Super Smash Bros. Brawl

Ike (SSBB)/Neutral attack/Hit 1: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(New Page: {{ArticleIcons|ssbb=y}} ==Overview== {{competitive expertise}} ==Hitboxes== {{technical data}} ==Timing== {|class="wikitable" !Hitboxes |3-4 |- !Earliest continuable |11 |- !Interrupti...)
 
No edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
 
[[File:IkeJab1SSBB.gif|thumb|400px|Hitbox visualization showing Ike's first jab.]]
==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
==Hitboxes==
==Hitboxes==
{{technical data}}
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableRow
|bn=37
|id=0
|damage=4%
|angle=65
|fkv=50
|ks=100
|sd=0
|bk=0
|r=180000
|xpos=-240000
|ypos=-60000
|zpos=60000
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111001000000110000001001000000
}}
{{BrawlHitboxTableRow
|bn=37
|id=1
|damage=4%
|angle=65
|fkv=40
|ks=100
|sd=0
|bk=0
|r=210000
|xpos=72000
|ypos=-60000
|zpos=60000
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111001000000110000001001000000
}}
{{BrawlHitboxTableRow
|bn=38
|id=2
|damage=4%
|angle=70
|fkv=30
|ks=100
|sd=0
|bk=0
|r=240000
|xpos=168000
|ypos=-60000
|zpos=60000
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111001000000110000001001000000
}}
|}
 
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
Line 11: Line 67:
|-
|-
!Earliest continuable
!Earliest continuable
|11
|12
|-
|-
!Interruptible
!Interruptible

Latest revision as of 23:02, May 27, 2024

Hitbox visualization showing Ike's first jab.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 4% 0 AngleIcon65.png 0 100 50 3.0 37 -4.0 -1.0 1.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
1 0 4% 0 AngleIcon65.png 0 100 40 3.5 37 1.2 -1.0 1.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
2 0 4% 0 AngleIcon70.png 0 100 30 4.0 38 2.8 -1.0 1.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png

Timing[edit]

Hitboxes 3-4
Earliest continuable 12
Interruptible 17
Animation length 23
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
Interruptibility
Interruptible