Super Smash Bros. Ultimate

Bowser Jr. (SSBU)/Side special: Difference between revisions

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m (Added update history and aerial version of the spinout)
 
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[[File:BowserJrSSpecialSpinoutSSBU.gif|thumb|350px|Hitbox visualization showing Bowser Jr.'s side special, Clown Kart Dash, when spinning out.]]
[[File:BowserJrSSpecialSpinoutSSBU.gif|thumb|300px|Hitbox visualization showing Bowser Jr.'s side special, Clown Kart Dash, when spinning out.]]
{{competitive expertise}}
 
==Overview==
==Overview==
The Junior Clown Car transforms into a go-kart that speeds forward. Tilting the control stick/circle pad in the opposite direction or pressing the attack/special button will cause the Junior Clown Car to perform a doughnut, which deals significantly more [[damage]] and higher [[knockback]] to opponents on contact compared to simply charging into them. Spinning out in the air can produce horizontal movement, after which it can be used again. All versions of the move can be jump canceled, even right after hitting an opponent, which can lead into [[combo]]s and mix-ups. Does 5.2%-8.8% upon collision, and 10%-16.3% on the doughnut.
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
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*{{buff|Clown Kart Dash's hitbox remains active after bouncing off the ground.}}
*{{buff|Clown Kart Dash's hitbox remains active after bouncing off the ground.}}
*{{bugfix|Fixed a glitch where Bowser Jr. could cancel aerial Clown Kart Dash's spinout into a jump within a few frames of landing on the ground.}}
*{{bugfix|Fixed a glitch where Bowser Jr. could cancel aerial Clown Kart Dash's spinout into a jump within a few frames of landing on the ground.}}
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}'''
*{{buff|[[Clown Kart Dash]]'s armor resists more damage (6% → ~10.2%).}}
'''{{GameIcon|ssbu}} {{SSBU|13.0.1}}'''
*{{buff|[[Clown Kart Dash]]'s spinout had received a shadow buff reducing its aerial animation length by 17 frames, causing Bowser Jr. to grab ledge much earlier (77 → 60).}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! {{rollover|Rehit|If given, hitbox can hit the opponent again after x frames|y}}
{{HitboxTableTitle|Grounded|50}}
{{HitboxTableTitle|Grounded|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 29: Line 34:
|damage=4.0%
|damage=4.0%
|angle=80
|angle=80
|af=1
|bk=60
|bk=60
|ks=95
|ks=95
Line 46: Line 52:
|clang=f
|clang=f
}}
}}
|30 frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 52: Line 57:
|damage=4.0%
|damage=4.0%
|angle=80
|angle=80
|af=1
|bk=60
|bk=60
|ks=95
|ks=95
Line 69: Line 75:
|clang=f
|clang=f
}}
}}
|30 frames
{{HitboxTableTitle|Aerial|50}}
{{HitboxTableTitle|Aerial|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 76: Line 81:
|damage=2.0%
|damage=2.0%
|angle=55
|angle=55
|af=1
|bk=65
|bk=65
|ks=120
|ks=120
Line 93: Line 99:
|clang=f
|clang=f
}}
}}
|30 frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 99: Line 104:
|damage=2.0%
|damage=2.0%
|angle=55
|angle=55
|af=1
|bk=65
|bk=65
|ks=120
|ks=120
Line 116: Line 122:
|clang=f
|clang=f
}}
}}
|30 frames
{{HitboxTableTitle|Spinout (Grounded)|50}}
{{HitboxTableTitle|Spinout (Grounded)|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=10.0%
|damage=10.0%
|angle=361
|angle=361
|af=3
|bk=65
|bk=65
|ks=75
|ks=75
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|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Spinout (Aerial)|25}}
{{HitboxTableTitle|Spinout (Aerial)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=8.0%
|damage=8.0%
|angle=361
|angle=361
|af=3
|bk=60
|bk=60
|ks=80
|ks=80
Line 158: Line 165:
}}
}}
|}
|}
==Timing==
==Timing==
===Spinout===
===Spinout===

Latest revision as of 00:00, August 16, 2024

Bowser Jr. Side Special Hitbox Visualizations.
Grounded Aerial
BowserJrSSpecialDashSSBU.gif BowserJrClownKartDashAerialSSBU.gif
Hitbox visualization showing Bowser Jr.'s side special, Clown Kart Dash, when spinning out.

Overview[edit]

The Junior Clown Car transforms into a go-kart that speeds forward. Tilting the control stick/circle pad in the opposite direction or pressing the attack/special button will cause the Junior Clown Car to perform a doughnut, which deals significantly more damage and higher knockback to opponents on contact compared to simply charging into them. Spinning out in the air can produce horizontal movement, after which it can be used again. All versions of the move can be jump canceled, even right after hitting an opponent, which can lead into combos and mix-ups. Does 5.2%-8.8% upon collision, and 10%-16.3% on the doughnut.

Update History[edit]

Super Smash Bros. Ultimate 1.1.0

  • Nerf When using Clown Kart Dash to collide into a wall, Bowser Jr. descends instead of ascends. This removes its ability to stall an opponent.

Super Smash Bros. Ultimate 3.1.0

  • Buff Clown Kart Dash travels faster.
    • Buff Due to its damage output being determined by Bowser Jr.'s speed, its collision also deals more damage (4%-7.3% → 5.2%-8.8%).
  • Buff Clown Kart Dash's hitbox remains active after bouncing off the ground.
  • Bug fix Fixed a glitch where Bowser Jr. could cancel aerial Clown Kart Dash's spinout into a jump within a few frames of landing on the ground.

Super Smash Bros. Ultimate 9.0.0

Super Smash Bros. Ultimate 13.0.1

  • Buff Clown Kart Dash's spinout had received a shadow buff reducing its aerial animation length by 17 frames, causing Bowser Jr. to grab ledge much earlier (77 → 60).

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Grounded
0 0 30 4.0% 0 AngleIcon80.png Speed-based 60 95 0 HitboxTableIcon(False).png 3.6 clownhip 0.0 1.5 0.0 1.2× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 30 4.0% 0 AngleIcon80.png Speed-based 60 95 0 HitboxTableIcon(False).png 1.5 clownhip 0.0 3.0 0.0 1.2× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Aerial
0 0 30 2.0% 0 AngleIcon55.png Speed-based 65 120 0 HitboxTableIcon(False).png 3.6 clownhip 0.0 1.5 0.0 1.2× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 30 2.0% 0 AngleIcon55.png Speed-based 65 120 0 HitboxTableIcon(False).png 1.5 clownhip 0.0 3.0 0.0 1.2× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Spinout (Grounded)
0 0 0 10.0% 0 Sakurai angle Forward 65 75 0 HitboxTableIcon(False).png 5.2 clownhip 0.0 6.0 6.0 to 0.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Spinout (Aerial)
0 0 0 8.0% 0 Sakurai angle Forward 60 80 0 HitboxTableIcon(False).png 5.2 clownhip 0.0 6.0 6.0 to 0.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Spinout[edit]

Hitbox 3-14
Interruptible 59
Animation length 58
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox