Super Smash Bros. Ultimate

Captain Falcon (SSBU)/Floor attack (back): Difference between revisions

 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:CaptainFalconGetupAttackBackSSBU.gif|thumb|450px|Hitbox visualization showing Captain Falcon's getup attack when laying on his back.]]
[[File:CaptainFalconGetupAttackBackSSBU.gif|thumb|350px|Hitbox visualization showing Captain Falcon's getup attack when laying on his back.]]
{{competitive expertise}}


==Overview==
==Overview==
Performs a headspin, a breakdancing move, kicking out with both legs to hit both sides of himself before standing up. The move deals 6% on both sides.
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Both hits|24}}
{{HitboxTableTitle|Both hits|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=7.0%
|damage=6.0%
|sd=8.0
|sd=8.0
|angle=48
|angle=48
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{{MvSubNavCaptainFalcon|g=SSBU}}
{{MvSubNavCaptainFalcon|g=SSBU}}
[[Category:Captain Falcon (SSBU)]]
[[Category:Captain Falcon (SSBU)]]
[[Category:Getup attacks (SSBU)]]
[[Category:Floor attacks (SSBU)]]

Latest revision as of 19:41, January 22, 2022

Hitbox visualization showing Captain Falcon's getup attack when laying on his back.

OverviewEdit

Performs a headspin, a breakdancing move, kicking out with both legs to hit both sides of himself before standing up. The move deals 6% on both sides.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Both hits
0 0 0 6.0% 8.0   Standard 80 48 0   5.0 top 0.0 9.0 12.0 to -12.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Intangibility 1-21
Hit 1 14-15
Hit 2 20-21
Interruptible 46
Animation length 49
                                                                                                 
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible