Super Smash Bros. Ultimate

Sephiroth Challenge: Difference between revisions

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(Meant to mention this in the previous summary. I'm not sure how to properly verify if the 1v1 mult is in effect. The multipliers I tested only assume staleness (specifically 1.05 fresh))
m (Added clarification, as Sephiroth’s own fighter spirit was still available after the Sephiroth Challenge)
Tag: Mobile edit
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{recent release}}
[[File:Sephiroth Challenge title screen.jpg|thumb|300px|The title screen for the Sephiroth Challenge]]
[[File:Sephiroth Challenge title screen.jpg|right|thumb|300px|The title screen for the Sephiroth Challenge]]
The '''Sephiroth Challenge''' was a mode introduced in version {{h2|List of updates (SSBU)|10.0.0}} of ''[[Super Smash Bros. Ultimate]]'', allowing players to unlock the contents of [[Downloadable content (SSBU)|Challenger Pack 8]] (sans non-fighter [[spirits]]) when purchased prior to its official release date. It was announced in ''{{h2|Mr. Sakurai Presents|Mr. Sakurai Presents "Sephiroth"}}'', running from December 17th, 2020 until December 22nd, 2020, and would be removed in version {{h2|List of updates (SSBU)|10.1.0}}. The mode uniquely features menus and sound effects based on ''{{s|wikipedia|Final Fantasy VII}}''.
The '''Sephiroth Challenge''' is a limited-time challenge for ''[[Super Smash Bros. Ultimate]]'' which allows players to unlock the [[Sephiroth (SSBU)|fighter]], [[Northern Cave|stage]], and [[List of SSBU Music (Final Fantasy series)|songs]] of [[Downloadable content (SSBU)|Challenger Pack 8]] prior to its official release date. It was announced in {{h2|Mr. Sakurai Presents|Mr. Sakurai Presents "Sephiroth"}} on December 17th, 2020, and will run from December 17th-22nd, 2020. It is available only if the Challenger Pack or Fighters Pass Vol. 2 has been purchased.


After selecting between Easy, Normal, and Very Hard difficulties in a menu based on the menu design of ''Final Fantasy VII'' and choosing any fighter, the player must defeat Sephiroth in a one-on-one [[Stamina Mode|Stamina match]] in the Northern Cave with all [[item]]s and the [[Final Smash Meter]] off. The player has 150 HP while Sephiroth has 100 HP in Easy, 150 HP in Normal, and 200 HP in Very Hard. The stage is in its normal form on Easy and Normal modes and its [[Ω form]] on Very Hard mode. The difficulty also controls the amount of damage Sephiroth will deal and receive: ×0.965 damage dealt and ~×1.32 damage received on Easy, ×1.325 damage dealt and ~×1.08 damage received on Normal, and ×1.45 damage dealt and ~×0.84 damage received on Very Hard.
After selecting a [[difficulty]] of Easy, Normal, or Very Hard, {{SSBU|Sephiroth}} must be defeated by any other [[fighter]] in a one-on-one [[Stamina Mode]] match in [[Northern Cave]] with [[item]]s and [[Final Smash Meter]] turned off. The player had 150 HP, while Sephiroth had 100, 150, and 200 HP in Easy, Normal, and Very Hard respectively. The stage was in its normal form in Easy and Normal, and in its [[Ω form]] in Very Hard. Sephiroth's dealt and received damage were respectively ×0.965 and ~×1.32 on Easy, ×1.325 and ~×1.08 on Normal, and ×1.45 and ~×0.84 on Very Hard.


Defeating Sephiroth on any difficulty unlocks him for use immediately and presents a victory screen showing the time elapsed in the fight. The player will also be able to push the Y button to "Share", this will automatically have the [[Nintendo Switch]] system take a screenshot, and pull up the screen that allows players to post Switch screenshots on social media platforms. The challenge can be freely retried and replayed throughout the allotted time frame, although Sephiroth himself cannot be selected by the player even if he has already been unlocked.
The player was rewarded upon completing the mode in any difficulty and the challenge could be freely retried. After each victory, a screen showing the difficulty chosen and time elapsed in the match was presented. The player was able to push the Y button to "Share" an automatically taken screenshot of the screen and promptly share it on social media platforms.


When entering the mode, the character select screen plays ''{{SSBUMusicLink|Final Fantasy|Main Theme of FINAL FANTASY VII}}''. During the battle itself, ''{{SSBUMusicLink|Final Fantasy|One-Winged Angel}}'' plays on Easy and Normal, while ''{{SSBUMusicLink|Final Fantasy|Advent: One-Winged Angel}}'' plays on Very Hard.
The mode's [[character selection screen]] played ''{{SSBUMusicLink|Final Fantasy|Main Theme of FINAL FANTASY VII}}''. During the match, ''{{SSBUMusicLink|Final Fantasy|One-Winged Angel}}'' played on Easy and Normal, while ''{{SSBUMusicLink|Final Fantasy|Advent: One-Winged Angel}}'' played on Very Hard.
{{clear}}


==Gallery==
==Gallery==
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Sephiroth Challenge difficulties.jpg|The menu to select the difficulty, with checkmarks besides them to indicate they've been cleared.
Sephiroth Challenge difficulties.jpg|The menu to select the difficulty, with checkmarks besides them to indicate they've been cleared.
Sephiroth Challenge clear VH.jpg|The Sephiroth Challenge cleared on Very Hard.
Sephiroth Challenge clear VH.jpg|The Sephiroth Challenge cleared on Very Hard.
Sephiroth Challenge from the Main Menu.jpg|The Sephiroth Challenge as seen from the Main Menu.
</gallery>
</gallery>


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==Trivia==
==Trivia==
*Initially, Sakurai planned to have the mode playable once; those who failed to win would lose the ability to unlock Sephiroth early. This idea was eventually scrapped.
*Initially, Sakurai planned to have the mode playable once; those who failed would lose the ability to unlock Challenger Pack 8 early. This idea was eventually scrapped.
*This mode along with [[Challenger's Approach]] are the only modes in ''Ultimate'' that would no longer be available at some point. In this case, Sephiroth Challenge will no longer be available on the formal release date of {{SSBU|Sephiroth}}.
**Sakurai stated developing the mode was difficult but a fun challenge.<ref>https://www.youtube.com/watch?v=_rxFUGn2P3E</ref>
*Unlike other single-player modes, such as {{SSBU|Classic Mode}} or [[World of Light]], moves for the player and Sephiroth can [[stale]].
*Sephiroth's pose on the Sephiroth Challenge screen slightly resembles his appearance in key artwork of ''Final Fantasy VII Remake''.<ref>[https://www.gematsu.com/wp-content/uploads/2017/01/Final-Fantasy-VII-Remake_2017_01-31-17_001.jpg]</ref>
*Sephiroth Challenge and [[Challenger's Approach]] are the only modes in ''Ultimate'' that can become permanently unavailable.
*Unlike other single-player modes, such as {{SSBU|Classic Mode}} or [[World of Light]], moves for the player and Sephiroth could [[stale]].
*Following the mode's release, [[speedrun]]s of it became a minor trend within the community. The fastest known record with video proof is [https://www.youtube.com/watch?v=UOnykanFGiU9 1.50 seconds] by djf2564 on Very Hard difficulty, with the usage of {{SSBU|Hero}}'s [[Whack]] move, as it has an extremely low chance to instantly KO with damage.
 
==References==
{{reflist}}


{{SSBUMenus}}
{{SSBUMenus}}
[[Category:Modes (SSBU)]]
[[Category:Modes (SSBU)]]

Latest revision as of 16:26, December 7, 2023

The title screen for the Sephiroth Challenge

The Sephiroth Challenge was a mode introduced in version 10.0.0 of Super Smash Bros. Ultimate, allowing players to unlock the contents of Challenger Pack 8 (sans non-fighter spirits) when purchased prior to its official release date. It was announced in Mr. Sakurai Presents "Sephiroth", running from December 17th, 2020 until December 22nd, 2020, and would be removed in version 10.1.0. The mode uniquely features menus and sound effects based on Final Fantasy VII.

After selecting a difficulty of Easy, Normal, or Very Hard, Sephiroth must be defeated by any other fighter in a one-on-one Stamina Mode match in Northern Cave with items and Final Smash Meter turned off. The player had 150 HP, while Sephiroth had 100, 150, and 200 HP in Easy, Normal, and Very Hard respectively. The stage was in its normal form in Easy and Normal, and in its Ω form in Very Hard. Sephiroth's dealt and received damage were respectively ×0.965 and ~×1.32 on Easy, ×1.325 and ~×1.08 on Normal, and ×1.45 and ~×0.84 on Very Hard.

The player was rewarded upon completing the mode in any difficulty and the challenge could be freely retried. After each victory, a screen showing the difficulty chosen and time elapsed in the match was presented. The player was able to push the Y button to "Share" an automatically taken screenshot of the screen and promptly share it on social media platforms.

The mode's character selection screen played Main Theme of FINAL FANTASY VII. During the match, One-Winged Angel played on Easy and Normal, while Advent: One-Winged Angel played on Very Hard.

Gallery[edit]

In other languages[edit]

Language Name Meaning
Japan Japanese セフィロスチャレンジ, Sephiroth Challenge
UK English Sephiroth Challenge
France French Le défi de Séphiroth Sephiroth's challenge
Germany German Sephiroth-Herausforderung Sephiroth Challenge
Spain Spanish (PAL) El desafío de Sefirot Sefirot's challenge
Mexico Spanish (NTSC) El desafío de Sephiroth Sephiroth's challenge
Italy Italian La sfida di Sephiroth Sephiroth's challenge
China Chinese (Simplified) 挑战萨菲罗斯, Challenge Sephiroth
Taiwan Chinese (Traditional) 挑戰賽菲羅斯, Challenge Sephiroth
South Korea Korean 세피로스 챌린지, Sephiroth Challenge
Netherlands Dutch Krachtmeting met Sephiroth Showdown with Sephiroth
Russia Russian Вызов Сефироту Sephiroth Challenge

Trivia[edit]

  • Initially, Sakurai planned to have the mode playable once; those who failed would lose the ability to unlock Challenger Pack 8 early. This idea was eventually scrapped.
    • Sakurai stated developing the mode was difficult but a fun challenge.[1]
  • Sephiroth's pose on the Sephiroth Challenge screen slightly resembles his appearance in key artwork of Final Fantasy VII Remake.[2]
  • Sephiroth Challenge and Challenger's Approach are the only modes in Ultimate that can become permanently unavailable.
  • Unlike other single-player modes, such as Classic Mode or World of Light, moves for the player and Sephiroth could stale.
  • Following the mode's release, speedruns of it became a minor trend within the community. The fastest known record with video proof is 1.50 seconds by djf2564 on Very Hard difficulty, with the usage of Hero's Whack move, as it has an extremely low chance to instantly KO with damage.

References[edit]