Super Smash Bros. 4

Roy (SSB4)/Up smash: Difference between revisions

mNo edit summary
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:RoyUSmashSSB4.gif|thumb|270px|Hitbox visualization showing Roy's up smash.]]


==Overview==
==Overview==
Line 8: Line 9:
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|1}}
|damage={{ChargedSmashDmgSSB4|1}}
|sd=0
|sd=0
|angle=101
|angle=101
Line 15: Line 16:
|fkv=120
|fkv=120
|r=3.0
|r=3.0
|bn=top
|bn=0
|xpos=0.0
|xpos=0.0
|ypos=9.0
|ypos=9.0
Line 30: Line 31:
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|damage={{ChargedSmashDmgSSBU|1}}
|damage={{ChargedSmashDmgSSB4|1}}
|sd=0
|sd=0
|angle=116
|angle=116
Line 37: Line 38:
|fkv=150
|fkv=150
|r=3.0
|r=3.0
|bn=top
|bn=0
|xpos=0.0
|xpos=0.0
|ypos=9.0
|ypos=9.0
Line 53: Line 54:
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|2}}
|damage={{ChargedSmashDmgSSB4|2}}
|sd=0
|sd=0
|angle=98
|angle=98
Line 75: Line 76:
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|damage={{ChargedSmashDmgSSBU|2}}
|damage={{ChargedSmashDmgSSB4|2}}
|sd=0
|sd=0
|angle=260
|angle=260
Line 98: Line 99:
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|10}}
|damage={{ChargedSmashDmgSSB4|10}}
|sd=0
|sd=0
|angle=90
|angle=90
Line 119: Line 120:
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|damage={{ChargedSmashDmgSSBU|10}}
|damage={{ChargedSmashDmgSSB4|10}}
|sd=0
|sd=0
|angle=90
|angle=90
Line 161: Line 162:
|-
|-
!Animation length
!Animation length
|80
|79
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4|e=LagChargeS}}{{FrameStrip|t=Lag|c=7|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=35}}{{FrameStrip|t=Interruptible|c=22}}
{{FrameStrip|t=Lag|c=4|e=LagChargeS}}{{FrameStrip|t=Lag|c=7|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=35}}{{FrameStrip|t=Interruptible|c=21}}
|-
|-
{{FrameStrip|t=Vulnerable|c=9}}{{FrameStrip|t=Intangible|c=14}}{{FrameStrip|t=Vulnerable|c=57}}
{{FrameStrip|t=Vulnerable|c=9}}{{FrameStrip|t=Intangible|c=14}}{{FrameStrip|t=Vulnerable|c=56}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|intangible=y|vulnerable=y|interruptible=y}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|intangible=y|vulnerable=y|interruptible=y}}

Latest revision as of 07:47, November 1, 2020

Hitbox visualization showing Roy's up smash.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1 (early)
0 0 1% 0   0 100 120 3.0 0 0.0 9.0 4.0 to -3.0 1.0x 1.5x 0%               Fire  
1 0 1% 0   0 100 150 3.0 0 0.0 9.0 7.8 to -6.8 1.0x 1.5x 0%               Fire  
Hits 1 (late), 2, 3, 4
0 0 2% 0   0 100 95 5.4 22 0.0 0.0 0.0 0.0x 1.5x 0%               Fire  
1 0 2% 0   0 100 60 4.9 1002 0.0 0.0 5.8 0.0x 0.5x 0%               Fire  
Hit 5
0 0 10% 0   70 90 0 5.2 22 0.0 0.0 0.0 1.0x 1.2x 0%               Fire  
1 0 10% 0   70 90 0 6.9 1002 0.0 0.0 6.2 1.0x 1.2x 0%               Fire  

TimingEdit

Charges between 4-5
Right arm intangible 10-23
Hit 1 (early, late) 12, 13
Hits 2, 3, 4 15, 17, 19
Hit 5 22-23
Interruptible 59
Animation length 79
                                                                                                                                                             
                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible