Super Smash Bros. Brawl

Captain Falcon (SSBB)/Down smash: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
[[File:CaptainFalconDSmashSSBB.gif|thumb|400px|Hitbox visualization showing Captain Falcon's down smash.]]
==Overview==
Captain Falcon kicks forward and then backward. The first hit executes on frame 19 and the second hit on frame 29, with the attack finishing on frame 38. With good reach and relatively low lag, his down smash is a capable move for KOing, spacing, and punishing rolls. Although it is considered to be a good attack in his kit, its higher lag and more specific roles lead it to have slightly less utility compared with his [[Captain Falcon (SSBB)/Up aerial|up aerial]] and [[Captain Falcon (SSBB)/Neutral attack|neutral attack]]. This can potentially combo with the first hit of his [[Captain Falcon (SSBB)/Neutral aerial|Neutral aerial]], though the technique can be difficult to pull off due to down smash’s lag and how situational it is to set up.


==Overview==
{{competitive expertise}}
==Hitboxes==
==Hitboxes==
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|25}}
{{HitboxTableTitle|Hit 1|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=captain falcon
|bn=13
|bn=13
|id=0
|id=0
Line 26: Line 26:
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=captain falcon
|bn=13
|bn=13
|id=1
|id=1
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}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=captain falcon
|bn=12
|bn=12
|id=2
|id=2
Line 64: Line 62:
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=captain falcon
|bn=0
|bn=0
|id=3
|id=3
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|rawflags=00000001100000010000010001000000
|rawflags=00000001100000010000010001000000
}}
}}
{{HitboxTableTitle|Hit 2|25}}
{{HitboxTableTitle|Hit 2|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=captain falcon
|bn=13
|bn=13
|set=1
|id=0
|id=0
|part=1
|damage={{ChargedSmashDmgSSBB|16}}
|damage={{ChargedSmashDmgSSBB|16}}
|angle=361
|angle=361
Line 104: Line 100:
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=captain falcon
|bn=13
|bn=13
|set=1
|id=1
|id=1
|part=1
|damage={{ChargedSmashDmgSSBB|16}}
|damage={{ChargedSmashDmgSSBB|16}}
|angle=361
|angle=361
Line 124: Line 119:
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=captain falcon
|bn=12
|bn=12
|set=1
|id=2
|id=2
|part=1
|damage={{ChargedSmashDmgSSBB|16}}
|damage={{ChargedSmashDmgSSBB|16}}
|angle=361
|angle=361

Latest revision as of 12:28, May 21, 2024

Hitbox visualization showing Captain Falcon's down smash.

OverviewEdit

Captain Falcon kicks forward and then backward. The first hit executes on frame 19 and the second hit on frame 29, with the attack finishing on frame 38. With good reach and relatively low lag, his down smash is a capable move for KOing, spacing, and punishing rolls. Although it is considered to be a good attack in his kit, its higher lag and more specific roles lead it to have slightly less utility compared with his up aerial and neutral attack. This can potentially combo with the first hit of his Neutral aerial, though the technique can be difficult to pull off due to down smash’s lag and how situational it is to set up.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 18% 0   30 85 0 6.0 13 0.0 5.0 0.0 1.0x 1.0x 0%               Kick  
1 0 18% 0   30 85 0 5.0 13 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 18% 0   30 85 0 4.0 12 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
3 0 6% 0   30 85 23 3.5 0 0.0 4.0 2.0 1.0x 1.0x 0%               Kick  
Hit 2
0 1 16% 0   20 90 0 5.0 13 0.0 5.0 0.0 1.0x 1.0x 0%               Kick  
1 1 16% 0   20 90 0 4.5 13 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 1 16% 0   20 90 0 4.0 12 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  

TimingEdit

Charges between 11-12
Hit 1 19-21
Hit 2 29-31
Interruptible 49
Animation length 59
                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible