Super Smash Bros. Ultimate

Sephiroth (SSBU)/Floor attack (front): Difference between revisions

(Created page with "{{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Sephiroth's getup attack when laying on his front. {{competitive expert...")
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:SephirothGetupAttackFront.gif|thumb|450px|Hitbox visualization showing Sephiroth's getup attack when laying on his front.]]
[[File:SephirothGetupAttackFront.gif|thumb|350px|Hitbox visualization showing Sephiroth's getup attack when laying on his front.]]
{{competitive expertise}}
{{competitive expertise}}


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==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|24}}
{{HitboxTableTitle|Hit 1|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Hit 2|24}}
{{HitboxTableTitle|Hit 2|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|xpos=0.0
|xpos=0.0
|ypos=5.0
|ypos=5.0
|zpos=12.5 to 5.0
|zpos=12.0 to 5.0
|ff=1.0
|ff=1.0
|type=Foot
|type=Foot
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{{MvSubNavSephiroth|g=SSBU}}
{{MvSubNavSephiroth|g=SSBU}}
[[Category:Sephiroth (SSBU)]]
[[Category:Sephiroth (SSBU)]]
[[Category:Getup attacks (SSBU)]]
[[Category:Floor attacks (SSBU)]]

Latest revision as of 20:11, January 26, 2022

Hitbox visualization showing Sephiroth's getup attack when laying on his front.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 7.0% 8.0   Standard 80 48 0   5.0 top 0.0 5.0 -12.5 to -5.0 1.0× 1.0× 0%               Kick   All All            
Hit 2
0 0 0 7.0% 8.0   Standard 80 48 0   5.0 top 0.0 5.0 12.0 to 5.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Intangibility 1-25
Hit 1 19-20
Hit 2 24-25
Interruptible 46
Animation length 67
                                                                                                                                     
                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible