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==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Thrown| | {{HitboxTableTitle|Thrown|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=1.0% | |damage=1.0% | ||
|angle=361 | |angle=361 | ||
|af=1 | |||
|hitbits=No floor | |||
|reflectable=t | |||
|bk=10 | |bk=10 | ||
|ks=100 | |ks=100 | ||
Line 29: | Line 32: | ||
|effect=Normal | |effect=Normal | ||
|sfx=Kick | |sfx=Kick | ||
|slvl= | |slvl=S | ||
|direct=f | |direct=f | ||
}} | }} | ||
{{HitboxTableTitle|Explosion| | {{HitboxTableTitle|Explosion|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=7.0% | |damage=7.0% | ||
|angle=52 | |angle=52 | ||
|reflectable=t | |||
|absorbable=t | |||
|bk=60 | |bk=60 | ||
|ks=115 | |ks=115 | ||
Line 56: | Line 61: | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
The Remote Bomb cannot be spawned if Link is already holding an item, and cannot be detonated if another character is holding it. | |||
===Spawning the Bomb=== | ===Spawning the Bomb=== | ||
{|class="wikitable" | {|class="wikitable" | ||
Line 90: | Line 97: | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|interruptible=y|hitbox=y|prop=y}} | {{FrameIconLegend|lag=y|interruptible=y|hitbox=y|prop=y}} | ||
==Parameters== | |||
===Item=== | |||
{|class="wikitable" | |||
!Hurtbox size | |||
|4 | |||
|- | |||
!HP | |||
|50 | |||
|- | |||
!Maximum time before exploding | |||
|1800 frames (30 seconds) | |||
|- | |||
!Flashing time before automatic explosion | |||
|45 frames | |||
|- | |||
!Explosion delay when detonated | |||
|12 frames | |||
|- | |||
!Throw speed multiplier | |||
|{{rollover|0.6264|Coded as 0.72 for the item, them multiplied by 0.87|y}} | |||
|- | |||
!Size multiplier | |||
|{{rollover|0.81|Coded as 0.6 for the item, them multiplied by 1.3|y}} | |||
|- | |||
![[Gravity]] | |||
|0.07 | |||
|- | |||
![[Falling speed]] | |||
|2.3 | |||
|- | |||
!Friction | |||
|0.01 | |||
|- | |||
!Maximum horizontal speed | |||
|4 | |||
|- | |||
!Horizontal speed multiplier when bouncing off | |||
|0.9 (floor/ceiling)<br>0.7 (wall)<br>0.2 (target) | |||
|- | |||
!Vertical speed multiplier when bouncing off | |||
|0.7 (floor)<br>0.6 (wall/ceiling)<br>0.2 (target) | |||
|- | |||
!Added vertical speed when bouncing off | |||
|1 (wall or target only) | |||
|- | |||
!Minimum speed to bounce off terrain | |||
|0.4 | |||
|- | |||
!Speed thresholds after bouncing off | |||
|0.05 to 3 (horizontal)<br>0.1 to 2.3 (vertical) | |||
|- | |||
!Collision detection box half-lengths | |||
|2 (horizontal)<br>2 (vertical) | |||
|- | |||
!Pickup detection box lengths | |||
|4 (horizontal)<br>4 (vertical) | |||
|- | |||
!Effect when shielded | |||
|Bounces off | |||
|} | |||
===Hit by attack=== | |||
{|class="wikitable" | |||
!Launch speed thresholds | |||
|1 to 3.2 | |||
|- | |||
!Damage intake for launch speed | |||
|1% to 15% | |||
|- | |||
!Hitlag multiplier when struck | |||
|0.5 | |||
|} | |||
{{MvSubNavLink|g=SSBU}} | {{MvSubNavLink|g=SSBU}} | ||
[[Category:Link (SSBU)]] | [[Category:Link (SSBU)]] | ||
[[Category:Down special moves (SSBU)]] | [[Category:Down special moves (SSBU)]] |
Latest revision as of 13:11, June 18, 2022
OverviewEdit
Update HistoryEdit
- Fixed the Invisible Bomb glitch.
- Fixed reintroduced Invisible Bomb glitch from patch 3.1.0.
HitboxesEdit
TimingEdit
The Remote Bomb cannot be spawned if Link is already holding an item, and cannot be detonated if another character is holding it.
Spawning the BombEdit
Bomb generated | 17 |
---|---|
Interruptible | 40 |
Animation length | 69 |
Detonating the BombEdit
Explosion | 12-13 |
---|---|
Interruptible | 40 |
Animation length | 60 |
Lag time |
Hitbox |
Prop event |
Interruptible |
ParametersEdit
ItemEdit
Hurtbox size | 4 |
---|---|
HP | 50 |
Maximum time before exploding | 1800 frames (30 seconds) |
Flashing time before automatic explosion | 45 frames |
Explosion delay when detonated | 12 frames |
Throw speed multiplier | 0.6264 |
Size multiplier | 0.81 |
Gravity | 0.07 |
Falling speed | 2.3 |
Friction | 0.01 |
Maximum horizontal speed | 4 |
Horizontal speed multiplier when bouncing off | 0.9 (floor/ceiling) 0.7 (wall) 0.2 (target) |
Vertical speed multiplier when bouncing off | 0.7 (floor) 0.6 (wall/ceiling) 0.2 (target) |
Added vertical speed when bouncing off | 1 (wall or target only) |
Minimum speed to bounce off terrain | 0.4 |
Speed thresholds after bouncing off | 0.05 to 3 (horizontal) 0.1 to 2.3 (vertical) |
Collision detection box half-lengths | 2 (horizontal) 2 (vertical) |
Pickup detection box lengths | 4 (horizontal) 4 (vertical) |
Effect when shielded | Bounces off |
Hit by attackEdit
Launch speed thresholds | 1 to 3.2 |
---|---|
Damage intake for launch speed | 1% to 15% |
Hitlag multiplier when struck | 0.5 |