Donkey Kong (SSBB)/Down throw: Difference between revisions
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{{ArticleIcons|ssbb | {{ArticleIcons|ssbb=y}} | ||
[[File:DonkeyKongDThrowSSBB.gif|thumb|300px|Hitbox visualization showing Donkey Kong's down throw.]] | |||
==Overview== | ==Overview== | ||
{{competitive expertise}} | {{competitive expertise}} | ||
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==Timing== | ==Timing== | ||
The speed of this throw depends on the opponent's [[weight]]. | The speed of this throw depends on the opponent's [[weight]]. | ||
{{BrawlWeightBasedTableHeader}} | {{BrawlWeightBasedTableHeader}} |
Latest revision as of 20:59, May 27, 2024
Overview[edit]
Throw data[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | SDIx | FFx | T% | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 7% | Forwards | 60 | 50 | 0 | 0 | 1.0x | None | 0% | None | |||
1 | 3% | Forwards | 40 | 100 | 0 | 0 | 1.0x | None | 0% | None |
Timing[edit]
The speed of this throw depends on the opponent's weight.
Invincible | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 27.88 | 30.75 | 31.98 | 32.39 | 32.8 | 33.21 | 33.62 | 34.85 | 35.67 | 36.9 | 37.72 | 38.13 | 38.54 | 38.95 | 39.77 | 40.18 | 41 | 41.82 | 42.64 | 43.05 | 43.46 | 43.87 | 44.28 | 44.69 | 45.1 | 45.92 | 46.33 | 47.56 | 49.2 |
Interruptible | 40.8 | 45 | 46.8 | 47.4 | 48 | 48.6 | 49.2 | 51 | 52.2 | 54 | 55.2 | 55.8 | 56.4 | 57 | 58.2 | 58.8 | 60 | 61.2 | 62.4 | 63 | 63.6 | 64.2 | 64.8 | 65.4 | 66 | 67.2 | 67.8 | 69.6 | 72 |
Animation length | 45.56 | 50.25 | 52.26 | 52.93 | 53.6 | 54.27 | 54.94 | 56.95 | 58.29 | 60.3 | 61.64 | 62.31 | 62.98 | 63.65 | 64.99 | 65.66 | 67 | 68.34 | 69.68 | 70.35 | 71.02 | 71.69 | 72.36 | 73.03 | 73.7 | 75.04 | 75.71 | 77.72 | 80.4 |
Min (Jigglypuff) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Baseline | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max (Bowser) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|