Super Smash Bros. Ultimate

Incineroar (SSBU)/Forward throw: Difference between revisions

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!colspan=5|Incineroar forward throw hurtbox and hitbox visualization
!colspan=5|Incineroar forward throw hurtbox and hitbox visualization
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|[[File:IncineroarFThrow.gif|400px]]
|[[File:IncineroarFThrow.gif|500px]]
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==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
*{{buff|Forward throw has more knockback scaling (52 → 58).}}


==Throw and Hitbox Data==
==Throw and Hitbox Data==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early hit|24}}
{{HitboxTableTitle|Collateral hit (early)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 33: Line 36:
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Mid hit|24}}
{{HitboxTableTitle|Collateral hit (mid)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 54: Line 57:
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Late hit|24}}
{{HitboxTableTitle|Collateral hit (late)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 75: Line 78:
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Latest hit|24}}
{{HitboxTableTitle|Collateral hit (latest)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 108: Line 111:
|fkv=0
|fkv=0
|ff=0.0
|ff=0.0
|effect=Normal
|sfx=None
|slvl=S
}}
{{UltimateThrowTableRow
|kind=1
|id=0
|type=Throwing
|damage=3.0%
|angle=361
|bk=60
|ks=100
|fkv=0
|effect=Normal
|effect=Normal
|sfx=None
|sfx=None
Line 119: Line 135:
|1-58
|1-58
|-
|-
!Hitbox
!Collateral hit
|24-32, 33-41, 42-47, 48-56
|24-32, 33-41, 42-47, 48-56
|-
|-
!Throw Release
!Throw release
|58
|58
|-
|-

Latest revision as of 11:03, August 9, 2022

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Incineroar forward throw hurtbox and hitbox visualization
IncineroarFThrow.gif

OverviewEdit

Update HistoryEdit

  8.0.0

  •   Forward throw has more knockback scaling (52 → 58).

Throw and Hitbox DataEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Collateral hit (early)
0 0 0 4.0% 0   Standard 100 63 0   8.0 hip -3.0 to 1.0 7.0 to 6.0 0.0 1.5× 1.0× 0%               Punch   All All            
Collateral hit (mid)
0 0 0 6.0% 0   Standard 100 62 0   8.0 hip -4.5 to 1.0 14.0 to 6.0 0.0 1.5× 1.0× 0%               Punch   All All            
Collateral hit (late)
0 0 0 8.0% 0   Standard 100 61 0   8.0 hip -6.0 to 1.0 22.0 to 6.0 0.0 1.5× 1.0× 0%               Punch   All All            
Collateral hit (latest)
0 0 0 10.0% 0   Standard 100 60 0   8.0 hip -6.0 to 1.0 22.0 to 6.0 0.0 1.8× 1.0× 0%               Punch   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 12.0%   Forward 82 58 0 0.0×       None
Break 0 3.0%   Forward 60 100 0 0.0×       None

TimingEdit

Invincibility 1-58
Collateral hit 24-32, 33-41, 42-47, 48-56
Throw release 58
Interruptible 82
Animation length 111
                                                                                                                                                                                                                             
                                                                                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible