Roy (SSBU)/Side special: Difference between revisions
(The page was extremely bare and proposed for deletion by Zeckemyro in the Discord, so I decided to salvage the page. Visuals were moved to their own spot to aid present-ability. Feel free to fact check the hitbox tables. Still need hitbox strips.) |
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Line 2: | Line 2: | ||
==Overview== | ==Overview== | ||
Roy performs a series of sword swings to form a [[natural combo]], also known as a [https://streetfighter.fandom.com/wiki/Rekkaken#Trivia rekka]. The player can input up or downward inputs while executing the move to perform different swings. This can be used to position the opponent in a manner that can confirm a [[sweetspot]]ted 4th hit, which has high [[KO]] potential. The attack is notoriously powerful due to its amazing consistency, rarely dropping without the player making a huge mistake. The attack can carry opponents closer to the [[blast zone]], improving the already high kill power. This is a particularly popular maneuver when used in tandem with [[Roy (SSBU)/Neutral attack|neutral attack]] on [[Town and City]]. The sweetspots having higher hitbox priority also greatly assists with the move's consistent kill power. The lowered [[SDI]] and [[Hitlag]] multipliers are also crucial to its success. | Roy performs a series of sword swings to form a [[natural combo]], also known as a [https://streetfighter.fandom.com/wiki/Rekkaken#Trivia rekka]. The player can input up or downward inputs while executing the move to perform different swings. This can be used to position the opponent in a manner that can confirm a [[sweetspot]]ted 4th hit, which has high [[KO]] potential. The attack is notoriously powerful due to its amazing consistency, rarely dropping without the player making a huge mistake. The attack can carry opponents closer to the [[blast zone]], improving the already high kill power. This is a particularly popular maneuver when used in tandem with [[Roy (SSBU)/Neutral attack|neutral attack]] on [[Town and City]]. The sweetspots having higher hitbox priority also greatly assists with the move's consistent kill power. The lowered [[SDI]] and [[Hitlag]] multipliers are also crucial to its success, with the latter effectively increasing the already amazing input windows for the rekka. However, it does technically make it easier to SDI, albeit made worse by the lowered multipliers. | ||
However, the attack does have issues, namely its extremely poor safety on [[shield]]. The lowest possible shield safety is -16 from an aerial hit, while the rest ranges from -29 (2nd neutral hit) to -46 (4th downward hit). In a similar manner to how [[neutral attack]]s work, however, Roy players tend to make use of the large input window for the multiple hits. This allows the player to bait [[out of shield]] options and get the rekka anyway. Considering mental frame data as a result of reaction time, the hits can effectively be safe. The low 4th hits can also be used to poke through damaged shields, which is improved by the extra shield damage that each hit of [[Double-Edge Dance]] deals; almost every hit deals some bonus shield damage. | However, the attack does have issues, namely its extremely poor safety on [[shield]]. The lowest possible shield safety is -16 from an aerial hit, while the rest ranges from -29 (2nd neutral hit) to -46 (4th downward hit). In a similar manner to how [[neutral attack]]s work, however, Roy players tend to make use of the large input window for the multiple hits. This allows the player to bait [[out of shield]] options and get the rekka anyway. Considering mental frame data as a result of reaction time, the hits can effectively be safe. The low 4th hits can also be used to poke through damaged shields, which is improved by the extra shield damage that each hit of [[Double-Edge Dance]] deals; almost every hit deals some bonus shield damage. | ||
Line 8: | Line 8: | ||
The first hit can be used with [[wavebouncing]] for safe movement and [[mindgame]]s, as well as crossing up opponents on shield. This can bolster Roy's approach, though the safety on shield makes it a bit difficult to use properly. | The first hit can be used with [[wavebouncing]] for safe movement and [[mindgame]]s, as well as crossing up opponents on shield. This can bolster Roy's approach, though the safety on shield makes it a bit difficult to use properly. | ||
==Hitbox | ==Hitbox visualizations== | ||
{| class="wikitable" style="margin-center: auto; margin-center: 0px;" | {| class="wikitable" style="margin-center: auto; margin-center: 0px;" | ||
! !! | !Type!!First!!Second!!Third!!Fourth | ||
|- | |- | ||
! Up | !Up | ||
| | | || [[File:RoySSpecialHit2UpSSBU.gif|180px]] || [[File:RoySSpecialHit3UpSSBU.gif|180px]] || [[File:RoySSpecialHit4UpSSBU.gif|180px]] | ||
|- | |- | ||
! | !Forward | ||
| [[File:RoySSpecialHit1SSBU.gif|180px]] || [[File:RoySSpecialHit2SSBU.gif|180px]] || [[File:RoySSpecialHit3SSBU.gif|180px]] || [[File:RoySSpecialHit4SSBU.gif|180px]] | | [[File:RoySSpecialHit1SSBU.gif|180px]] || [[File:RoySSpecialHit2SSBU.gif|180px]] || [[File:RoySSpecialHit3SSBU.gif|180px]] || [[File:RoySSpecialHit4SSBU.gif|180px]] | ||
|- | |- | ||
! Down | !Down | ||
| | | || || [[File:RoySSpecialHit3DownSSBU.gif|180px]] || [[File:RoySSpecialHit4DownSSBU.gif|180px]] | ||
|} | |} | ||
==Hitboxes== | ==Hitboxes== | ||
===First hit=== | |||
===First | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=3% | |damage=3.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=30 | |ks=30 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|r=5.5 | |r=5.5 | ||
|bn=top | |bn=top | ||
Line 43: | Line 43: | ||
|type=Sword | |type=Sword | ||
|effect=Slash | |effect=Slash | ||
|sfx=Roy | |sfx=Roy Hit | ||
|slvl=M | |slvl=M | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=2% | |damage=2.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=30 | |ks=30 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|r=6.5 | |r=6.5 | ||
|bn=top | |bn=top | ||
Line 62: | Line 66: | ||
|type=Sword | |type=Sword | ||
|effect=Slash | |effect=Slash | ||
|sfx=Roy | |sfx=Roy Hit | ||
|slvl=S | |slvl=S | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=2% | |damage=2.0% | ||
|angle=90 | |angle=90 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=30 | |ks=30 | ||
|fkv=0 | |fkv=0 | ||
|r= | |setweight=t | ||
|r=5.5 | |||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
Line 81: | Line 89: | ||
|type=Sword | |type=Sword | ||
|effect=Slash | |effect=Slash | ||
|sfx=Roy | |sfx=Roy Hit | ||
|slvl=S | |slvl=S | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
|} | |} | ||
===Second | ===Second hits=== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Up|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=3% | |damage=3.0% | ||
|angle=80 | |angle=80 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=30 | |ks=30 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|r=5.0 | |r=5.0 | ||
|bn=top | |bn=top | ||
Line 105: | Line 117: | ||
|type=Sword | |type=Sword | ||
|effect=Slash | |effect=Slash | ||
|sfx=Roy | |sfx=Roy Hit | ||
|slvl=M | |slvl=M | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=2% | |damage=2.0% | ||
|angle=90 | |angle=90 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=30 | |ks=30 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|r=4.5 | |r=4.5 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=6.0 | |ypos=6.0 to 16.0 | ||
|zpos=12.5 | |zpos=12.5 | ||
|ff=0.7 | |ff=0.7 | ||
Line 124: | Line 140: | ||
|type=Sword | |type=Sword | ||
|effect=Slash | |effect=Slash | ||
|sfx=Roy | |sfx=Roy Hit | ||
|slvl=S | |slvl=S | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=2% | |damage=2.0% | ||
|angle=110 | |angle=110 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=30 | |ks=30 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|r=3.0 | |r=3.0 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=6.0 | |ypos=6.0 to 18.0 | ||
|zpos=16.0 | |zpos=16.0 | ||
|ff=0.7 | |ff=0.7 | ||
Line 143: | Line 163: | ||
|type=Sword | |type=Sword | ||
|effect=Slash | |effect=Slash | ||
|sfx=Roy | |sfx=Roy Hit | ||
|slvl=S | |slvl=S | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Forward|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=3% | |damage=3.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=25 | |ks=25 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|r=5.5 | |r=5.5 | ||
|bn=top | |bn=top | ||
Line 159: | Line 183: | ||
|ypos=9.0 | |ypos=9.0 | ||
|zpos=8.0 | |zpos=8.0 | ||
|sd=1 | |sd=1.0 | ||
|ff=0.7 | |ff=0.7 | ||
|sdi=0.8 | |sdi=0.8 | ||
|type=Sword | |type=Sword | ||
|effect=Slash | |effect=Slash | ||
|sfx=Roy | |sfx=Roy Hit | ||
|slvl=M | |slvl=M | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=2% | |damage=2.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=25 | |ks=25 | ||
|fkv=0 | |fkv=0 | ||
|sd=1 | |setweight=t | ||
|sd=1.0 | |||
|r=6.5 | |r=6.5 | ||
|bn=top | |bn=top | ||
Line 184: | Line 212: | ||
|type=Sword | |type=Sword | ||
|effect=Slash | |effect=Slash | ||
|sfx=Roy | |sfx=Roy Hit | ||
|slvl= | |slvl=M | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=2% | |damage=2.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=25 | |ks=25 | ||
|fkv=0 | |fkv=0 | ||
|sd=1 | |setweight=t | ||
|sd=1.0 | |||
|r=5.5 | |r=5.5 | ||
|bn=top | |bn=top | ||
Line 204: | Line 236: | ||
|type=Sword | |type=Sword | ||
|effect=Slash | |effect=Slash | ||
|sfx=Roy | |sfx=Roy Hit | ||
|slvl= | |slvl=M | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
|} | |} | ||
===Third | ===Third hits=== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Up|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=4% | |damage=4.0% | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|bk=35 | |bk=35 | ||
|ks=40 | |ks=40 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|r=5.5 | |r=5.5 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=9.0 | |ypos=9.0 to 11.0 | ||
|zpos=4.0 | |zpos=4.0 | ||
|sd=1 | |sd=1.0 | ||
|ff=0.7 | |ff=0.7 | ||
|sdi=0.8 | |sdi=0.8 | ||
|type=Sword | |type=Sword | ||
|effect=Slash | |effect=Slash | ||
|sfx=Roy | |sfx=Roy Hit | ||
|slvl=L | |slvl=L | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=3% | |damage=3.0% | ||
|angle=65 | |angle=65 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=30 | |ks=30 | ||
|fkv=0 | |fkv=0 | ||
|sd=1 | |setweight=t | ||
|sd=1.0 | |||
|r=4.5 | |r=4.5 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=6.0 | |ypos=6.0 to 15.0 | ||
|zpos=9.0 | |zpos=9.0 | ||
|ff=0.7 | |ff=0.7 | ||
Line 249: | Line 289: | ||
|type=Sword | |type=Sword | ||
|effect=Slash | |effect=Slash | ||
|sfx=Roy | |sfx=Roy Hit | ||
|slvl=L | |slvl=L | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=3% | |damage=3.0% | ||
|angle=85 | |angle=85 | ||
|bk= | |af=3 | ||
|ks= | |bk=35 | ||
|ks=30 | |||
|fkv=0 | |fkv=0 | ||
|sd=1 | |setweight=t | ||
|sd=1.0 | |||
|r=3.0 | |r=3.0 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=6.0 | |ypos=6.0 to 16.0 | ||
|zpos=12.0 | |zpos=12.0 | ||
|ff=0.7 | |ff=0.7 | ||
Line 269: | Line 313: | ||
|type=Sword | |type=Sword | ||
|effect=Slash | |effect=Slash | ||
|sfx=Roy | |sfx=Roy Hit | ||
|slvl=L | |slvl=L | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Forward|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=4% | |damage=4.0% | ||
|angle=40 | |angle=40 | ||
|af=3 | |||
|bk=35 | |bk=35 | ||
|ks=25 | |ks=25 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|r=5.5 | |r=5.5 | ||
|bn=top | |bn=top | ||
Line 285: | Line 333: | ||
|ypos=9.0 | |ypos=9.0 | ||
|zpos=8.0 | |zpos=8.0 | ||
|sd=1 | |sd=1.0 | ||
|ff=0.7 | |ff=0.7 | ||
|sdi=0.8 | |sdi=0.8 | ||
|type=Sword | |type=Sword | ||
|effect=Slash | |effect=Slash | ||
|sfx=Roy | |sfx=Roy Hit | ||
|slvl=L | |slvl=L | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=3% | |damage=3.0% | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=25 | |ks=25 | ||
|fkv=0 | |fkv=0 | ||
|sd=1 | |setweight=t | ||
|sd=1.0 | |||
|r=6.5 | |r=6.5 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=9.0 | |ypos=9.0 to 11.0 | ||
|zpos=12.5 | |zpos=12.5 | ||
|ff=0.7 | |ff=0.7 | ||
Line 310: | Line 362: | ||
|type=Sword | |type=Sword | ||
|effect=Slash | |effect=Slash | ||
|sfx=Roy | |sfx=Roy Hit | ||
|slvl=L | |slvl=L | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=3% | |damage=3.0% | ||
|angle= | |angle=55 | ||
|af=3 | |||
|bk=35 | |bk=35 | ||
|ks=25 | |ks=25 | ||
|fkv=0 | |fkv=0 | ||
|sd=1 | |setweight=t | ||
|sd=1.0 | |||
|r=5.5 | |r=5.5 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=9.0 | |ypos=9.0 to 11.5 | ||
|zpos=16.5 | |zpos=16.5 | ||
|ff=0.7 | |ff=0.7 | ||
Line 330: | Line 386: | ||
|type=Sword | |type=Sword | ||
|effect=Slash | |effect=Slash | ||
|sfx=Roy | |sfx=Roy Hit | ||
|slvl=L | |slvl=L | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Down|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=4% | |damage=4.0% | ||
|angle=52 | |angle=52 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=30 | |ks=30 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|r=4.8 | |r=4.8 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=5.6 | |ypos=5.6 to 7.0 | ||
|zpos=14.0 | |zpos=14.0 to 10.0 | ||
|sd=1 | |sd=1.0 | ||
|ff=0.7 | |ff=0.7 | ||
|sdi=0.8 | |sdi=0.8 | ||
|type=Sword | |type=Sword | ||
|effect=Slash | |effect=Slash | ||
|sfx=Roy | |sfx=Roy Hit | ||
|slvl=L | |slvl=L | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=3% | |damage=3.0% | ||
|angle=52 | |angle=52 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=30 | |ks=30 | ||
|fkv=0 | |fkv=0 | ||
|sd=1 | |setweight=t | ||
|sd=1.0 | |||
|r=3.0 | |r=3.0 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=4.0 | |ypos=4.0 to 7.0 | ||
|zpos=19.0 | |zpos=19.0 to 10.0 | ||
|ff=0.7 | |ff=0.7 | ||
|sdi=0.8 | |sdi=0.8 | ||
|type=Sword | |type=Sword | ||
|effect=Slash | |effect=Slash | ||
|sfx=Roy | |sfx=Roy Hit | ||
|slvl=L | |slvl=L | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
|} | |} | ||
===Fourth | ===Fourth hits=== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Up|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=7% | |damage=7.0% | ||
|angle=79 | |angle=79 | ||
|af=3 | |||
|bk=80 | |bk=80 | ||
|ks=40 | |ks=40 | ||
Line 389: | Line 456: | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=6.0 | |ypos=6.0 to 21.0 | ||
|zpos=10.0 | |zpos=10.0 | ||
|sd=1 | |sd=1.0 | ||
|ff=1.4 | |ff=1.4 | ||
|sdi=0.8 | |sdi=0.8 | ||
|type=Sword | |type=Sword | ||
|effect=Flame | |effect=Flame | ||
|sfx= | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=5% | |damage=5.0% | ||
|angle=87 | |angle=87 | ||
|af=3 | |||
|bk=65 | |bk=65 | ||
|ks=40 | |ks=40 | ||
Line 409: | Line 479: | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=6.0 | |ypos=6.0 to 21.0 | ||
|zpos=14.0 | |zpos=14.0 | ||
|sd=1 | |sd=1.0 | ||
|ff=1.4 | |ff=1.4 | ||
|sdi=0.8 | |sdi=0.8 | ||
|type=Sword | |type=Sword | ||
|effect=Flame | |effect=Flame | ||
|sfx= | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=7% | |damage=7.0% | ||
|angle=79 | |angle=79 | ||
|af=3 | |||
|bk=80 | |bk=80 | ||
|ks=40 | |ks=40 | ||
Line 429: | Line 502: | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=21.0 | |ypos=21.0 to 24.0 | ||
|zpos=10.0 | |zpos=10.0 to 3.5 | ||
|sd=1 | |sd=1.0 | ||
|ff=1.4 | |ff=1.4 | ||
|sdi=0.8 | |sdi=0.8 | ||
|type=Sword | |type=Sword | ||
|effect=Flame | |effect=Flame | ||
|sfx= | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=3 | |id=3 | ||
|damage=5% | |damage=5.0% | ||
|angle=87 | |angle=87 | ||
|af=3 | |||
|bk=65 | |bk=65 | ||
|ks=40 | |ks=40 | ||
Line 449: | Line 525: | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=22.5 | |ypos=22.5 to 26.5 | ||
|zpos=14.0 | |zpos=14.0 to 4.0 | ||
|sd=1 | |sd=1.0 | ||
|ff=1.4 | |ff=1.4 | ||
|sdi=0.8 | |sdi=0.8 | ||
|type=Sword | |type=Sword | ||
|effect=Flame | |effect=Flame | ||
|sfx= | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Forward|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=6% | |damage=6.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=80 | |bk=80 | ||
|ks=123 | |ks=123 | ||
Line 472: | Line 551: | ||
|ypos=9.0 | |ypos=9.0 | ||
|zpos=7.5 | |zpos=7.5 | ||
|sd=5 | |sd=5.0 | ||
|ff=1.8 | |ff=1.8 | ||
|type=Sword | |type=Sword | ||
|effect=Flame | |effect=Flame | ||
|sfx= | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=4% | |damage=4.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=70 | |bk=70 | ||
|ks=105 | |ks=105 | ||
Line 491: | Line 573: | ||
|ypos=9.0 | |ypos=9.0 | ||
|zpos=11.7 | |zpos=11.7 | ||
|sd=5 | |sd=5.0 | ||
|ff=1.0 | |ff=1.0 | ||
|type=Sword | |type=Sword | ||
|effect=Flame | |effect=Flame | ||
|sfx= | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage= | |damage=4.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=70 | |bk=70 | ||
|ks=105 | |ks=105 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=7.0 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=9.0 | |ypos=9.0 | ||
|zpos=15.5 | |zpos=15.5 | ||
|sd=5 | |sd=5.0 | ||
|ff=1.0 | |ff=1.0 | ||
|type=Sword | |type=Sword | ||
|effect=Flame | |effect=Flame | ||
|sfx= | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Down, hits 1-4|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=2% | |damage=2.0% | ||
|angle=80 | |angle=80 | ||
|af=3 | |||
|bk=2 | |bk=2 | ||
|ks=20 | |ks=20 | ||
Line 530: | Line 618: | ||
|ypos=6.0 | |ypos=6.0 | ||
|zpos=11.0 | |zpos=11.0 | ||
|sd=1 | |sd=1.0 | ||
|ff=0.5 | |ff=0.5 | ||
|sdi=1.1 | |sdi=1.1 | ||
|type=Sword | |type=Sword | ||
|effect=Stab | |effect=Stab | ||
|sfx=Roy | |sfx=Roy Hit | ||
|slvl=M | |slvl=M | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=2% | |damage=2.0% | ||
|angle=80 | |angle=80 | ||
|af=3 | |||
|bk=2 | |bk=2 | ||
|ks=20 | |ks=20 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=4.0 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=6.0 | |ypos=6.0 | ||
|zpos=16.0 | |zpos=16.0 | ||
|sd=1 | |sd=1.0 | ||
|ff=0.5 | |ff=0.5 | ||
|sdi=1.1 | |sdi=1.1 | ||
|type=Sword | |type=Sword | ||
|effect=Stab | |effect=Stab | ||
|sfx=Roy | |sfx=Roy Hit | ||
|slvl=M | |slvl=M | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=2% | |damage=2.0% | ||
|angle=80 | |angle=80 | ||
|af=3 | |||
|bk=2 | |bk=2 | ||
|ks=20 | |ks=20 | ||
|fkv=0 | |fkv=0 | ||
|r=5 | |r=4.5 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
Line 575: | Line 669: | ||
|type=Sword | |type=Sword | ||
|effect=Stab | |effect=Stab | ||
|sfx=Roy | |sfx=Roy Hit | ||
|slvl=M | |slvl=M | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Down, hit 5|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=5% | |damage=5.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=55 | |bk=55 | ||
|ks=120 | |ks=120 | ||
Line 591: | Line 688: | ||
|ypos=6.0 | |ypos=6.0 | ||
|zpos=5.0 | |zpos=5.0 | ||
|sd=1 | |sd=1.0 | ||
|ff=1.5 | |ff=1.5 | ||
|sdi=1.0 | |sdi=1.0 | ||
|type=Sword | |type=Sword | ||
|effect=Flame | |effect=Flame | ||
|sfx=Roy | |sfx=Roy Hit | ||
|slvl=L | |slvl=L | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=3% | |damage=3.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=120 | |ks=120 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=5.0 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=7.0 | |ypos=7.0 | ||
|zpos=11.0 | |zpos=11.0 | ||
|sd=1 | |sd=1.0 | ||
|ff=1.5 | |ff=1.5 | ||
|sdi=1.0 | |sdi=1.0 | ||
|type=Sword | |type=Sword | ||
|effect=Flame | |effect=Flame | ||
|sfx=Roy | |sfx=Roy Hit | ||
|slvl=L | |slvl=L | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=3% | |damage=3.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=120 | |ks=120 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=3.0 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos= | |ypos=8.0 | ||
|zpos=18.0 | |zpos=18.0 | ||
|sd= | |sd=0 | ||
|ff=1.5 | |ff=1.5 | ||
|sdi=1.0 | |sdi=1.0 | ||
|type=Sword | |type=Sword | ||
|effect=Flame | |effect=Flame | ||
|sfx=Roy | |sfx=Roy Hit | ||
|slvl=L | |slvl=L | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
|} | |||
==Timing== | |||
===First hit=== | |||
{|class="wikitable" | |||
!Hitboxes | |||
|9-11 | |||
|- | |||
!Earliest continuable | |||
|12 | |||
|- | |||
!Continuability window | |||
|2-32 | |||
|- | |||
!Interruptible (grounded) | |||
|40 | |||
|- | |||
!Interruptible (aerial) | |||
|30 | |||
|- | |||
!Animation length | |||
|66 | |||
|} | |||
{{FrameStripStart}} | |||
!Grounded {{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=3|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=28|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=27}} | |||
|- | |||
!Aerial {{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=3|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=18|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=37}} | |||
|- | |||
!Continuability {{FrameStrip|t=Blank|c=1}}{{FrameStrip|t=Continuable|c=31}}{{FrameStrip|t=Blank|c=34}} | |||
{{FrameStripEnd}} | |||
===Second hit=== | |||
====Upward==== | |||
{|class="wikitable" | |||
!Hitboxes | |||
|4-7 | |||
|- | |||
!Earliest continuable | |||
|8 | |||
|- | |||
!Continuability window | |||
|2-37 | |||
|- | |||
!Interruptible (grounded) | |||
|39 | |||
|- | |||
!Interruptible (aerial) | |||
|41 | |||
|- | |||
!Animation length | |||
|51 | |||
|} | |||
{{FrameStripStart}} | |||
!Grounded {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=4|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=31|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=13}} | |||
|- | |||
!Aerial {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=4|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=33|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=11}} | |||
|- | |||
!Continuability {{FrameStrip|t=Blank|c=1}}{{FrameStrip|t=Continuable|c=36}}{{FrameStrip|t=Blank|c=14}} | |||
{{FrameStripEnd}} | |||
====Forward==== | |||
{|class="wikitable" | |||
!Hitboxes | |||
|5-7 | |||
|- | |||
!Earliest continuable | |||
|8 | |||
|- | |||
!Continuability window | |||
|2-38 | |||
|- | |||
!Interruptible (grounded) | |||
|39 | |||
|- | |||
!Interruptible (aerial) | |||
|41 | |||
|- | |||
!Animation length | |||
|48 | |||
|} | |||
{{FrameStripStart}} | |||
!Grounded {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=31|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=10}} | |||
|- | |||
!Aerial {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=33|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=8}} | |||
|- | |||
!Continuability {{FrameStrip|t=Blank|c=1}}{{FrameStrip|t=Continuable|c=37}}{{FrameStrip|t=Blank|c=10}} | |||
{{FrameStripEnd}} | |||
===Third hit=== | |||
====Upward==== | |||
{|class="wikitable" | |||
!Hitboxes | |||
|5-7 | |||
|- | |||
!Earliest continuable | |||
|8 | |||
|- | |||
!Continuability window | |||
|2-37 | |||
|- | |||
!Interruptible (grounded) | |||
|44 | |||
|- | |||
!Interruptible (aerial) | |||
|47 | |||
|- | |||
!Animation length | |||
|51 | |||
|} | |||
{{FrameStripStart}} | |||
!Grounded {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=36|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=8}} | |||
|- | |||
!Aerial {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=39|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=5}} | |||
|- | |||
!Continuability {{FrameStrip|t=Blank|c=1}}{{FrameStrip|t=Continuable|c=36}}{{FrameStrip|t=Blank|c=14}} | |||
{{FrameStripEnd}} | |||
====Forward==== | |||
{|class="wikitable" | |||
!Hitboxes | |||
|4-6 | |||
|- | |||
!Earliest continuable | |||
|7 | |||
|- | |||
!Continuability window | |||
|2-37 | |||
|- | |||
!Interruptible (grounded) | |||
|44 | |||
|- | |||
!Interruptible (aerial) | |||
|47 | |||
|- | |||
!Animation length | |||
|53 | |||
|} | |||
{{FrameStripStart}} | |||
!Grounded {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=37|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=10}} | |||
|- | |||
!Aerial {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=40|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=7}} | |||
|- | |||
!Continuability {{FrameStrip|t=Blank|c=1}}{{FrameStrip|t=Continuable|c=36}}{{FrameStrip|t=Blank|c=16}} | |||
{{FrameStripEnd}} | |||
====Downward==== | |||
{|class="wikitable" | |||
!Hitboxes | |||
|5-7 | |||
|- | |||
!Earliest continuable | |||
|8 | |||
|- | |||
!Continuability window | |||
|2-37 | |||
|- | |||
!Interruptible (grounded) | |||
|44 | |||
|- | |||
!Interruptible (aerial) | |||
|47 | |||
|- | |||
!Animation length | |||
|53 | |||
|} | |||
{{FrameStripStart}} | |||
!Grounded {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=36|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=10}} | |||
|- | |||
!Aerial {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=39|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=7}} | |||
|- | |||
!Continuability {{FrameStrip|t=Blank|c=1}}{{FrameStrip|t=Continuable|c=36}}{{FrameStrip|t=Blank|c=16}} | |||
{{FrameStripEnd}} | |||
===Fourth hit=== | |||
====Upward==== | |||
{|class="wikitable" | |||
!Hitboxes | |||
|6-10 | |||
|- | |||
!Interruptible | |||
|45 | |||
|- | |||
!Animation length | |||
|66 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=34}}{{FrameStrip|t=Interruptible|c=22}} | |||
{{FrameStripEnd}} | |||
====Forward==== | |||
{|class="wikitable" | |||
!Hitboxes | |||
|7-9 | |||
|- | |||
!Interruptible | |||
|59 | |||
|- | |||
!Animation length | |||
|75 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=50}}{{FrameStrip|t=Interruptible|c=16}} | |||
{{FrameStripEnd}} | |||
====Downward==== | |||
{|class="wikitable" | |||
!Hits 1-4 | |||
|7, 10, 13, 16 | |||
|- | |||
!Hit 5 | |||
|19-21 | |||
|- | |||
!Interruptible | |||
|72 | |||
|- | |||
!Animation length | |||
|87 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=50}}{{FrameStrip|t=Interruptible|c=16}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|continuable=y|earliestcontinuable=y|interruptible=y}} | |||
==Parameters== | |||
{|class="wikitable" | |||
!Horizontal speed multiplier on startup | |||
|0.8 | |||
|- | |||
!Added vertical speed in the air | |||
|1.2 | |||
|} | |} | ||
==Trivia== | ==Trivia== | ||
* Despite being a | *Despite being a forward-angled attack, the second hit's standard variant is named "SpecialS2Lw" (or "SpecialAirS2Lw" in the case of the aerial version) within the game's files, using the suffix of the downward-angled attacks instead. | ||
{{MvSubNavRoy|g=SSBU}} | {{MvSubNavRoy|g=SSBU}} |
Latest revision as of 18:47, July 14, 2022
Overview[edit]
Roy performs a series of sword swings to form a natural combo, also known as a rekka. The player can input up or downward inputs while executing the move to perform different swings. This can be used to position the opponent in a manner that can confirm a sweetspotted 4th hit, which has high KO potential. The attack is notoriously powerful due to its amazing consistency, rarely dropping without the player making a huge mistake. The attack can carry opponents closer to the blast zone, improving the already high kill power. This is a particularly popular maneuver when used in tandem with neutral attack on Town and City. The sweetspots having higher hitbox priority also greatly assists with the move's consistent kill power. The lowered SDI and Hitlag multipliers are also crucial to its success, with the latter effectively increasing the already amazing input windows for the rekka. However, it does technically make it easier to SDI, albeit made worse by the lowered multipliers.
However, the attack does have issues, namely its extremely poor safety on shield. The lowest possible shield safety is -16 from an aerial hit, while the rest ranges from -29 (2nd neutral hit) to -46 (4th downward hit). In a similar manner to how neutral attacks work, however, Roy players tend to make use of the large input window for the multiple hits. This allows the player to bait out of shield options and get the rekka anyway. Considering mental frame data as a result of reaction time, the hits can effectively be safe. The low 4th hits can also be used to poke through damaged shields, which is improved by the extra shield damage that each hit of Double-Edge Dance deals; almost every hit deals some bonus shield damage.
The first hit can be used with wavebouncing for safe movement and mindgames, as well as crossing up opponents on shield. This can bolster Roy's approach, though the safety on shield makes it a bit difficult to use properly.
Hitbox visualizations[edit]
Type | First | Second | Third | Fourth |
---|---|---|---|---|
Up | ||||
Forward | ||||
Down |
Hitboxes[edit]
First hit[edit]
Second hits[edit]
Third hits[edit]
Fourth hits[edit]
Timing[edit]
First hit[edit]
Hitboxes | 9-11 |
---|---|
Earliest continuable | 12 |
Continuability window | 2-32 |
Interruptible (grounded) | 40 |
Interruptible (aerial) | 30 |
Animation length | 66 |
Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerial | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Continuability |
Second hit[edit]
Upward[edit]
Hitboxes | 4-7 |
---|---|
Earliest continuable | 8 |
Continuability window | 2-37 |
Interruptible (grounded) | 39 |
Interruptible (aerial) | 41 |
Animation length | 51 |
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerial | |||||||||||||||||||||||||||||||||||||||||||||||||||
Continuability |
Forward[edit]
Hitboxes | 5-7 |
---|---|
Earliest continuable | 8 |
Continuability window | 2-38 |
Interruptible (grounded) | 39 |
Interruptible (aerial) | 41 |
Animation length | 48 |
Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerial | ||||||||||||||||||||||||||||||||||||||||||||||||
Continuability |
Third hit[edit]
Upward[edit]
Hitboxes | 5-7 |
---|---|
Earliest continuable | 8 |
Continuability window | 2-37 |
Interruptible (grounded) | 44 |
Interruptible (aerial) | 47 |
Animation length | 51 |
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerial | |||||||||||||||||||||||||||||||||||||||||||||||||||
Continuability |
Forward[edit]
Hitboxes | 4-6 |
---|---|
Earliest continuable | 7 |
Continuability window | 2-37 |
Interruptible (grounded) | 44 |
Interruptible (aerial) | 47 |
Animation length | 53 |
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerial | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Continuability |
Downward[edit]
Hitboxes | 5-7 |
---|---|
Earliest continuable | 8 |
Continuability window | 2-37 |
Interruptible (grounded) | 44 |
Interruptible (aerial) | 47 |
Animation length | 53 |
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerial | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Continuability |
Fourth hit[edit]
Upward[edit]
Hitboxes | 6-10 |
---|---|
Interruptible | 45 |
Animation length | 66 |
Forward[edit]
Hitboxes | 7-9 |
---|---|
Interruptible | 59 |
Animation length | 75 |
Downward[edit]
Hits 1-4 | 7, 10, 13, 16 |
---|---|
Hit 5 | 19-21 |
Interruptible | 72 |
Animation length | 87 |
Lag time |
Hitbox |
Continuable |
Earliest continuable point |
Interruptible |
Parameters[edit]
Horizontal speed multiplier on startup | 0.8 |
---|---|
Added vertical speed in the air | 1.2 |
Trivia[edit]
- Despite being a forward-angled attack, the second hit's standard variant is named "SpecialS2Lw" (or "SpecialAirS2Lw" in the case of the aerial version) within the game's files, using the suffix of the downward-angled attacks instead.