Super Smash Bros. Ultimate

Bayonetta (SSBU)/Neutral attack/Hit 1: Difference between revisions

(New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Bayonetta's first jab. File:BayonettaJab1BulletArtsSSBU.png|thumb|300px|Hitbox visualiz...)
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{competitive expertise}}
[[File:BayonettaJab1SSBU.gif|thumb|450px|Hitbox visualization showing Bayonetta's first jab.]]
[[File:BayonettaJab1SSBU.gif|thumb|450px|Hitbox visualization showing Bayonetta's first jab.]]
[[File:BayonettaJab1BulletArtsSSBU.png|thumb|300px|Hitbox visualization showing Bayonetta's first jab bullet arts.]]
[[File:BayonettaJab1BulletArtsSSBU.png|thumb|300px|Hitbox visualization showing Bayonetta's first jab Bullet Arts.]]
{{competitive expertise}}
 
==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
*{{buff|Neutral attack 1 has a longer hitbox duration (frames 9-11 → 9-12).}}
==Hitboxes==
==Hitboxes==
===Attack===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! Hitstun
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=1.4%
|damage=1.4%
|angle=361
|angle=361
|af=3
|bk=36
|bk=36
|ks=8
|ks=8
|fkv=0
|fkv=0
|setweight=t
|r=2.8
|r=2.8
|bn=top
|bn=top
Line 24: Line 33:
|slvl=S
|slvl=S
}}
}}
|'''+8''' frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=1.4%
|damage=1.4%
|angle=361
|angle=361
|af=3
|bk=36
|bk=36
|ks=8
|ks=8
|fkv=0
|fkv=0
|setweight=t
|r=2.6
|r=2.6
|bn=top
|bn=top
Line 42: Line 54:
|slvl=S
|slvl=S
}}
}}
|'''+8''' frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=1.4%
|damage=1.4%
|angle=361
|angle=361
|af=3
|bk=32
|bk=32
|ks=8
|ks=8
|fkv=0
|fkv=0
|setweight=t
|r=2.2
|r=2.2
|bn=top
|bn=top
Line 59: Line 74:
|sfx=Punch
|sfx=Punch
|slvl=S
|slvl=S
|a=f
}}
}}
|'''+8''' frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
|damage=1.4%
|damage=1.4%
|angle=180
|angle=180
|af=3
|bk=32
|bk=32
|ks=8
|ks=6
|fkv=0
|fkv=0
|setweight=t
|r=2.8
|r=2.8
|bn=top
|bn=top
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|sfx=Punch
|sfx=Punch
|slvl=S
|slvl=S
|hitbits=Fighter only
}}
}}
|'''+8''' frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=4
|id=4
|damage=1.4%
|damage=1.4%
|angle=361
|angle=361
|af=3
|bk=32
|bk=32
|ks=8
|ks=6
|fkv=0
|fkv=0
|setweight=t
|r=2.8
|r=2.8
|bn=top
|bn=top
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|sfx=Punch
|sfx=Punch
|slvl=S
|slvl=S
}}
|'''+8''' frames
|}
===Bullet Arts===
The bullet is shot from Bayonetta's left arm gun.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableRow
|id=0
|damage=0.5%
|angle=361
|af=3
|bk=10
|ks=100
|fkv=0
|r=2.5
|bn=top
|xpos=0.0
|ypos=10.5
|zpos=9.0 to 13.0
|ff=0.0
|sdi=0.0
|type=Typeless
|effect=Normal
|sfx=Bayonetta Hit 01
|slvl=S
|clang=f
|rebound=f
|direct=f
}}
{{UltimateHitboxTableRow
|id=1
|damage=0.5%
|angle=361
|af=3
|bk=0
|ks=0
|fkv=0
|r=2.5
|bn=top
|xpos=0.0
|ypos=10.5
|zpos=9.0 to 69.0
|ff=0.0
|sdi=0.0
|type=Typeless
|effect=Normal
|sfx=Bayonetta Hit 01
|slvl=S
|clang=f
|rebound=f
|direct=f
}}
}}
|}
|}


==Timing==
==Timing==
===Attack===
{|class="wikitable"
{|class="wikitable"
!Hitboxes
!Hitboxes
|9-12
|9-12
|-
|-
!Earliest continuable
!Bullet Arts window
|15
|13
|-
!Continuability window
|15-26
|-
|-
!Interruptible
!Interruptible
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=17|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=22}}
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=4|e=HitboxStateS}}{{FrameStrip|t=Lag|c=2|s=LagStateE|e=LagContinuableS}}{{FrameStrip|t=Lag|c=17|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=22}}
|-
{{FrameStrip|t=Blank|c=14}}{{FrameStrip|t=Continuable|c=12}}{{FrameStrip|t=Blank|c=27}}
{{FrameStripEnd}}
 
===Bullet Arts===
Up to 10 consecutive bullets can be fired by holding the button, with each one adding 7 frames to the move's duration. Otherwise, the Bullet Arts extension lasts 11 frames.
{|class="wikitable"
!Hitboxes
|1
|-
!Loop point
|7-8
|-
!Animation length
|11
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=6|e=LagLoopS}}{{FrameStrip|t=Lag|c=4|s=LagLoopE}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|loop=y|state=y|interruptible=y}}


{{MvSubNavBayonetta|g=SSBU}}
{{MvSubNavBayonetta|g=SSBU}}
[[Category:Bayonetta (SSBU)]]
[[Category:Bayonetta (SSBU)]]
[[Category:Neutral attacks (SSBU)]]
[[Category:Neutral attacks (SSBU)]]

Latest revision as of 21:45, August 2, 2022

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Hitbox visualization showing Bayonetta's first jab.
Hitbox visualization showing Bayonetta's first jab Bullet Arts.

OverviewEdit

Update HistoryEdit

  3.1.0

  •   Neutral attack 1 has a longer hitbox duration (frames 9-11 → 9-12).

HitboxesEdit

AttackEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 1.4% 0   Forward 36 8 0   2.8 top 0.0 10.0 7.2 1.0× 1.0× 0%               Punch   All All             +8 frames
1 0 0 1.4% 0   Forward 36 8 0   2.6 top 0.0 10.0 3.5 1.0× 1.0× 0%               Punch   All All             +8 frames
2 0 0 1.4% 0   Forward 32 8 0   2.2 top 0.0 5.5 3.0 1.0× 1.0× 0%               Punch   All All             +8 frames
3 0 0 1.4% 0   Forward 32 6 0   2.8 top 0.0 10.0 11.0 1.0× 1.0× 0%               Punch   Fighter only All             +8 frames
4 0 0 1.4% 0   Forward 32 6 0   2.8 top 0.0 10.0 11.0 1.0× 1.0× 0%               Punch   All All             +8 frames

Bullet ArtsEdit

The bullet is shot from Bayonetta's left arm gun.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 0.5% 0   Forward 10 100 0   2.5 top 0.0 10.5 9.0 to 13.0 0.0× 0.0× 0%               Bayonetta Hit 01   All All            
1 0 0 0.5% 0   Forward 0 0 0   2.5 top 0.0 10.5 9.0 to 69.0 0.0× 0.0× 0%               Bayonetta Hit 01   All All            

TimingEdit

AttackEdit

Hitboxes 9-12
Bullet Arts window 13
Continuability window 15-26
Interruptible 32
Animation length 53
                                                                                                         
                                                                                                         

Bullet ArtsEdit

Up to 10 consecutive bullets can be fired by holding the button, with each one adding 7 frames to the move's duration. Otherwise, the Bullet Arts extension lasts 11 frames.

Hitboxes 1
Loop point 7-8
Animation length 11
                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
  
State change
 
Continuable
  
Earliest continuable point
 
Interruptible