Super Smash Bros. Brawl

Ness (SSBB)/Neutral attack/Hit 2: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
 
[[File:NessJab2SSBB.gif|thumb|400px|Hitbox visualization showing Ness's second jab.]]
==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
==Hitboxes==
==Hitboxes==
{{technical data}}
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableRow
|bn=49
|id=0
|damage=2%
|angle=70
|fkv=0
|ks=50
|sd=0
|bk=8
|r=180000
|xpos=-240000
|ypos=0
|zpos=0
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111001000000110000001000000000
}}
{{BrawlHitboxTableRow
|bn=49
|id=1
|damage=2%
|angle=70
|fkv=0
|ks=50
|sd=0
|bk=8
|r=180000
|xpos=30000
|ypos=0
|zpos=0
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111001000000110000001000000000
}}
{{BrawlHitboxTableRow
|bn=48
|id=2
|damage=2%
|angle=70
|fkv=0
|ks=50
|sd=0
|bk=8
|r=150000
|xpos=120000
|ypos=0
|zpos=0
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111001000000110000001000000000
}}
|}
 
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"

Latest revision as of 22:37, May 21, 2024

Hitbox visualization showing Ness's second jab.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 2% 0 AngleIcon70.png 8 50 0 3.0 49 -4.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
1 0 2% 0 AngleIcon70.png 8 50 0 3.0 49 0.5 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
2 0 2% 0 AngleIcon70.png 8 50 0 2.5 48 2.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png

Timing[edit]

Hitboxes 3-4
Earliest continuable 6
Animation length 19
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point