Palutena (SSBU)/Neutral attack: Difference between revisions
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*[[Palutena (SSBU)/Neutral attack/Hit 1]] | *[[Palutena (SSBU)/Neutral attack/Hit 1]] | ||
*[[Palutena (SSBU)/Neutral attack/Infinite]] | *[[Palutena (SSBU)/Neutral attack/Infinite]] | ||
==Quickest loop== | |||
{|class="wikitable" | |||
!Jab 1 | |||
|8-9 | |||
|- | |||
!Rapid jab | |||
|13, 16, 19, 22, 25, 28, 31 | |||
|- | |||
!Rapid jab finisher | |||
|35-36 | |||
|- | |||
!Interruptible | |||
|25, 72 | |||
|- | |||
!Animation lengths | |||
|43, 81 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=2|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=15|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=19}}{{FrameStrip|t=Blank|c=38}} | |||
|- | |||
{{FrameStrip|t=Blank|c=9|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=1|s=LagContinuableELoopS}}{{FrameStrip|t=Lag|c=2|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1|e=LagLoopS}}{{FrameStrip|t=Lag|c=2|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=35}}{{FrameStrip|t=Interruptible|c=10}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y|loop=y}} | |||
{{MvSubNavPalutena|g=SSBU}} | {{MvSubNavPalutena|g=SSBU}} | ||
[[Category:Palutena (SSBU)]] | [[Category:Palutena (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] | [[Category:Neutral attacks (SSBU)]] |
Latest revision as of 20:35, November 6, 2024
Overview[edit]
Palutena's neutral attack consists of magic blasts from her staff.
For the technical data of each individual hit, see:
Quickest loop[edit]
Jab 1 | 8-9 |
---|---|
Rapid jab | 13, 16, 19, 22, 25, 28, 31 |
Rapid jab finisher | 35-36 |
Interruptible | 25, 72 |
Animation lengths | 43, 81 |
Lag time |
Hitbox |
Loop point |
Earliest continuable point |
Interruptible |
|