Template:UpdateList (SSBU)/8.0.0: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary |
mNo edit summary |
||
(49 intermediate revisions by 24 users not shown) | |||
Line 1: | Line 1: | ||
{{#switch: {{{char|Universal}}} | {{#switch: {{{char|Universal}}} | ||
|Stages= | |||
*{{bugfix|[[Fountain of Dreams]]' lag spikes were fixed, however the lag that comes from Wario turning while using Wario Bike still persists.}} | |||
*{{change|[[Lylat Cruise]]'s ledges were made larger and various collisions near the underside of the stage were modified to make it easier for certain characters to recover.}} | |||
*{{change|[[Garreg Mach Monastery]]'s Ω and Battlefield forms' lower blast zones and camera bounds were adjusted to match other Ω forms.}} | |||
|Mario= | |Mario= | ||
*[[Mario Finale]]: | *[[Mario Finale]]: | ||
Line 21: | Line 25: | ||
*Up smash: | *Up smash: | ||
**{{buff|The second hit has more knockback scaling (72/74/80 → 80/81/88).}} | **{{buff|The second hit has more knockback scaling (72/74/80 → 80/81/88).}} | ||
*[[Raptor Boost]]: | *[[Raptor Boost]]: | ||
**{{buff|The uppercut launches at a higher angle (76° → 85°) and has much less knockback scaling (52 → 30). This allows it to combo at a wider percent range, including a [[read]] into [[Knee Smash]].}} | **{{buff|The uppercut launches at a higher angle (76° → 85°) and has much less knockback scaling (52 → 30). This allows it to combo at a wider percent range, including a [[read]] into [[Knee Smash]].}} | ||
Line 30: | Line 33: | ||
**{{buff|The clean hit has more knockback scaling (84 → 88 (grounded), 52 → 57 (aerial)).}} | **{{buff|The clean hit has more knockback scaling (84 → 88 (grounded), 52 → 57 (aerial)).}} | ||
|Jigglypuff= | |Jigglypuff= | ||
*{{buff|[[Puff Up]] slows opponents more during startup.}} | *{{buff|[[Puff Up]] slows opponents more during startup (3x → 7x).}} | ||
|Peach= | |Peach= | ||
*{{buff|Pummel has a larger hitbox (4.5u → 5.5u) that is placed further horizontally (Z offset: 5.8u → 6.8u), allowing it to connect more consistently.}} | *{{buff|Pummel has a larger hitbox (4.5u → 5.5u) that is placed further horizontally (Z offset: 5.8u → 6.8u), allowing it to connect more consistently.}} | ||
|Daisy= | |Daisy= | ||
*{{buff|Pummel has a larger hitbox (4.5u → 5.5u) that is placed further horizontally (Z offset: 5.8u → 6.8u), allowing it to connect more consistently.}} | *{{buff|Pummel has a larger hitbox (4.5u → 5.5u) that is placed further horizontally (Z offset: 5.8u → 6.8u), allowing it to connect more consistently.}} | ||
*{{newbug|Created a visual glitch where Daisy's dress become [https://www.twitter.com/msdrvous_Time/status/1279240780356485120 shortened under certain circumstances].}} | |||
|Ice Climbers= | |Ice Climbers= | ||
*{{buff|Pummel has a larger hitbox (4.8u → 5.8u) that is placed further horizontally (Z offset: 6.4u → 7.4u), allowing it to connect more consistently.}} | *{{buff|Pummel has a larger hitbox (4.8u → 5.8u) that is placed further horizontally (Z offset: 6.4u → 7.4u), allowing it to connect more consistently.}} | ||
Line 49: | Line 53: | ||
|Falco= | |Falco= | ||
*Down tilt: | *Down tilt: | ||
**{{buff|Down tilt has less startup (frame 10 → 8), with its total duration reduced as well (FAF | **{{buff|Down tilt has less startup (frame 10 → 8), with its total duration reduced as well (FAF 32 → 30).}} | ||
**{{buff|It launches at a more vertical angle (75° → 85°), improving its combo and KO potential.}} | **{{buff|It launches at a more vertical angle (75° → 85°), improving its combo and KO potential.}} | ||
*Up smash: | *Up smash: | ||
Line 61: | Line 65: | ||
*{{buff|Down aerial has less ending lag (FAF 52 → 44) and landing lag (14 frames → 12).}} | *{{buff|Down aerial has less ending lag (FAF 52 → 44) and landing lag (14 frames → 12).}} | ||
*[[Falco Phantasm]]: | *[[Falco Phantasm]]: | ||
**{{buff|The grounded version has faster startup with a longer hitbox duration (frames 18-24 → 13-22). Its | **{{buff|The grounded version has faster startup with a longer hitbox duration (frames 18-24 → 13-22). Its total duration is shorter as well (FAF 55 → 50), reducing its ending lag.}} | ||
**{{buff|The aerial version has a longer hitbox duration (frames 18-24 → 18-27).}} | **{{buff|The aerial version has a longer hitbox duration (frames 18-24 → 18-27).}} | ||
|Marth= | |Marth= | ||
*{{buff|Down smash's tipper deals more knockback (50 base → | *{{buff|Down smash's tipper deals more knockback (50 base → 57 (hit 1), 88 scaling → 92 (hit 2)).}} | ||
*{{buff|Forward, back, and up aerials' closest hitboxes to the tip have been moved inward (Z offset: 3.5u → 2.5u (forward), 3.7u → 1.7u (back), 2u → 0.5u (up)), making the tipper hitboxes easier to land.}} | *{{buff|Forward, back, and up aerials' closest hitboxes to the tip have been moved inward (Z offset: 3.5u → 2.5u (forward), 3.7u → 1.7u (back), 2u → 0.5u (up)), making the tipper hitboxes easier to land.}} | ||
|Mewtwo= | |Mewtwo= | ||
Line 99: | Line 103: | ||
**{{buff|The last hit has more knockback scaling (130 → 143). In combination with the previous change, this significantly improves its KO potential.}} | **{{buff|The last hit has more knockback scaling (130 → 143). In combination with the previous change, this significantly improves its KO potential.}} | ||
*{{nerf|[[Floor attack|Trip attack]] has more ending lag (FAF 47 → 50), matching the rest of the cast.}} | *{{nerf|[[Floor attack|Trip attack]] has more ending lag (FAF 47 → 50), matching the rest of the cast.}} | ||
*{{buff|[[Guardian Orbitars]] | *{{buff|[[Guardian Orbitars]] has less ending lag upon release (FAF 24 → 19), and the minimum amount of time they have to be held for upon activation is shorter (20 frames → 15).}} | ||
|Dark Pit= | |Dark Pit= | ||
*{{buff|Down tilt launches at a higher angle (75° → 83°) and has less knockback scaling (50 → 46), improving its combo potential.}} | *{{buff|Down tilt launches at a higher angle (75° → 83°) and has less knockback scaling (50 → 46), improving its combo potential.}} | ||
Line 109: | Line 113: | ||
**{{buff|The last hit has more knockback scaling (130 → 143). In combination with the previous change, this significantly improves its KO potential.}} | **{{buff|The last hit has more knockback scaling (130 → 143). In combination with the previous change, this significantly improves its KO potential.}} | ||
*{{nerf|[[Floor attack|Trip attack]] has more ending lag (FAF 47 → 50), matching the rest of the cast.}} | *{{nerf|[[Floor attack|Trip attack]] has more ending lag (FAF 47 → 50), matching the rest of the cast.}} | ||
*{{buff|[[Guardian Orbitars]] | *{{buff|[[Guardian Orbitars]] has less ending lag upon release (FAF 24 → 19), and the minimum amount of time they have to be held for upon activation is shorter (20 frames → 15).}} | ||
|Zero Suit Samus= | |Zero Suit Samus= | ||
*{{buff|[[Zero Laser]]'s final hit lasts three additional frames.}} | *{{buff|[[Zero Laser]]'s final hit lasts three additional frames.}} | ||
Line 123: | Line 127: | ||
*Forward aerial: | *Forward aerial: | ||
**{{buff|The move has less ending lag (FAF 60 → 52), making it safer to use offstage.}} | **{{buff|The move has less ending lag (FAF 60 → 52), making it safer to use offstage.}} | ||
**{{buff|It deals more damage (11.5% → 13%), with knockback scaling | **{{buff|It deals more damage (11.5% → 13%), with knockback scaling partly compensated (65 → 60).}} | ||
*[[Aether]]: | *[[Aether]]: | ||
**{{buff|The first hit has [[transcendent priority]], improving its utility out of shield.}} | **{{buff|The first hit has [[transcendent priority]], improving its utility out of shield.}} | ||
Line 134: | Line 138: | ||
*Forward tilt: | *Forward tilt: | ||
**{{buff|The move launches at a lower angle (45° → 35°), improving its ability to set up tech-chases and edgeguards.}} | **{{buff|The move launches at a lower angle (45° → 35°), improving its ability to set up tech-chases and edgeguards.}} | ||
**{{buff|The | **{{buff|The hitboxes on Diddy Kong's fists are larger (2.7u → 3.8u).}} | ||
**{{buff|The late hit has a longer duration (frames 13-14 → 13-16).}} | **{{buff|The late hit has a longer duration (frames 13-14 → 13-16).}} | ||
*Dash attack: | *Dash attack: | ||
Line 144: | Line 148: | ||
*{{buff|Forward aerial's clean hit has larger hitboxes (4u → 5u).}} | *{{buff|Forward aerial's clean hit has larger hitboxes (4u → 5u).}} | ||
*{{bugfix|[[Rocketbarrel Boost]] no longer launches Diddy Kong at an unusually high speed if he is hit during the charge frames.}} | *{{bugfix|[[Rocketbarrel Boost]] no longer launches Diddy Kong at an unusually high speed if he is hit during the charge frames.}} | ||
*{{nerf|The time until Diddy Kong can produce another [[Banana Peel]] after the previous one | *{{nerf|The time until Diddy Kong can produce another [[Banana Peel]] after releasing the previous one has been significantly extended (12 frames → 61), removing his "pyramid scheme" infinite combo.}} | ||
|Lucas= | |Lucas= | ||
*{{buff|Pivot grab stretches farther towards Lucas (Z offset: 0.5u → 3.5u), making it less likely to whiff at point-blank range.}} | *{{buff|Pivot grab stretches farther towards Lucas (Z offset: 0.5u → 3.5u), making it less likely to whiff at point-blank range.}} | ||
*{{bugfix|The projectiles of PK Starstorm no longer launch in | *{{bugfix|The projectiles of PK Starstorm no longer launch in the opposite direction if initiated above the blast zone.}} | ||
|Sonic= | |Sonic= | ||
*{{buff|[[Super Sonic]] has more range and slows opponents more during startup.}} | *{{buff|[[Super Sonic]] has more range and slows opponents more during startup.}} | ||
Line 178: | Line 182: | ||
**{{buff|The seed planting and watering have less ending lag (FAF 43 → 39 (planting), 54 → 50 (watering)).}} | **{{buff|The seed planting and watering have less ending lag (FAF 43 → 39 (planting), 54 → 50 (watering)).}} | ||
**{{buff|The axe deals more base knockback (30 → 36) and [[shield damage]] (6 → 9).}} | **{{buff|The axe deals more base knockback (30 → 36) and [[shield damage]] (6 → 9).}} | ||
**{{buff|The axe gained additional hitboxes on frame 8 to compensate the axe going away from the playing field.}} | |||
*{{bugfix|[[Lloid Rocket#Lloid Jacket|Lloid Jacket]] fixed.}} | |||
|Mega Man= | |Mega Man= | ||
*{{nerf|[[Rolling tech]]s have one frame more ending lag (FAF 40 → 41), matching the rest of the cast.}} | *{{nerf|[[Rolling tech]]s have one frame more ending lag (FAF 40 → 41), matching the rest of the cast.}} | ||
Line 205: | Line 211: | ||
*{{nerf|Standing and rolling [[tech]]s have one frame more ending lag (FAF 26 → 27 (standing), 40 → 41 (rolling)), matching the rest of the cast.}} | *{{nerf|Standing and rolling [[tech]]s have one frame more ending lag (FAF 26 → 27 (standing), 40 → 41 (rolling)), matching the rest of the cast.}} | ||
*{{bugfix|Fire Hydrant can no longer freeze characters holding an assist trophy item if they ledge roll into the hydrant.}} | *{{bugfix|Fire Hydrant can no longer freeze characters holding an assist trophy item if they ledge roll into the hydrant.}} | ||
|Shulk= | |||
*{{buff|[[Vision]]'s aerial counterattack intangibility now starts earlier and has a longer duration (frames 9-40 → 1-40).}} | |||
|Duck Hunt= | |Duck Hunt= | ||
*{{nerf|Standing and rolling [[tech]]s have one frame more ending lag (FAF 26 → 27 (standing), 40 → 41 (rolling)), matching the rest of the cast.}} | *{{nerf|Standing and rolling [[tech]]s have one frame more ending lag (FAF 26 → 27 (standing), 40 → 41 (rolling)), matching the rest of the cast.}} | ||
|Corrin= | |Corrin= | ||
*Forward smash: | *Forward smash: | ||
**{{buff|It has gained a [[shieldstun]] multiplier of 1.6×, making it harder to punish.}} | |||
***{{newbug|This multiplier is coded only on the tipper hitbox, but is incorrectly applied to all hitboxes of the move.}} | |||
**{{buff|The tipper deals more damage (15.2% → 16.7%) with no compensation on knockback, improving its KO potential.}} | **{{buff|The tipper deals more damage (15.2% → 16.7%) with no compensation on knockback, improving its KO potential.}} | ||
**{{buff|The tipper consists of two hitboxes instead of one, which cover a wider area (Y offset: 0u → -0.4u/0.4u, Z offset: 0u → 0.4u/-0.4u), making it less likely to whiff due to the z-axis.}} | |||
**{{buff|The tipper consists of two hitboxes instead of one, which cover a wider | |||
*{{buff|Forward aerial deals more damage (7.5% → 9%), with knockback scaling compensated (99 → 87).}} | *{{buff|Forward aerial deals more damage (7.5% → 9%), with knockback scaling compensated (99 → 87).}} | ||
*{{buff|Back aerial's clean hit deals more damage (11% → 12%) with no compensation on knockback, improving its KO potential.}} | *{{buff|Back aerial's clean hit deals more damage (11% → 12%) with no compensation on knockback, improving its KO potential.}} | ||
Line 221: | Line 230: | ||
|Bayonetta= | |Bayonetta= | ||
*{{bugfix|The visual glitch from 7.0.0 involving her clothing has been fixed.}} | *{{bugfix|The visual glitch from 7.0.0 involving her clothing has been fixed.}} | ||
* | *Forward tilt: | ||
**{{buff|The third hit has less ending lag (FAF 43 → 40), allowing it to combo into a forward aerial from low to mid percents.}} | **{{buff|The third hit has less ending lag (FAF 43 → 40), allowing it to combo into a forward aerial from low to mid percents.}} | ||
**{{change|The second hit has a slightly wider [[jostle]] area.}} | **{{change|The second hit has a slightly wider [[jostle]] area.}} | ||
* | *Up tilt: | ||
**{{buff|The move has less startup (frame 9 → 7), and the second hit has a longer duration (frame 15 → frames 13-15). The move's interruptibility has been compensated as well (FAF 32 → 30), reducing its ending lag.}} | **{{buff|The move has less startup (frame 9 → 7), and the second hit has a longer duration (frame 15 → frames 13-15). The move's interruptibility has been compensated as well (FAF 32 → 30), reducing its ending lag.}} | ||
**{{buff|The first hit uses [[set knockback]] (100/90 base/10 scaling → 145/100 set/100 scaling), and launches grounded opponents at an angle more towards Bayonetta (123° → 125°), allowing it to connect more reliably into the second hit.}} | **{{buff|The first hit uses [[set knockback]] (100/90 base/10 scaling → 145/100 set/100 scaling), and launches grounded opponents at an angle more towards Bayonetta (123° → 125°), allowing it to connect more reliably into the second hit.}} | ||
**{{buff|The second hit has an additional hitbox that is placed lower (Y offset: 25.5u → 20u) and extends farther horizontally compared to the existing one (Z offset: -1u—1u → -3u—3u), increasing its range.}} | **{{buff|The second hit has an additional hitbox that is placed lower (Y offset: 25.5u → 20u) and extends farther horizontally compared to the existing one (Z offset: -1u—1u → -3u—3u), increasing its range.}} | ||
*{{buff|Forward smash has more base knockback (26 → 34/35) and a longer hitbox duration (frames | *{{buff|Forward smash has more base knockback (26 → 34/35) and a longer hitbox duration (frames 17-19 → 17-21).}} | ||
*{{buff|Heel Slide has less ending lag (FAF 72 → 67 (non-extended), 73 → 68 (extended)), improving its combo potential.}} | *{{buff|Heel Slide has less ending lag (FAF 72 → 67 (non-extended), 73 → 68 (extended)), improving its combo potential.}} | ||
*[[Witch Twist]]: | *[[Witch Twist]]: | ||
**{{buff|The move has a lower [[SDI multiplier]] (2× → 1.5×).}} | **{{buff|The move has a lower [[SDI multiplier]] (2× → 1.5×).}} | ||
**{{buff|The window for Bayonetta to regain her [[double jump]] if the move is used after it has been increased (3 frames → 4).}} | **{{buff|The window for Bayonetta to regain her [[double jump]] if the move is used after it has been increased (3 frames → 4).}} | ||
*{{nerf|[[Infernal Climax]] has considerably less base knockback (120 → 90) against opponents not [[Instant KO|instantly KO'd]] by it, making it less likely to KO off the blast lines if they are caught near them.}} | *{{nerf|[[Infernal Climax]] has considerably less base knockback (120 → 90) at a higher angle against opponents not [[Instant KO|instantly KO'd]] by it, making it less likely to KO off the blast lines if they are caught near them.}} | ||
|Inkling= | |Inkling= | ||
*{{buff|Pummel has a larger hitbox (4u → 4.8u) that is placed further vertically (Y offset: 4u → 5.2u) and horizontally (Z offset: 5.5u → 6.5u), allowing it to connect more consistently.}} | *{{buff|Pummel has a larger hitbox (4u → 4.8u) that is placed further vertically (Y offset: 4u → 5.2u) and horizontally (Z offset: 5.5u → 6.5u), allowing it to connect more consistently.}} | ||
Line 239: | Line 248: | ||
|Ridley= | |Ridley= | ||
*[[Skewer]]: | *[[Skewer]]: | ||
**{{buff|The | **{{buff|The sweetspot hitbox deals more damage (40% → 45%).}} | ||
**{{nerf|The | **{{nerf|The sweetspot no longer triggers a [[Special Zoom]] nor [[crumple]]s opponents with grab immunity, effectively making the move a [[hit grab]]. This significantly worsens a [[hard read]] into the move from Ridley's down throw at low percents, which is now unsafe on hit, and removes the infamous Skewer bury infinite in doubles matches.}} | ||
|King K. Rool= | |King K. Rool= | ||
*{{buff|[[Belly Super Armor]] has more durability ( | *{{buff|[[Belly Super Armor]] has more durability (14.01 HP → 18.01 HP), allowing it to withstand stronger attacks such as [[Falcon Punch]] from full durability, and improving its overall reliability. Considering the armor splitting damage between itself and King K. Rool, it's got effectively 36.02 HP.}} | ||
*Dash attack: | *Dash attack: | ||
**{{buff|The move has more knockback scaling (57 → 61 (clean), 48 → 55 (late)).}} | **{{buff|The move has more knockback scaling (57 → 61 (clean), 48 → 55 (late)).}} | ||
Line 272: | Line 281: | ||
*Up tilt: | *Up tilt: | ||
**{{buff|The move has less startup (frame 8 → 6), with its total duration reduced as well (FAF 29 → 27).}} | **{{buff|The move has less startup (frame 8 → 6), with its total duration reduced as well (FAF 29 → 27).}} | ||
***{{nerf|Due to the [[frame speed multiplier]] used in the speed change, up tilt has much more trouble hitting behind, possesses a large hurtbox extension, and the final active frame dips lower, worsening its overall effectiveness as an anti-air.}} | |||
**{{buff|It launches opponents at a higher angle (80°/85° → 85°/90°), improving both its combo and KO potential.}} | **{{buff|It launches opponents at a higher angle (80°/85° → 85°/90°), improving both its combo and KO potential.}} | ||
*{{buff|Down smash has less startup (frame 12 → 10), with its total duration reduced as well (FAF 46 → 44).}} | *{{buff|Down smash has less startup (frame 12 → 10), with its total duration reduced as well (FAF 46 → 44).}} | ||
Line 281: | Line 291: | ||
|Hero= | |Hero= | ||
*{{buff|[[Kaboom]]'s first hit has gained a [[hitstun modifier]] of 4, preventing opponents from shielding or dodging the second hit afterward.}} | *{{buff|[[Kaboom]]'s first hit has gained a [[hitstun modifier]] of 4, preventing opponents from shielding or dodging the second hit afterward.}} | ||
*{{change|Hero’s placement in [[All-Star Mode]] is changed from being fought before {{SSBU|Byleth}} to being fought between {{SSBU|Mega Man}} and {{SSBU|Daisy}}, matching the release date of ''Dragon Quest III'' rather than ''Dragon Quest XI S''.}} | |||
|Banjo & Kazooie= | |Banjo & Kazooie= | ||
*{{buff|[[Edge attack]]'s hitbox stretches much farther backward (Z offset: 12u—2u → 12u—-2.5u), allowing it to hit behind the duo and fully cover the edge.}} | *{{buff|[[Edge attack]]'s hitbox stretches much farther backward (Z offset: 12u—2u → 12u—-2.5u), allowing it to hit behind the duo and fully cover the edge.}} | ||
|Terry= | |Terry= | ||
*{{buff|[[Triple Wolf]]'s last hit has altered knockback (40 base/155 scaling → 58/144), slightly improving its KO potential.}}<!--Knockback starts getting lower way beyond KO percents; it still KOs earlier from anywhere even with DI--> | *{{buff|[[Triple Wolf]]'s last hit has altered knockback (40 base/155 scaling → 58/144), slightly improving its KO potential.}}<!--Knockback starts getting lower way beyond KO percents; it still KOs earlier from anywhere even with DI--> | ||
}} | |#default=''{{{char}}} did not receive changes in this update.'' | ||
}}<noinclude>[[Category:Super Smash Bros. Ultimate Update Lists]][[Category:Templates]]</noinclude> |
Latest revision as of 22:18, September 12, 2023
{{{char}}} did not receive changes in this update.