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Chef: Difference between revisions

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(→‎Names in other languages: Added Chinese names. All names taken from Smash Ultimate.)
 
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In ''[[Super Smash Bros. Melee]]'', Mr. Game & Watch pulls out a frying pan with his left arm and tosses sausages, which fly erratically through the air. In later games, he can toss several different types of food. The projectiles do low amounts of damage, but they can be used to deter angled attacks. Up to five sausages can be tossed in one use of the move. The pan itself is somewhat more powerful, being a [[semi-spike]] with [[flame]] damage if the move is performed close to an opponent. If the player taps the special button repeatedly, the speed that Mr. Game & Watch tosses the food out will be increased.
In ''[[Super Smash Bros. Melee]]'', Mr. Game & Watch pulls out a frying pan with his left arm and tosses sausages, which fly erratically through the air. In later games, he can toss several different types of food. The projectiles do low amounts of damage, but they can be used to deter angled attacks. Up to five sausages can be tossed in one use of the move. The pan itself is somewhat more powerful, being a [[semi-spike]] with [[flame]] damage if the move is performed close to an opponent. If the player taps the special button repeatedly, the speed that Mr. Game & Watch tosses the food out will be increased.


The foods' trajectories are not truly random, and are instead chosen from five predetermined trajectories. Similar to the mechanics of Mr. Game & Watch’s [[Judge]], a food will not be launched with the same trajectory as either of the two previous foods. This means that at any one time three of the five trajectories are possible. At the start of the match, the previous two trajectories are set to the second shortest and second longest trajectories. In ''Ultimate'', the food's trajectory can be almost completely controlled. With backwards input, the food flies slightly closer to Mr. Game & Watch; similarly, with forwards input, it flies lower and further away.
The foods' trajectories are not truly random, and are instead chosen from five predetermined trajectories. Similar to the mechanics of Mr. Game & Watch's [[Judge]], a food will not be launched with the same trajectory as either of the two previous foods. This means that at any one time three of the five trajectories are possible. At the start of the match, the previous two trajectories are set to the second shortest and second longest trajectories. In ''Ultimate'', the food's trajectory can be almost completely controlled. With backwards input, the food flies slightly closer to Mr. Game & Watch; similarly, with forwards input, it flies lower and further away.


This move is [[spam]]mable, and is decent for [[projectile]] [[camp]]ing, despite its small range. This is because the foods are thrown very close to each other, and at least one will hit opponents that try to approach Mr. Game and Watch and cause [[hitstun]]. Even if the opponents do get through, they may be hit by the pan and sent backwards.
This move is [[spam]]mable, and is decent for [[projectile]] [[camp]]ing, despite its small range. This is because the foods are thrown very close to each other, and at least one will hit opponents that try to approach Mr. Game & Watch and cause [[hitstun]]. Even if the opponents do get through, they may be hit by the pan and sent backwards.


Normally, the food from Chef are physical [[projectile]]s, which means that they cannot be [[absorption|absorbed]]. However, if {{SSBB|Kirby}} uses the move after [[Inhale (Kirby)|copying]] Mr. Game & Watch in ''Brawl'', the food can be absorbed.
Normally, the food from Chef are physical [[projectile]]s, which means that they cannot be [[absorption|absorbed]]. However, if {{SSBB|Kirby}} uses the move after [[Inhale (Kirby)|copying]] Mr. Game & Watch in ''Brawl'', the food can be absorbed.
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===''SSB4'' to ''Ultimate''===
===''SSB4'' to ''Ultimate''===
*{{change|Similarly to many of his other attacks, Mr Game & Watch takes the appearance of the character from the original ''Chef'' Game & Watch title.}}
*{{change|Similarly to many of his other attacks, Mr Game & Watch takes the appearance of the titular character from the source material.}}
*{{buff|The move can now be angled high or low, in addition to the erratic trajectories with no directional input.}}
*{{buff|The move can now be angled high or low, in addition to the erratic trajectories with no directional input.}}


==Instructional quotes==
==Instructional quotes==
{{InstructionalQuotes
{{InstructionalQuotes
|ssbmchar=Mr. Game & Watch
|ssbmtrophychar=Mr. Game & Watch
|ssbmdesc=In ''Super Smash Bros. Melee'', (Mr. Game and Watch) hurls sausages with his Chef technique.
|ssbmtrophydesc=In ''Super Smash Bros. Melee'', he hurls sausages with his Chef technique.
|ssbuchar=Mr. Game & Watch
|ssbuchar=Mr. Game & Watch
|ssbudesc=Flings inedible food from a frying pan. Up to five things can be flung with repeated button presses.
|ssbudesc=Flings inedible food from a frying pan. Up to five things can be flung with repeated button presses.
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==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|GameWatch|Neutral|name1=Chef|desc1=Fling inedible food from a frying pan. Hold down the button to fling five foods in a row.|name2=XXL Chef|desc2=Fling massive food (still inedible). Lower range and slower, but more powerful.|name3=Short-Order Chef|desc3=Quickly flings mini bits of food from a frying pan. Lower attack power, but longer range.}}
{{CustomSet|GameWatch|Neutral|name1=Chef|desc1=Fling inedible food from a frying pan. Hold down the button to fling five foods in a row.|name2=XXL Chef|desc2=Flings massive food (still inedible). Lower range and slower, but more powerful.|name3=Short-Order Chef|desc3=Quickly flings mini bits of food from a frying pan. Lower attack power but longer range.}}
# '''Chef''': Default.
# '''Chef''': Default.
# '''XXL Chef''': The food is larger and causes more damage, but moves slower. Can fire up to one piece of food at a time.
# '''XXL Chef''': The food is larger and causes more damage, but moves slower. Can fire up to one piece of food at a time.
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==Spirit==
==Spirit==
Chef (Game & Watch) appears in ''[[Super Smash Bros. Ultimate]]'' as an Ace-class [[support spirit]].
Chef (Game & Watch) can be [[summon]]ed using the cores of {{h2|List of spirits (Others)|Chef (Personal Trainer: Cooking)}}, {{h2|List of spirits (Super Mario series)|Huey}}, and one support type.
{| class="wikitable"
{| class="wikitable"
! No. !! Image !! Name !! Type !! Class !! Cost !! Ability !! Series
! No. !! Image !! Name !! Type !! Class !! Cost !! Ability !! Series
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==Origin==
==Origin==
[[File:Cheforigin.jpg|thumb|A game of ''Chef''.]]
[[File:Cheforigin.jpg|thumb|A game of ''Chef''.]]
''Chef'' is a ''[[Game & Watch]]'' game where the player takes on the role of a chef cooking various foods by flipping them with his frying pan. The player has to keep all the food airborne, lest it fall on the floor and either eaten by an awaiting mouse or be speared on a fork by a perched cat. To do this, the player flips it back upward with a frying pan, earning one point as a result. The player has three lives at the start of the game, and loses one life each time a food item hits the ground.
''Chef'' is a ''[[Game & Watch]]'' that released on September 4, 1981 as part of the Wide Screen series. The player takes on the role of a chef cooking various foods by flipping them with his frying pan. The player has to keep all the food airborne, lest it fall on the floor and either eaten by an awaiting mouse or be speared on a fork by a perched cat. To do this, the player flips it back upward with a frying pan, earning one point as a result. The player has three lives at the start of the game, and loses one life each time a food item hits the ground.
{{clear}}
{{clr}}


==Gallery==
==Gallery==
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|ja={{ja|シェフ|Shefu}}, ''Chef''
|ja={{ja|シェフ|Shefu}}, ''Chef''
|en=Chef
|en=Chef
|fr_ca=Chef
|fr=Chef
|es_la=Chef
|es=Chef
|de=Chefkoch
|de=Chefkoch
|it=Cuoco
|it=Cuoco
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[[Category:Stickers]]
[[Category:Stickers]]
[[Category:Spirits]]
[[Category:Spirits]]
[[es:Chef]]

Latest revision as of 22:10, November 8, 2024

This article is about Mr. Game & Watch's neutral special move. For other uses, see Chef (disambiguation).
Chef
Mr Game & Watch Neutral B SSBU.gif
Chef in Super Smash Bros. Ultimate.
User Mr. Game & Watch
Universe Game & Watch

Chef (シェフ, Chef) is Mr. Game & Watch's neutral special move.

Overview[edit]

In Super Smash Bros. Melee, Mr. Game & Watch pulls out a frying pan with his left arm and tosses sausages, which fly erratically through the air. In later games, he can toss several different types of food. The projectiles do low amounts of damage, but they can be used to deter angled attacks. Up to five sausages can be tossed in one use of the move. The pan itself is somewhat more powerful, being a semi-spike with flame damage if the move is performed close to an opponent. If the player taps the special button repeatedly, the speed that Mr. Game & Watch tosses the food out will be increased.

The foods' trajectories are not truly random, and are instead chosen from five predetermined trajectories. Similar to the mechanics of Mr. Game & Watch's Judge, a food will not be launched with the same trajectory as either of the two previous foods. This means that at any one time three of the five trajectories are possible. At the start of the match, the previous two trajectories are set to the second shortest and second longest trajectories. In Ultimate, the food's trajectory can be almost completely controlled. With backwards input, the food flies slightly closer to Mr. Game & Watch; similarly, with forwards input, it flies lower and further away.

This move is spammable, and is decent for projectile camping, despite its small range. This is because the foods are thrown very close to each other, and at least one will hit opponents that try to approach Mr. Game & Watch and cause hitstun. Even if the opponents do get through, they may be hit by the pan and sent backwards.

Normally, the food from Chef are physical projectiles, which means that they cannot be absorbed. However, if Kirby uses the move after copying Mr. Game & Watch in Brawl, the food can be absorbed.

Changes across games / versions[edit]

Melee to Brawl[edit]

  • Change The attack may now launch shrimp, steak, or fish in addition to sausages. This has no practical effect on gameplay.
  • Change Mr. Game & Watch's mouth is now closed when performing the attack.

SSB4 to Ultimate[edit]

  • Change Similarly to many of his other attacks, Mr Game & Watch takes the appearance of the titular character from the source material.
  • Buff The move can now be angled high or low, in addition to the erratic trajectories with no directional input.

Instructional quotes[edit]

Super Smash Bros. Melee trophy description Mr. Game & Watch (SSBM) In Super Smash Bros. Melee, he hurls sausages with his Chef technique.
Super Smash Bros. Ultimate Move List Mr. Game & Watch (SSBU) Flings inedible food from a frying pan. Up to five things can be flung with repeated button presses.

Customization[edit]

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Chef 2. XXL Chef 3. Short-Order Chef
Chef
XXL Chef
Short-Order Chef
"Fling inedible food from a frying pan. Hold down the button to fling five foods in a row." "Flings massive food (still inedible). Lower range and slower, but more powerful." "Quickly flings mini bits of food from a frying pan. Lower attack power but longer range."
  1. Chef: Default.
  2. XXL Chef: The food is larger and causes more damage, but moves slower. Can fire up to one piece of food at a time.
  3. Short-Order Chef (known as Fast-Food Chef in the PAL version): The food moves faster, but causes less damage (1-2%). Only fires up to three pieces of food at once.

Spirit[edit]

Chef (Game & Watch) appears in Super Smash Bros. Ultimate as an Ace-class support spirit.

Chef (Game & Watch) can be summoned using the cores of Chef (Personal Trainer: Cooking), Huey, and one support type.

No. Image Name Type Class Cost Ability Series
699
SSBU spirit Chef (Game & Watch).png
Chef (Game & Watch)
Support
★★★ 2 Stats ↑ ↑ after Eating Game & Watch Series

Origin[edit]

A game of Chef.

Chef is a Game & Watch that released on September 4, 1981 as part of the Wide Screen series. The player takes on the role of a chef cooking various foods by flipping them with his frying pan. The player has to keep all the food airborne, lest it fall on the floor and either eaten by an awaiting mouse or be speared on a fork by a perched cat. To do this, the player flips it back upward with a frying pan, earning one point as a result. The player has three lives at the start of the game, and loses one life each time a food item hits the ground.

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese シェフ, Chef
UK English Chef
France French Chef
Germany German Chefkoch
Spain Spanish Chef
Italy Italian Cuoco
China Chinese (Simplified) 厨师长
Taiwan Chinese (Traditional) 廚師
South Korea Korean 셰프, Chef
Netherlands Dutch Chef-kok
Russia Russian Повар