|180px]] || [[File:RoySSpecialHit2SSBU.gif|180px]] || [[File:RoySSpecialHit3SSBU.gif|180px]] || [[File:RoySSpecialHit4SSBU.gif|180px]] | ||
|- | |- | ||
! Down | !Down | ||
| | | || || [[File:RoySSpecialHit3DownSSBU.gif|180px]] || [[File:RoySSpecialHit4DownSSBU.gif|180px]] | ||
|} | |} | ||
==Hitboxes== | ==Hitboxes== | ||
===First hit=== | |||
===First | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=3.0% | |damage=3.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=30 | |ks=30 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|r=5.5 | |r=5.5 | ||
|bn=top | |bn=top | ||
Line 52: | Line 52: | ||
|damage=2.0% | |damage=2.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=30 | |ks=30 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|r=6.5 | |r=6.5 | ||
|bn=top | |bn=top | ||
Line 73: | Line 75: | ||
|damage=2.0% | |damage=2.0% | ||
|angle=90 | |angle=90 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=30 | |ks=30 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|r=5.5 | |r=5.5 | ||
|bn=top | |bn=top | ||
Line 90: | Line 94: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|} | |} | ||
===Second | ===Second hits=== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Up|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=3.0% | |damage=3.0% | ||
|angle=80 | |angle=80 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=30 | |ks=30 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|r=5.0 | |r=5.0 | ||
|bn=top | |bn=top | ||
Line 121: | Line 126: | ||
|damage=2.0% | |damage=2.0% | ||
|angle=90 | |angle=90 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=30 | |ks=30 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|r=4.5 | |r=4.5 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=6.0 | |ypos=6.0 to 16.0 | ||
|zpos=12.5 | |zpos=12.5 | ||
|ff=0.7 | |ff=0.7 | ||
Line 142: | Line 149: | ||
|damage=2.0% | |damage=2.0% | ||
|angle=110 | |angle=110 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=30 | |ks=30 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|r=3.0 | |r=3.0 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=6.0 | |ypos=6.0 to 18.0 | ||
|zpos=16.0 | |zpos=16.0 | ||
|ff=0.7 | |ff=0.7 | ||
Line 159: | Line 168: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Forward|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=3.0% | |damage=3.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=25 | |ks=25 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|r=5.5 | |r=5.5 | ||
|bn=top | |bn=top | ||
Line 186: | Line 197: | ||
|damage=2.0% | |damage=2.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=25 | |ks=25 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|sd=1.0 | |sd=1.0 | ||
|r=6.5 | |r=6.5 | ||
Line 208: | Line 221: | ||
|damage=2.0% | |damage=2.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=25 | |ks=25 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|sd=1.0 | |sd=1.0 | ||
|r=5.5 | |r=5.5 | ||
Line 226: | Line 241: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|} | |} | ||
===Third | ===Third hits=== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Up|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=4.0% | |damage=4.0% | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|bk=35 | |bk=35 | ||
|ks=40 | |ks=40 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|r=5.5 | |r=5.5 | ||
|bn=top | |bn=top | ||
Line 258: | Line 274: | ||
|damage=3.0% | |damage=3.0% | ||
|angle=65 | |angle=65 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=30 | |ks=30 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|sd=1.0 | |sd=1.0 | ||
|r=4.5 | |r=4.5 | ||
Line 280: | Line 298: | ||
|damage=3.0% | |damage=3.0% | ||
|angle=85 | |angle=85 | ||
|af=3 | |||
|bk=35 | |bk=35 | ||
|ks=30 | |ks=30 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|sd=1.0 | |sd=1.0 | ||
|r=3.0 | |r=3.0 | ||
Line 298: | Line 318: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Forward|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=4.0% | |damage=4.0% | ||
|angle=40 | |angle=40 | ||
|af=3 | |||
|bk=35 | |bk=35 | ||
|ks=25 | |ks=25 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|r=5.5 | |r=5.5 | ||
|bn=top | |bn=top | ||
Line 325: | Line 347: | ||
|damage=3.0% | |damage=3.0% | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=25 | |ks=25 | ||
|fkv=0 | |fkv=0 | ||
|sd=1 | |setweight=t | ||
|sd=1.0 | |||
|r=6.5 | |r=6.5 | ||
|bn=top | |bn=top | ||
Line 347: | Line 371: | ||
|damage=3.0% | |damage=3.0% | ||
|angle=55 | |angle=55 | ||
|af=3 | |||
|bk=35 | |bk=35 | ||
|ks=25 | |ks=25 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|sd=1.0 | |sd=1.0 | ||
|r=5.5 | |r=5.5 | ||
Line 365: | Line 391: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Down|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=4.0% | |damage=4.0% | ||
|angle=52 | |angle=52 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=30 | |ks=30 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|r=4.8 | |r=4.8 | ||
|bn=top | |bn=top | ||
Line 392: | Line 420: | ||
|damage=3.0% | |damage=3.0% | ||
|angle=52 | |angle=52 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=30 | |ks=30 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|sd=1.0 | |sd=1.0 | ||
|r=3.0 | |r=3.0 | ||
Line 410: | Line 440: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|} | |} | ||
===Fourth | ===Fourth hits=== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Up|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=7.0% | |damage=7.0% | ||
|angle=79 | |angle=79 | ||
|af=3 | |||
|bk=80 | |bk=80 | ||
|ks=40 | |ks=40 | ||
Line 442: | Line 472: | ||
|damage=5.0% | |damage=5.0% | ||
|angle=87 | |angle=87 | ||
|af=3 | |||
|bk=65 | |bk=65 | ||
|ks=40 | |ks=40 | ||
Line 464: | Line 495: | ||
|damage=7.0% | |damage=7.0% | ||
|angle=79 | |angle=79 | ||
|af=3 | |||
|bk=80 | |bk=80 | ||
|ks=40 | |ks=40 | ||
Line 486: | Line 518: | ||
|damage=5.0% | |damage=5.0% | ||
|angle=87 | |angle=87 | ||
|af=3 | |||
|bk=65 | |bk=65 | ||
|ks=40 | |ks=40 | ||
Line 504: | Line 537: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Forward|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=6.0% | |damage=6.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=80 | |bk=80 | ||
|ks=123 | |ks=123 | ||
Line 530: | Line 564: | ||
|damage=4.0% | |damage=4.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=70 | |bk=70 | ||
|ks=105 | |ks=105 | ||
Line 551: | Line 586: | ||
|damage=4.0% | |damage=4.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=70 | |bk=70 | ||
|ks=105 | |ks=105 | ||
Line 559: | Line 595: | ||
|ypos=9.0 | |ypos=9.0 | ||
|zpos=15.5 | |zpos=15.5 | ||
|sd=5 | |sd=5.0 | ||
|ff=1.0 | |ff=1.0 | ||
|type=Sword | |type=Sword | ||
Line 568: | Line 604: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Down, hits 1-4|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=2.0% | |damage=2.0% | ||
|angle=80 | |angle=80 | ||
|af=3 | |||
|bk=2 | |bk=2 | ||
|ks=20 | |ks=20 | ||
Line 595: | Line 632: | ||
|damage=2.0% | |damage=2.0% | ||
|angle=80 | |angle=80 | ||
|af=3 | |||
|bk=2 | |bk=2 | ||
|ks=20 | |ks=20 | ||
Line 617: | Line 655: | ||
|damage=2.0% | |damage=2.0% | ||
|angle=80 | |angle=80 | ||
|af=3 | |||
|bk=2 | |bk=2 | ||
|ks=20 | |ks=20 | ||
Line 635: | Line 674: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Down, hit 5|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=5.0% | |damage=5.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=55 | |bk=55 | ||
|ks=120 | |ks=120 | ||
Line 662: | Line 702: | ||
|damage=3.0% | |damage=3.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=120 | |ks=120 | ||
Line 684: | Line 725: | ||
|damage=3.0% | |damage=3.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=120 | |ks=120 | ||
Line 703: | Line 745: | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
=== | ===First hit=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | !Hitboxes | ||
Line 712: | Line 755: | ||
|12 | |12 | ||
|- | |- | ||
!Interruptible grounded | !Continuability window | ||
|2-32 | |||
|- | |||
!Interruptible (grounded) | |||
|40 | |||
|- | |||
!Interruptible (aerial) | |||
|30 | |||
|- | |||
!Animation length | |||
|66 | |||
|} | |||
{{FrameStripStart}} | |||
!Grounded {{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=3|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=28|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=27}} | |||
|- | |||
!Aerial {{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=3|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=18|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=37}} | |||
|- | |||
!Continuability {{FrameStrip|t=Blank|c=1}}{{FrameStrip|t=Continuable|c=31}}{{FrameStrip|t=Blank|c=34}} | |||
{{FrameStripEnd}} | |||
===Second hit=== | |||
====Upward==== | |||
{|class="wikitable" | |||
!Hitboxes | |||
|4-7 | |||
|- | |||
!Earliest continuable | |||
|8 | |||
|- | |||
!Continuability window | |||
|2-37 | |||
|- | |||
!Interruptible (grounded) | |||
|39 | |39 | ||
|- | |- | ||
!Interruptible aerial | !Interruptible (aerial) | ||
| | |41 | ||
|- | |- | ||
!Animation length | |||
|51 | |||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
!Grounded {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=4|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=31|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=13}} | |||
|- | |- | ||
!Aerial {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=4|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=33|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=11}} | |||
|- | |||
!Continuability {{FrameStrip|t=Blank|c=1}}{{FrameStrip|t=Continuable|c=36}}{{FrameStrip|t=Blank|c=14}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
=== | |||
====Forward==== | |||
{|class="wikitable" | {|class="wikitable" | ||
! | !Hitboxes | ||
|5-7 | |5-7 | ||
|- | |- | ||
! | !Earliest continuable | ||
|8 | |8 | ||
|- | |- | ||
! | !Continuability window | ||
|38 | |2-38 | ||
|- | |||
!Interruptible (grounded) | |||
|39 | |||
|- | |||
!Interruptible (aerial) | |||
|41 | |||
|- | |||
!Animation length | |||
|48 | |||
|} | |||
{{FrameStripStart}} | |||
!Grounded {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=31|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=10}} | |||
|- | |- | ||
! | !Aerial {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=33|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=8}} | ||
| | |- | ||
!Continuability {{FrameStrip|t=Blank|c=1}}{{FrameStrip|t=Continuable|c=37}}{{FrameStrip|t=Blank|c=10}} | |||
{{FrameStripEnd}} | |||
===Third hit=== | |||
====Upward==== | |||
{|class="wikitable" | |||
!Hitboxes | |||
|5-7 | |||
|- | |- | ||
! | !Earliest continuable | ||
|8 | |8 | ||
|- | |- | ||
! | !Continuability window | ||
| | |2-37 | ||
|- | |||
!Interruptible (grounded) | |||
|44 | |||
|- | |||
!Interruptible (aerial) | |||
|47 | |||
|- | |- | ||
!Animation length | |||
|51 | |||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
!Grounded {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=36|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=8}} | |||
|- | |||
!Aerial {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=39|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=5}} | |||
|- | |- | ||
!Continuability {{FrameStrip|t=Blank|c=1}}{{FrameStrip|t=Continuable|c=36}}{{FrameStrip|t=Blank|c=14}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
=== | |||
====Forward==== | |||
{|class="wikitable" | {|class="wikitable" | ||
! | !Hitboxes | ||
|4-6 | |4-6 | ||
|- | |- | ||
! | !Earliest continuable | ||
|7 | |7 | ||
|- | |- | ||
! | !Continuability window | ||
| | |2-37 | ||
|- | |||
!Interruptible (grounded) | |||
|44 | |||
|- | |- | ||
! | !Interruptible (aerial) | ||
| | |47 | ||
|- | |- | ||
! | !Animation length | ||
| | |53 | ||
|} | |||
{{FrameStripStart}} | |||
!Grounded {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=37|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=10}} | |||
|- | |- | ||
! | !Aerial {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=40|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=7}} | ||
| | |||
|- | |- | ||
! | !Continuability {{FrameStrip|t=Blank|c=1}}{{FrameStrip|t=Continuable|c=36}}{{FrameStrip|t=Blank|c=16}} | ||
{{FrameStripEnd}} | |||
====Downward==== | |||
{|class="wikitable" | |||
!Hitboxes | |||
|5-7 | |5-7 | ||
|- | |- | ||
! | !Earliest continuable | ||
|8 | |8 | ||
|- | |- | ||
! | !Continuability window | ||
|2-37 | |||
|- | |||
!Interruptible (grounded) | |||
|44 | |44 | ||
|- | |- | ||
!Interruptible (aerial) | |||
|47 | |||
|- | |||
!Animation length | |||
|53 | |||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
!Grounded {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=36|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=10}} | |||
|- | |- | ||
!Aerial {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=39|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=7}} | |||
|- | |- | ||
!Continuability {{FrameStrip|t=Blank|c=1}}{{FrameStrip|t=Continuable|c=36}}{{FrameStrip|t=Blank|c=16}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
=== | |||
===Fourth hit=== | |||
====Upward==== | |||
{|class="wikitable" | {|class="wikitable" | ||
! | !Hitboxes | ||
|6-10 | |6-10 | ||
|- | |- | ||
! | !Interruptible | ||
| | |45 | ||
|- | |- | ||
! | !Animation length | ||
|7 | |66 | ||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=34}}{{FrameStrip|t=Interruptible|c=22}} | |||
{{FrameStripEnd}} | |||
====Forward==== | |||
{|class="wikitable" | |||
!Hitboxes | |||
|7-9 | |||
|- | |- | ||
! | !Interruptible | ||
| | |59 | ||
|- | |- | ||
!Animation length | |||
|75 | |||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=50}}{{FrameStrip|t=Interruptible|c=16}} | |||
{{FrameStripEnd}} | |||
====Downward==== | |||
{|class="wikitable" | |||
!Hits 1-4 | |||
|7, 10, 13, 16 | |||
|- | |||
!Hit 5 | |||
|19-21 | |||
|- | |- | ||
| | !Interruptible | ||
|72 | |||
|- | |- | ||
| | !Animation length | ||
|87 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=50}}{{FrameStrip|t=Interruptible|c=16}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|continuable=y|earliestcontinuable=y|interruptible=y}} | |||
==Parameters== | |||
{|class="wikitable" | |||
!Horizontal speed multiplier on startup | |||
|0.8 | |||
|- | |||
!Added vertical speed in the air | |||
|1.2 | |||
|} | |||
==Trivia== | ==Trivia== | ||
* Despite being a | *Despite being a forward-angled attack, the second hit's standard variant is named "SpecialS2Lw" (or "SpecialAirS2Lw" in the case of the aerial version) within the game's files, using the suffix of the downward-angled attacks instead. | ||
{{MvSubNavRoy|g=SSBU}} | {{MvSubNavRoy|g=SSBU}} |
Latest revision as of 17:47, July 14, 2022
Overview[edit]
Roy performs a series of sword swings to form a natural combo, also known as a rekka. The player can input up or downward inputs while executing the move to perform different swings. This can be used to position the opponent in a manner that can confirm a sweetspotted 4th hit, which has high KO potential. The attack is notoriously powerful due to its amazing consistency, rarely dropping without the player making a huge mistake. The attack can carry opponents closer to the blast zone, improving the already high kill power. This is a particularly popular maneuver when used in tandem with neutral attack on Town and City. The sweetspots having higher hitbox priority also greatly assists with the move's consistent kill power. The lowered SDI and Hitlag multipliers are also crucial to its success, with the latter effectively increasing the already amazing input windows for the rekka. However, it does technically make it easier to SDI, albeit made worse by the lowered multipliers.
However, the attack does have issues, namely its extremely poor safety on shield. The lowest possible shield safety is -16 from an aerial hit, while the rest ranges from -29 (2nd neutral hit) to -46 (4th downward hit). In a similar manner to how neutral attacks work, however, Roy players tend to make use of the large input window for the multiple hits. This allows the player to bait out of shield options and get the rekka anyway. Considering mental frame data as a result of reaction time, the hits can effectively be safe. The low 4th hits can also be used to poke through damaged shields, which is improved by the extra shield damage that each hit of Double-Edge Dance deals; almost every hit deals some bonus shield damage.
The first hit can be used with wavebouncing for safe movement and mindgames, as well as crossing up opponents on shield. This can bolster Roy's approach, though the safety on shield makes it a bit difficult to use properly.
Hitbox visualizations[edit]
Type | First | Second | Third | Fourth |
---|---|---|---|---|
Up | ||||
Forward | ||||
Down |
Hitboxes[edit]
First hit[edit]
Second hits[edit]
Third hits[edit]
Fourth hits[edit]
Timing[edit]
First hit[edit]
Hitboxes | 9-11 |
---|---|
Earliest continuable | 12 |
Continuability window | 2-32 |
Interruptible (grounded) | 40 |
Interruptible (aerial) | 30 |
Animation length | 66 |
Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerial | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Continuability |
Second hit[edit]
Upward[edit]
Hitboxes | 4-7 |
---|---|
Earliest continuable | 8 |
Continuability window | 2-37 |
Interruptible (grounded) | 39 |
Interruptible (aerial) | 41 |
Animation length | 51 |
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerial | |||||||||||||||||||||||||||||||||||||||||||||||||||
Continuability |
Forward[edit]
Hitboxes | 5-7 |
---|---|
Earliest continuable | 8 |
Continuability window | 2-38 |
Interruptible (grounded) | 39 |
Interruptible (aerial) | 41 |
Animation length | 48 |
Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerial | ||||||||||||||||||||||||||||||||||||||||||||||||
Continuability |
Third hit[edit]
Upward[edit]
Hitboxes | 5-7 |
---|---|
Earliest continuable | 8 |
Continuability window | 2-37 |
Interruptible (grounded) | 44 |
Interruptible (aerial) | 47 |
Animation length | 51 |
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerial | |||||||||||||||||||||||||||||||||||||||||||||||||||
Continuability |
Forward[edit]
Hitboxes | 4-6 |
---|---|
Earliest continuable | 7 |
Continuability window | 2-37 |
Interruptible (grounded) | 44 |
Interruptible (aerial) | 47 |
Animation length | 53 |
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerial | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Continuability |
Downward[edit]
Hitboxes | 5-7 |
---|---|
Earliest continuable | 8 |
Continuability window | 2-37 |
Interruptible (grounded) | 44 |
Interruptible (aerial) | 47 |
Animation length | 53 |
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerial | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Continuability |
Fourth hit[edit]
Upward[edit]
Hitboxes | 6-10 |
---|---|
Interruptible | 45 |
Animation length | 66 |
Forward[edit]
Hitboxes | 7-9 |
---|---|
Interruptible | 59 |
Animation length | 75 |
Downward[edit]
Hits 1-4 | 7, 10, 13, 16 |
---|---|
Hit 5 | 19-21 |
Interruptible | 72 |
Animation length | 87 |
Lag time |
Hitbox |
Continuable |
Earliest continuable point |
Interruptible |
Parameters[edit]
Horizontal speed multiplier on startup | 0.8 |
---|---|
Added vertical speed in the air | 1.2 |
Trivia[edit]
- Despite being a forward-angled attack, the second hit's standard variant is named "SpecialS2Lw" (or "SpecialAirS2Lw" in the case of the aerial version) within the game's files, using the suffix of the downward-angled attacks instead.