Charizard (SSBU)/Side special: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{competitive expertise}} | {{competitive expertise}} | ||
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. Ultimate]]''|the move itself|Flare Blitz}} | |||
[[File:CharizardSSpecialSSBU.gif|thumb|450px|Hitbox visualization showing Charizard's side special, Flare Blitz.]] | [[File:CharizardSSpecialSSBU.gif|thumb|450px|Hitbox visualization showing Charizard's side special, Flare Blitz.]] | ||
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*{{buff|Flare Blitz can snap to the ledge earlier (frame 54 → frame 45).}} | *{{buff|Flare Blitz can snap to the ledge earlier (frame 54 → frame 45).}} | ||
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | ||
*{{buff|[[Flare Blitz]] | *{{buff|[[Flare Blitz]]'s first hit uses the [[autolink angle]] (60° → 366°), and has a higher [[hitlag]] multiplier if used in the air (0.1× → 0.7×), allowing it to connect more reliably into the explosion.}} | ||
==Hitboxes== | ==Hitboxes== | ||
The explosion is reflectable and absorbable | The explosion is reflectable and absorbable | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1| | {{HitboxTableTitle|Hit 1 (grounded)|42}} | ||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=6.0% | |||
|angle=366 | |||
|bk=60 | |||
|ks=78 | |||
|fkv=46 | |||
|r=4.5 | |||
|bn=neck | |||
|xpos=0.0 | |||
|ypos=0.0 | |||
|zpos=0.0 | |||
|ff=0.1 | |||
|type=Body | |||
|effect=Flame | |||
|sfx=Burn | |||
|slvl=L | |||
|rebound=f | |||
}} | |||
{{UltimateHitboxTableRow | |||
|id=1 | |||
|damage=6.0% | |||
|angle=366 | |||
|bk=60 | |||
|ks=78 | |||
|fkv=46 | |||
|r=4.5 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=6.5 | |||
|zpos=4.5 | |||
|ff=0.1 | |||
|type=Body | |||
|effect=Flame | |||
|sfx=Burn | |||
|slvl=L | |||
|rebound=f | |||
}} | |||
{{HitboxTableTitle|Hit 1 (aerial)|42}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 54: | Line 94: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Explosion| | {{HitboxTableTitle|Explosion|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 74: | Line 114: | ||
|clang=f | |clang=f | ||
|rebound=f | |rebound=f | ||
|direct=f | |||
|reflectable=t | |||
|absorbable=t | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 94: | Line 137: | ||
|clang=f | |clang=f | ||
|rebound=f | |rebound=f | ||
|direct=f | |||
|reflectable=t | |||
|absorbable=t | |||
}} | }} | ||
|} | |} |
Latest revision as of 05:50, September 5, 2022
Overview[edit]
Update History[edit]
- Grounded Flare Blitz has more range below it, being able to hit every character lying on the ground and some hanging on the ledge.
- Flare Blitz can snap to the ledge earlier (frame 54 → frame 45).
- Flare Blitz's first hit uses the autolink angle (60° → 366°), and has a higher hitlag multiplier if used in the air (0.1× → 0.7×), allowing it to connect more reliably into the explosion.
Hitboxes[edit]
The explosion is reflectable and absorbable
Timing[edit]
Hitbox | 23-51 |
---|---|
Interruptible | 102 |
Animation length | 104 |
Lag time |
Hitbox |
Interruptible |
|