Charizard (SSBU)/Dash attack: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} thumb|500px|Hitbox visualization showing Charizard's dash attack. {{competitive expertise}} ==Overview== ==Hitboxes== {{Ulti...) |
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Charizard rushes forward before skidding to a halt and delivering a side-kick. This move is primarily used for poking and breaking zoning due to its general lack of combo potential due to the high knockback. The move can KO at high percents at the ledge, however, it's niche in this department due to Charizards plentiful KO options. | |||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | |||
*{{buff|Dash attack deals more damage (11%/8% → 13%/10%) and knockback.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit| | ! Shieldstun | ||
{{HitboxTableTitle|Clean hit|42}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 11: | Line 18: | ||
|sd=1.0 | |sd=1.0 | ||
|angle=45 | |angle=45 | ||
|af=3 | |||
|bk=96 | |bk=96 | ||
|ks=44 | |ks=44 | ||
Line 25: | Line 33: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
|1.5× | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 30: | Line 39: | ||
|sd=1.0 | |sd=1.0 | ||
|angle=55 | |angle=55 | ||
|af=3 | |||
|bk=96 | |bk=96 | ||
|ks=44 | |ks=44 | ||
Line 44: | Line 54: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Late hit| | |1.5× | ||
{{HitboxTableTitle|Late hit|42}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 50: | Line 61: | ||
|sd=1.0 | |sd=1.0 | ||
|angle=55 | |angle=55 | ||
|af=3 | |||
|bk=98 | |bk=98 | ||
|ks=27 | |ks=27 | ||
Line 64: | Line 76: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
|1.5× | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 69: | Line 82: | ||
|sd=1.0 | |sd=1.0 | ||
|angle=70 | |angle=70 | ||
|af=3 | |||
|bk=98 | |bk=98 | ||
|ks=27 | |ks=27 | ||
Line 83: | Line 97: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
|1.5× | |||
|} | |} | ||
Latest revision as of 07:28, November 4, 2022
Overview[edit]
Charizard rushes forward before skidding to a halt and delivering a side-kick. This move is primarily used for poking and breaking zoning due to its general lack of combo potential due to the high knockback. The move can KO at high percents at the ledge, however, it's niche in this department due to Charizards plentiful KO options.
Update History[edit]
Dash attack deals more damage (11%/8% → 13%/10%) and knockback.
Hitboxes[edit]
Timing[edit]
Clean hit | 10-12 |
---|---|
Late hit | 13-20 |
Interruptible | 40 |
Animation length | 62 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Interruptible |
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