Super Smash Bros. Melee

Event 48: Pikachu and Pichu: Difference between revisions

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{{ArticleIcons|melee=y}}
{{ArticleIcons|ssbm=y}}
{{Infobox Event
{{Infobox Event
|type        =  
|type        =  
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|allies      =  
|allies      =  
|enemies      = {{SSBM|Pikachu}} ({{rollover|infinite stocks|level 9, gives 1.24x knockback|y}})<br/>{{SSBM|Pichu}} ({{rollover|1 stock|level 6, takes 0.80x knockback|y}})<br/>{{SSBM|Pichu}} ({{rollover|1 stock|level 5, takes 0.80x knockback|y}})
|enemies      = {{SSBM|Pikachu}} ({{rollover|infinite stocks|level 9, gives 1.24x knockback|y}})<br/>{{SSBM|Pichu}} ({{rollover|1 stock|level 6, takes 0.80x knockback|y}})<br/>{{SSBM|Pichu}} ({{rollover|1 stock|level 5, takes 0.80x knockback|y}})
|stage        = {{SSB|Dream Land}}
|stage        = [[Dream Land]]
|music        = ''{{MeleeMusic|Dream Land N64}}''
|music        = ''{{MeleeMusic|Dream Land N64}}''
|availability =[[Event match#In Super Smash Bros. Melee|Unlockable]]
|availability =[[Event match#In Super Smash Bros. Melee|Unlockable]]
}}
}}
'''Pikachu and Pichu''' ({{ja|ピカチュウ&ピチュー|Pikachū & Pichū}}, ''Pikachu & Pichu'') is the 48th [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]''. In this event match, the player may choose any [[character]] and will have two [[stock]]s. The player must fight 2 {{SSBM|Pichu}} with one stock each and a {{SSBM|Pikachu}} with infinite stocks; the two Pichu will not actively attack the player unless they're approached, while Pikachu will constantly hound the player. However, if one Pichu is KO'd, then the other Pichu will begin to attack the player as well. The player must [[KO]] both Pichu. The stage played on is {{SSB|Dream Land}}, making it the only ''Melee'' event match set on a [[Past Stages|past stage]]. However, completing the event will not [[unlockable stage|unlock]] Dream Land if the player does not have it yet (similar to how {{SSBM|Falco}} does not get unlocked upon completing the event [[Event 23: Slippy's Invention]] even though that event can be played without unlocking Falco).  
'''Pikachu and Pichu''' is the 48th [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]''.  


== Trivia ==
The player controls a fighter of their choice and must win a [[stock]] match against two CPU {{SSBM|Pichu}} and a CPU {{SSBM|Pikachu}} on the [[Dream Land]] stage, where the player starts with 2 stocks, the Pichu start with 1 stock, and Pikachu starts with infinite stocks. This event match features no time limit. The red and green CPU Pichu's [[artificial intelligence]] is each set at Level 5 and 6 (in addition to both of them taking 0.8x knockback; about as much knockback taken as {{SSBM|Captain Falcon}} and {{SSBM|Link}}, two heavyweights), while the CPU Pikachu's artificial intelligence is set at Level 9, while also giving 1.24x knockback (For example, Pikachu's neutral aerial can KO {{SSBM|Mario}} about 40% earlier from center stage).
*The name and description of the event and the presence of two Pichu are references to the [[bulbapedia:Pikachu short|animated short]] ''[[bulbapedia:PK07|Pikachu and Pichu]]'', where in one scene, Pikachu has to protect the Pichu brothers and escape from an angry Houndour.
 
*It is possible to play this event before the past stage {{SSB|Dream Land}} is unlocked. This is similar to how Event 23: Slippy's Invention can be played without unlocking Falco.
When this match starts, the player's fighter will spawn on the center of the main platform, while the red Pichu spawns on the rightmost soft platform, the green Pichu spawns on the top soft platform, and Pikachu spawns on the leftmost soft platform. The Pichu do not actively attack the player unless they are approached, while Pikachu attacks the player's fighter. If one Pichu is [[KO]]'d, the other Pichu will attack the player's fighter. If the player's fighter KOs both Pichu, it will result in a victory.
 
==Names in other languages==
{{langtable
|ja={{ja|ピカチュウ&ピチュー|Pikachū & Pichū}}
|jaM=Pikachu & Pichu
|fr=PIKACHU et PICHU
|frM=Literal translation
|de=Pikachu und Pichu
|deM=Literal translation
|es=Pikachu y Pichu
|esM=Literal translation
|it=Pikachu e Pichu
|itM=Literal translation}}
 
==Trivia==
*This event match's name is a reference to the animated short ''[[bulbapedia:PK07|Pikachu and Pichu]]'' where in one scene, Pikachu has to protect the two Pichu brothers and escape from an angry {{Pkmn|Houndour}}.
*This is the only event match in ''Melee'' that takes place on an [[unlockable stage|unlockable]] [[past stage]], which in this case, is Dream Land.
**Unlocking the Dream Land stage is not required to unlock this event match, whereas the stage itself must be unlocked by completing the [[Target Smash!#Target Test (Super Smash Bros. Melee)|Target Test]] with all 25 fighters.


{{Event Melee}}
{{Event Melee}}

Latest revision as of 00:06, October 15, 2023

Event 48
Pikachu and Pichu
Event-48-HD.png
Official description These Pokémon are pals...but not with you!
Character(s) used Choose (2 stocks)
Opponent(s) Pikachu (infinite stocks)
Pichu (1 stock)
Pichu (1 stock)
Stage(s) Dream Land
Music Dream Land N64
Availability Unlockable

Pikachu and Pichu is the 48th event match of the 51 event matches in Super Smash Bros. Melee.

The player controls a fighter of their choice and must win a stock match against two CPU Pichu and a CPU Pikachu on the Dream Land stage, where the player starts with 2 stocks, the Pichu start with 1 stock, and Pikachu starts with infinite stocks. This event match features no time limit. The red and green CPU Pichu's artificial intelligence is each set at Level 5 and 6 (in addition to both of them taking 0.8x knockback; about as much knockback taken as Captain Falcon and Link, two heavyweights), while the CPU Pikachu's artificial intelligence is set at Level 9, while also giving 1.24x knockback (For example, Pikachu's neutral aerial can KO Mario about 40% earlier from center stage).

When this match starts, the player's fighter will spawn on the center of the main platform, while the red Pichu spawns on the rightmost soft platform, the green Pichu spawns on the top soft platform, and Pikachu spawns on the leftmost soft platform. The Pichu do not actively attack the player unless they are approached, while Pikachu attacks the player's fighter. If one Pichu is KO'd, the other Pichu will attack the player's fighter. If the player's fighter KOs both Pichu, it will result in a victory.

Names in other languages[edit]

Language Name Meaning
Japan Japanese ピカチュウ&ピチュー Pikachu & Pichu
France French PIKACHU et PICHU Literal translation
Germany German Pikachu und Pichu Literal translation
Spain Spanish Pikachu y Pichu Literal translation
Italy Italian Pikachu e Pichu Literal translation

Trivia[edit]

  • This event match's name is a reference to the animated short Pikachu and Pichu where in one scene, Pikachu has to protect the two Pichu brothers and escape from an angry Houndour.
  • This is the only event match in Melee that takes place on an unlockable past stage, which in this case, is Dream Land.
    • Unlocking the Dream Land stage is not required to unlock this event match, whereas the stage itself must be unlocked by completing the Target Test with all 25 fighters.