Super Smash Bros. Brawl

Marth (SSBB)/Neutral attack/Hit 2: Difference between revisions

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(New Page: {{ArticleIcons|ssbb=y}} ==Overview== {{competitive expertise}} ==Hitboxes== {{technical data}} ==Timing== {|class="wikitable" !Hitboxes |4-8 |- !Interruptible |28 |- !Animation length...)
 
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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
 
[[File:MarthJab2SSBB.gif|thumb|400px|Hitbox visualization showing Marth's second jab.]]
==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
==Hitboxes==
==Hitboxes==
{{technical data}}
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableRow
|bn=65
|id=0
|damage=4%
|angle=361
|fkv=0
|ks=50
|sd=0
|bk=20
|r=240000
|xpos=0
|ypos=0
|zpos=150000
|trip=0
|ff=42000
|sdi=60000
|rawflags=00111010100000110000011000000010
}}
{{BrawlHitboxTableRow
|bn=61
|id=1
|damage=4%
|angle=361
|fkv=0
|ks=50
|sd=0
|bk=20
|r=210000
|xpos=-60000
|ypos=0
|zpos=0
|trip=0
|ff=42000
|sdi=60000
|rawflags=00111010100000110000011000000010
}}
{{BrawlHitboxTableRow
|bn=34
|id=2
|damage=4%
|angle=361
|fkv=0
|ks=50
|sd=0
|bk=20
|r=150000
|xpos=0
|ypos=0
|zpos=0
|trip=0
|ff=42000
|sdi=60000
|rawflags=00111010100000110000011000000010
}}
{{BrawlHitboxTableRow
|bn=65
|id=3
|damage=6%
|angle=361
|fkv=0
|ks=70
|sd=0
|bk=30
|r=240000
|xpos=0
|ypos=0
|zpos=360000
|trip=0
|ff=75000
|sdi=60000
|rawflags=00111010100000110000011001000010
}}
|}
 
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"

Latest revision as of 22:49, May 21, 2024

Hitbox visualization showing Marth's second jab.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 4% 0 Sakurai angle 20 50 0 4.0 65 0.0 0.0 2.5 1.0x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
1 0 4% 0 Sakurai angle 20 50 0 3.5 61 -1.0 0.0 0.0 1.0x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
2 0 4% 0 Sakurai angle 20 50 0 2.5 34 0.0 0.0 0.0 1.0x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
3 0 6% 0 Sakurai angle 30 70 0 4.0 65 0.0 0.0 6.0 1.0x 1.25x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png

Timing[edit]

Hitboxes 4-8
Interruptible 28
Animation length 31
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible