Super Smash Bros. Ultimate

Challenger's Approach: Difference between revisions

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{{ArticleIcons|ssbu=y}}
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[[File:Challenger's_Approach_icon.png|270px|thumb|The Challenger's Approach icon.]]
{{cquote|''A rematch against a fighter you couldn't defeat before. Pull off victory this time!''|cite=Description from ''Ultimate''{{'}}s Mode Guide}}
{{cquote|''A rematch against a fighter you couldn't defeat before. Pull off victory this time!''|cite=Description from ''Ultimate''{{'}}s Mode Guide}}
'''Challenger's Approach''' is a mode in ''[[Super Smash Bros. Ultimate]]'' where the player can attempt to fight again against an [[unlockable character]]. This mode is available in the Games & More menu and after failing a Challenger Approaching fight. When selected, the Challenger Approaching screen will appear for the unlockable fighter that has been lost to, then the player is able to choose any character they have unlocked to rematch the unlockable fighter.
'''Challenger's Approach''' is a mode in ''[[Super Smash Bros. Ultimate]]'' where the player can rematch an [[unlockable character]] they previously failed to unlock. This mode is available in the [[Games & More]] menu after a rematch becomes available.


==Unlock Order==
==Overview==
====Timed encounters====
Upon a fresh save file, the player only has access to eight playable characters: {{SSBU|Mario}}, {{SSBU|Donkey Kong}}, {{SSBU|Link}}, {{SSBU|Samus}}, {{SSBU|Yoshi}}, {{SSBU|Kirby}}, {{SSBU|Fox}}, and {{SSBU|Pikachu}}. As time passes and certain prerequisites are met, characters appear that the player can challenge. If the battle is won, that character is added to the roster as playable. If the battle is lost, the challenger disappears. However, after a while, a gate icon will appear in the bottom-right corner of the Games & More section. Upon selecting this icon, the challenger can be rematched, with the same stage, music, and CPU level.
When the player finishes a VS. match, a [[Mob Smash]], a [[Spirit Board]] fight or exits the World of Light, a new character can challenge the player to a Challenger Approaching duel. However, the player must then wait 10 minutes before a new Challenger Approaching challenge will be issued. This 10-minute cooldown can be bypassed by closing the game and reopening it. <!--Do not add changing language settings here as another method, this only works because changing the language reboots the game.-->


Time-based Challenger Approaching challenges are issued in a specific order, skipping any characters unlocked in the World of Light or whose Challenger Approaching fight has already been triggered due to Classic Mode.
Originally, if the player lost an initial challenger fight, that challenger would reappear under the Challenger's Approach mode after performing approximately 400 in-battle actions. This requirement was the same regardless of who the challenger was, how many other characters were unlocked or challenged, or which method was originally used to issue the Challenger Approaching fight. There was no wait time requirement. Challenger's Approach could appear after doing anything that would cause a Challenger Approaching fight to appear, such as exiting World of Light. If the conditions for both were met at the same time, a Challenger Approaching fight would take priority over the Challenger's Approach notification.


Below is a table listing the order characters unlocked, the amount of time needed to unlock them, and the stage and music accompanying their unlock battle. The values listed under "Cumulative Wait Time" are idealized values that assume that no characters are unlocked in the World of Light or have their Challenger Approaching fights triggered by Classic Mode, that the player never closes the game after first opening it until they trigger Palutena's Challenger Approaching fight, and the player never spends longer than the minimum amount of time (10 minutes) between triggering Challenger Approaching fights.
Starting in [[update]] version 4.0.0,<ref>https://www.speedrun.com/ssbu/run/yoj32o1m</ref><ref>https://www.speedrun.com/ssbu/run/y81evnnz</ref> Challenger's Approach now appears immediately after losing to a challenger. As a result, the tutorial page stating that rematches will appear "after a while" no longer appears normally, and can only be seen by manually pressing [[Y]] on the Challenger's Approach mode or from the {{b|How to Play|SSBU menu}} menu.


{|class="wikitable sortable" style="text-align:center; min-width: 40%"
When the Challenger's Approach mode appears, an in-game screen will notify the player. This screen will reappear each time the mode appears. The player may press Y on this screen to immediately go to the Challenger Approaching screen. If a Challenger's Approach rematch becomes available but the mode is already there (e.g. from an earlier challenger that the player hasn't accepted the rematch for yet), the challenger will silently queue up behind the existing challenger(s) and no in-game notification will appear.
!data-sort-type="number"|Order!!Character!!Cumulative Wait Time!!Unlock location!!Music!!Notes
|-
|1st||{{head|Ness|SSBU|s=32px}}||0 minutes||[[Onett]] (hazards off)||''{{SSBUMusicLink|EarthBound|Bein' Friends}}''||
|-
|2nd||{{head|Zelda|SSBU|s=32px}}||10 minutes||[[Temple]]||''{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}''||The music used in this challenge normally plays on [[Gerudo Valley]], rather than Temple.
|-
|3rd||{{head|Bowser|SSBU|s=32px}}||20 minutes||[[Mushroom Kingdom U]]||''{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}''||
|-
|4th||{{head|Pit|SSBU|s=32px}}||30 minutes||[[Skyworld]]||''{{SSBUMusicLink|Kid Icarus|Underworld}}''||
|-
|5th||{{head|Inkling|SSBU|s=32px}}||40 minutes||[[Moray Towers]]||''{{SSBUMusicLink|Splatoon|Splattack!|Splattack!}}''||
|-
|6th||{{head|Villager|SSBU|s=32px}}||50 minutes||[[Smashville]]||''{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing}}''||
|-
|7th||{{head|Marth|SSBU|s=32px}}||1 hour||[[Castle Siege]]||''{{SSBUMusicLink|Fire Emblem|Story 5 Meeting}}''||
|-
|8th||{{head|Young Link|SSBU|s=32px}}||1 hour & 10 minutes||[[Great Bay]]||''{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}}''||
|-
|9th||{{head|Wii Fit Trainer|SSBU|s=32px}}||1 hour & 20 minutes||[[Wii Fit Studio]]||''{{SSBUMusicLink|Wii Fit|Main Menu - Wii Fit}}''||
|-
|10th||{{head|Ice Climbers|SSBU|s=32px}}||1 hour & 30 minutes||[[Summit]]||''{{SSBUMusicLink|Ice Climber|Ice Climber (Brawl)}}''||
|-
|11th||{{head|Captain Falcon|SSBU|s=32px}}||1 hour & 40 minutes||[[Port Town Aero Dive]]||''{{SSBUMusicLink|F-Zero|F-ZERO Medley}}''||
|-
|12th||{{head|Peach|SSBU|s=32px}}||1 hour & 50 minutes||[[Princess Peach's Castle]]||''{{SSBUMusicLink|Super Mario Bros.|Rolling Hills A}}''||
|-
|13th||{{head|Ryu|SSBU|s=32px}}||2 hours||{{SSBU|Battlefield}}||''{{SSBUMusicLink|Street Fighter|Ryu Stage}}''||The music used in this challenge normally plays on [[Suzaku Castle]], rather than Battlefield.
|-
|14th||{{head|Ike|SSBU|s=32px}}||2 hours & 10 minutes||[[Coliseum]]||''{{SSBUMusicLink|Fire Emblem|Eternal Bond}}''||
|-
|15th||{{head|Jigglypuff|SSBU|s=32px}}||2 hours & 20 minutes||[[Saffron City]]||''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (64)}}''||
|-
|16th||{{head|King K. Rool|SSBU|s=32px}}||2 hours & 30 minutes||[[Jungle Japes]]||''{{SSBUMusicLink|Donkey Kong|Gang-Plank Galleon}}''||The music used in this challenge normally plays on [[Kongo Falls]], rather than Jungle Japes.
|-
|17th||{{head|Sonic|SSBU|s=32px}}||2 hours & 40 minutes||[[Green Hill Zone]]||''{{SSBUMusicLink|Sonic The Hedgehog|Green Hill Zone}}''||
|-
|18th||{{head|Simon|SSBU|s=32px}}||2 hours & 50 minutes||[[Dracula's Castle]]||''{{SSBUMusicLink|Castlevania|Vampire Killer (Remix)}}''||
|-
|19th||{{head|Zero Suit Samus|SSBU|s=32px}}||3 hours||[[Brinstar]]||''{{SSBUMusicLink|Metroid|Theme of Samus Aran, Space Warrior}}''||The music used in this challenge normally plays on [[Norfair]], rather than Brinstar.
|-
|20th||{{head|Little Mac|SSBU|s=32px}}||3 hours & 10 minutes||[[Boxing Ring]]||''{{SSBUMusicLink|Punch-Out!!|Jogging / Countdown}}''||
|-
|21st||{{head|Isabelle|SSBU|s=32px}}||3 hours & 20 minutes||[[Town and City]]||''{{SSBUMusicLink|Animal Crossing|Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World}}''||
|-
|22nd||{{head|Shulk|SSBU|s=32px}}||3 hours & 30 minutes||[[Gaur Plain]]||''{{SSBUMusicLink|Xenoblade|Xenoblade Chronicles Medley}}''||
|-
|23rd||{{head|Lucina|SSBU|s=32px}}||3 hours & 40 minutes||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Id (Purpose)}}''||
|-
|24th||{{head|Wario|SSBU|s=32px}}||3 hours & 50 minutes||[[WarioWare, Inc.]]||''{{SSBUMusicLink|WarioWare|WarioWare, Inc.}}''||
|-
|25th||{{head|Ridley|SSBU|s=32px}}||4 hours||[[Norfair]]||''{{SSBUMusicLink|Metroid|Vs. Ridley}}''||
|-
|26th||{{head|Pokémon Trainer|SSBU|s=32px}}||4 hours & 10 minutes||[[Pokémon Stadium]]||''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}''||
|-
|27th||{{head|Lucario|SSBU|s=32px}}||4 hours & 20 minutes||[[Spear Pillar]]||''{{SSBUMusicLink|Pokémon|Battle! (Team Galactic)}}''||
|-
|28th||{{head|Daisy|SSBU|s=32px}}||4 hours & 30 minutes||[[Figure-8 Circuit]]||''{{SSBUMusicLink|Super Mario Bros.|Mario Tennis / Mario Golf}}''||
|-
|29th||{{head|Roy|SSBU|s=32px}}||4 hours & 40 minutes||[[Castle Siege]]||''{{SSBUMusicLink|Fire Emblem|Beyond Distant Skies - Roy's Departure}}''||
|-
|30th||{{head|King Dedede|SSBU|s=32px}}||4 hours & 50 minutes||[[Fountain of Dreams]]||''{{SSBUMusicLink|Kirby|King Dedede's Theme (Brawl)}}''||The music used in this challenge normally plays on [[Dream Land]], rather than Fountain of Dreams.
|-
|31st||{{head|R.O.B.|SSBU|s=32px}}||5 hours||[[Wrecking Crew]]||''{{SSBUMusicLink|Nintendo|Stack-Up/Gyromite}}''||
|-
|32nd||{{head|Falco|SSBU|s=32px}}||5 hours & 10 minutes||[[Corneria]]||''{{SSBUMusicLink|Star Fox|Star Fox Medley}}''||
|-
|33rd||{{head|Luigi|SSBU|s=32px}}||5 hours & 20 minutes||[[Luigi's Mansion]]||''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion}}''||
|-
|34th||{{head|Pichu|SSBU|s=32px}}||5 hours & 30 minutes||[[Pokémon Stadium 2]]||''{{SSBUMusicLink|Pokémon|Pokémon Red / Pokémon Blue Medley}}''||
|-
|35th||{{head|Richter|SSBU|s=32px}}||5 hours & 40 minutes||[[Dracula's Castle]]||''{{SSBUMusicLink|Castlevania|Divine Bloodlines}}''||
|-
|36th||{{head|Lucas|SSBU|s=32px}}||5 hours & 50 minutes||[[New Pork City]]||''{{SSBUMusicLink|EarthBound|Unfounded Revenge / Smashing Song of Praise}}''||
|-
|37th||{{head|Diddy Kong|SSBU|s=32px}}||6 hours||[[Kongo Falls]]||''{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}}''||
|-
|38th||{{head|Meta Knight|SSBU|s=32px}}||6 hours & 10 minutes||[[Halberd]]||''{{SSBUMusicLink|Kirby|Meta Knight's Revenge}}''||
|-
|39th||{{head|Snake|SSBU|s=32px}}||6 hours & 20 minutes||[[Shadow Moses Island]]||''{{SSBUMusicLink|Metal Gear|Encounter}}''||
|-
|40th||{{head|Ganondorf|SSBU|s=32px}}||6 hours & 30 minutes||[[Bridge of Eldin]]||''{{SSBUMusicLink|The Legend of Zelda|Death Mountain}}''||The music used in this challenge normally plays on [[Hyrule Castle]], rather than Bridge of Eldin.
|-
|41st||{{head|Corrin|SSBU|s=32px}}||6 hours & 40 minutes||[[Coliseum]]||''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (Remix)}}''||The music used in this challenge normally plays on [[Arena Ferox]], rather than Coliseum.
|-
|42nd||{{head|Mega Man|SSBU|s=32px}}||6 hours & 50 minutes||[[Wily Castle]]||''{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}''||
|-
|43rd||{{head|Bayonetta|SSBU|s=32px}}||7 hours||[[Umbra Clock Tower]]||''{{SSBUMusicLink|Bayonetta|Let's Hit The Climax!}}''||
|-
|44th||{{head|Toon Link|SSBU|s=32px}}||7 hours & 10 minutes||[[Pirate Ship]]||''{{SSBUMusicLink|The Legend of Zelda|Dragon Roost Island}}''||
|-
|45th||{{head|Rosalina|SSBU|s=32px}}||7 hours & 20 minutes||[[Mario Galaxy]]||''{{SSBUMusicLink|Super Mario Bros.|Egg Planet (Remix)}}''||
|-
|46th||{{head|Incineroar|SSBU|s=32px}}||7 hours & 30 minutes||[[Boxing Ring]]||''{{SSBUMusicLink|Pokémon|The Battle at the Summit!}}''||The music used in this challenge normally plays on Pokémon stages, rather than Boxing Ring.
|-
|47th||{{head|Sheik|SSBU|s=32px}}||7 hours & 40 minutes||[[Gerudo Valley]]||''{{SSBUMusicLink|The Legend of Zelda|Gerudo Valley (Remix)}}''||
|-
|48th||{{head|Olimar|SSBU|s=32px}}||7 hours & 50 minutes||[[Distant Planet]]||''{{SSBUMusicLink|Pikmin|Main Theme - Pikmin (Remix)}}''||
|-
|49th||{{head|Pac-Man|SSBU|s=32px}}||8 hours||[[Pac-Land]]||''{{SSBUMusicLink|Pac-Man|PAC-MAN}}''||
|-
|50th||{{head|Dark Samus|SSBU|s=32px}}||8 hours & 10 minutes||[[Frigate Orpheon]]||''{{SSBUMusicLink|Metroid|Multiplayer - Metroid Prime 2: Echoes}}''||
|-
|51st||{{head|Wolf|SSBU|s=32px}}||8 hours & 20 minutes||[[Lylat Cruise]]||''{{SSBUMusicLink|Star Fox|Star Wolf (Brawl)}}''||
|-
|52nd||{{head|Mr. Game & Watch|SSBU|s=32px}}||8 hours & 30 minutes||[[Flat Zone X]]||''{{SSBUMusicLink|Game & Watch|Flat Zone 2}}''||
|-
|53rd||{{head|Robin|SSBU|s=32px}}||8 hours & 40 minutes||[[Castle Siege]]||''{{SSBUMusicLink|Fire Emblem|Prelude (Ablaze)}}''||
|-
|54th||{{head|Dark Pit|SSBU|s=32px}}||8 hours & 50 minutes||[[Reset Bomb Forest]]||''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}''||
|-
|55th||{{head|Cloud|SSBU|s=32px}}||9 hours||[[Midgar]]||''{{SSBUMusicLink|Final Fantasy|Fight On!}}''||
|-
|56th||{{head|Duck Hunt|SSBU|s=32px}}||9 hours & 10 minutes||[[Duck Hunt]]||''{{SSBUMusicLink|Duck Hunt|Duck Hunt Medley}}''||
|-
|57th||{{head|Ken|SSBU|s=32px}}||9 hours & 20 minutes||[[Boxing Ring]]||''{{SSBUMusicLink|Street Fighter|Ken Stage}}''||The music used in this challenge normally plays on [[Suzaku Castle]], rather than Boxing Ring.
|-
|58th||{{head|Greninja|SSBU|s=32px}}||9 hours & 30 minutes||[[Kalos Pokémon League]]||''{{SSBUMusicLink|Pokémon|Battle! (Trainer Battle) - Pokémon X / Pokémon Y}}''||
|-
|59th||{{head|Chrom|SSBU|s=32px}}||9 hours & 40 minutes||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Id (Purpose) (Remix)}}''||
|-
|60th||{{head|Mewtwo|SSBU|s=32px}}||9 hours & 50 minutes||[[Spear Pillar]]||''{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}}''||
|-
|61st||{{head|Bowser Jr.|SSBU|s=32px}}||10 hours||[[Delfino Plaza]]||''{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}''||
|-
|62nd||{{head|Dr. Mario|SSBU|s=32px}}||10 hours & 10 minutes||[[New Donk City Hall]]||''{{SSBUMusicLink|Super Mario Bros.|Fever}}''||The music used in this challenge normally plays on [[Mario Bros.]], rather than New Donk City Hall.
|-
|63rd||{{head|Palutena|SSBU|s=32px}}||10 hours & 20 minutes||[[Palutena's Temple]]||''{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}''||
|}


====Classic Mode====
Prior to the update, if multiple characters became eligible for a rematch at the same time, they would queue up approximately in order by [[fighter number]] (for example, {{SSBU|Dark Samus}} would appear first). However, for unknown reasons, Richter appeared before Inkling and Simon appeared after King K. Rool. After the update, it is no longer possible for multiple characters to become rematch-eligible at once. In any version, if multiple characters queue up (become silently eligible for rematches) one at a time instead of all at once, they will just appear in the order they became eligible instead of by fighter number order.
When the player completes Classic Mode, a new character will challenge the player to a Challenger Approaching duel. This character will be the next character in the table below who has not already been unlocked or issued a Challenger Approaching duel. After all of the characters in a column are unlocked, the unlock sequence loops around to {{SSBU|Mario}}'s column, then {{SSBU|Donkey Kong}}'s column, and so on.


The unlock sequence for [[Downloadable content (SSBU)|downloadable fighters]] begins at Mario's column.  
Prior to the update, if the player lost a Challenger's Approach fight, the same mechanics would apply as losing any other Challenger Approaching fight: the character would become eligible for another rematch after 400 more in-battle actions. Regardless of if the player won or lost, if any other character(s) remained in the queue, the Challenger's Approach mode would still be available and the player could immediately rematch the next character in the queue. If no other characters remained in the queue, the Challenger's Approach mode would disappear. After the update, a new [[Continue]] menu with a rematch button appears immediately after losing a Challenger's Approach fight, alongside an option to change the player's character and a quit button. Similar to World of Light, this Continue menu also appears if the user tries to quit the match from the [[Pause]] menu. If the user chooses the quit button, the current challenger will move to the back of the queue.


The Challenger Approaching duels are the same as those issued on a timed basis, this is simply another way to trigger them.
If a character in the Challenger's Approach queue is unlocked through the World of Light, that character will silently disappear from the queue and the remaining order will not change. If that was the last character in the queue, the Challenger's Approach mode will silently disappear.


Notably, all [[clone]]s, semi-clones, and pseudo-clones except for {{SSBU|Ganondorf}}, {{SSBU|Roy}}, and {{SSBU|Chrom}} are in the same column as the character they are based on.
==Update history==
==={{SSBU|1.2.0}}===
*Adjusted CPU difficulty to be easier overall.


{|class="wikitable" style="text-align:center;"
==={{SSBU|4.0.0}}===
!Unlock Order !!{{head|Mario|SSBU|s=32px}}!!{{head|Donkey Kong|SSBU|s=32px}}!!{{head|Link|SSBU|s=32px}}!!{{head|Samus|SSBU|s=32px}}!!{{head|Yoshi|SSBU|s=32px}}!!{{head|Kirby|SSBU|s=32px}}!!{{head|Fox|SSBU|s=32px}}!!{{head|Pikachu|SSBU|s=32px}}
*Characters now immediately appear in Challenger's approach instead of "after a while."
|-
**It is no longer possible for multiple characters to become rematch-eligible at once.
|1st||{{head|Sonic|SSBU|s=32px}}||{{head|Bowser|SSBU|s=32px}}||{{head|King K. Rool|SSBU|s=32px}}||{{head|Inkling|SSBU|s=32px}}||{{head|Lucario|SSBU|s=32px}}||{{head|Ness|SSBU|s=32px}}||{{head|Captain Falcon|SSBU|s=32px}}||{{head|Villager|SSBU|s=32px}}
*A new [[Continue]] menu with a rematch button appears immediately after losing a Challenger's Approach fight, alongside an option to change the player's character and a quit button. This Continue menu also appears if the user tries to quit the match from the Pause menu. If the user chooses the quit button, the current challenger will move to the back of the queue.
|-
 
|2nd||{{head|Bayonetta|SSBU|s=32px}}||{{head|Pokémon Trainer|SSBU|s=32px}}||{{head|Ice Climbers|SSBU|s=32px}}||{{head|Wii Fit Trainer|SSBU|s=32px}}||{{head|Marth|SSBU|s=32px}}||{{head|Jigglypuff|SSBU|s=32px}}||{{head|Zero Suit Samus|SSBU|s=32px}}||{{head|Shulk|SSBU|s=32px}}
==Gallery==
|-
<gallery>
|3rd||{{head|Little Mac|SSBU|s=32px}}||{{head|Rosalina|SSBU|s=32px}}||{{head|Simon|SSBU|s=32px}}||{{head|Pit|SSBU|s=32px}}||{{head|Ryu|SSBU|s=32px}}||{{head|Pac-Man|SSBU|s=32px}}||{{head|Peach|SSBU|s=32px}}||{{head|R.O.B.|SSBU|s=32px}}
Challenger's Approach notification screen.jpg|The notification screen when Challenger's Approach becomes available
|-
Challenger's Approach in menu.jpg|Challenger's Approach in the Games & More menu (v2.0.1)
|4th||{{head|Ike|SSBU|s=32px}}||{{head|King Dedede|SSBU|s=32px}}||{{head|Meta Knight|SSBU|s=32px}}||{{head|Incineroar|SSBU|s=32px}}||{{head|Ganondorf|SSBU|s=32px}}||{{head|Zelda|SSBU|s=32px}}||{{head|Falco|SSBU|s=32px}}||{{head|Mega Man|SSBU|s=32px}}
Challengers Approach in menu 2.jpg|Challenger's Approach in the Games & More menu (v13.0.1)
|-
Challenger's Approach icon.png|The Challenger's Approach icon when not highlighted over
|5th||{{head|Luigi|SSBU|s=32px}}||{{head|Sheik|SSBU|s=32px}}||{{head|Snake|SSBU|s=32px}}||{{head|Dark Samus|SSBU|s=32px}}||{{head|Lucina|SSBU|s=32px}}||{{head|Robin|SSBU|s=32px}}||{{head|Daisy|SSBU|s=32px}}||{{head|Isabelle|SSBU|s=32px}}
Challengers Approach rematch.jpg|The Continue menu added in v4.0.0
|-
Challengers Approach old help screen.jpg|A How to Play screen that no longer appears normally
|6th||{{head|Roy|SSBU|s=32px}}||{{head|Greninja|SSBU|s=32px}}||{{head|Young Link|SSBU|s=32px}}||{{head|Cloud|SSBU|s=32px}}||{{head|Ridley|SSBU|s=32px}}||{{head|Corrin|SSBU|s=32px}}||{{head|Bowser Jr.|SSBU|s=32px}}||{{head|Mr. Game & Watch|SSBU|s=32px}}
</gallery>
|-
|7th||{{head|Dr. Mario|SSBU|s=32px}}||{{head|Diddy Kong|SSBU|s=32px}}||{{head|Richter|SSBU|s=32px}}||{{head|Wario|SSBU|s=32px}}||{{head|Chrom|SSBU|s=32px}}||{{head|Lucas|SSBU|s=32px}}||{{head|Wolf|SSBU|s=32px}}||{{head|Pichu|SSBU|s=32px}}
|-
|8th||{{head|Olimar|SSBU|s=32px}}||{{head|Duck Hunt|SSBU|s=32px}}||{{head|Toon Link|SSBU|s=32px}}||{{head|Dark Pit|SSBU|s=32px}}||{{head|Ken|SSBU|s=32px}}||{{head|Palutena|SSBU|s=32px}}||{{head|Mewtwo|SSBU|s=32px}}||[[Image:None.png|32px|Pikachu's column is shorter than other characters'.]]
|}


==Trivia==
==Trivia==
*This is the only mode in the ''Super Smash Bros.'' series that can become permanently inaccessible, as unlocking all characters prevents it from being needed.
*This mode along with [[Sephiroth Challenge]] are the only modes in ''Ultimate'' that would no longer be available at some point. In this case, Challenger's Approach would no longer be available if the player has unlocked all unlockable characters in the game.
*DLC fighters are the only ones not included in the table since they are automatically unlocked upon purchasing them.
*When the Challenger Approaching screen appears after Classic Mode or a timed encounter, the screen stays up for a few seconds and then the game automatically proceeds to the fight. However, when the Challenger Approaching screen appears for a Challenger's Approach rematch, the player must press A to dismiss the screen and proceed to the character selection menu.
*The difficulty of the fights depend on the number of characters unlocked, if the player had not unlocked any, the difficulty of the fights are at level 1 difficulty. However, each character unlocked will steadily increase the opponent's difficulty.
 
==References==
{{reflist}}


{{SSBUMenus}}
{{SSBUMenus}}


[[Category:Modes (SSBU)]]
[[Category:Modes (SSBU)]]

Latest revision as of 15:48, February 18, 2024

A rematch against a fighter you couldn't defeat before. Pull off victory this time!
—Description from Ultimate's Mode Guide

Challenger's Approach is a mode in Super Smash Bros. Ultimate where the player can rematch an unlockable character they previously failed to unlock. This mode is available in the Games & More menu after a rematch becomes available.

Overview[edit]

Upon a fresh save file, the player only has access to eight playable characters: Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox, and Pikachu. As time passes and certain prerequisites are met, characters appear that the player can challenge. If the battle is won, that character is added to the roster as playable. If the battle is lost, the challenger disappears. However, after a while, a gate icon will appear in the bottom-right corner of the Games & More section. Upon selecting this icon, the challenger can be rematched, with the same stage, music, and CPU level.

Originally, if the player lost an initial challenger fight, that challenger would reappear under the Challenger's Approach mode after performing approximately 400 in-battle actions. This requirement was the same regardless of who the challenger was, how many other characters were unlocked or challenged, or which method was originally used to issue the Challenger Approaching fight. There was no wait time requirement. Challenger's Approach could appear after doing anything that would cause a Challenger Approaching fight to appear, such as exiting World of Light. If the conditions for both were met at the same time, a Challenger Approaching fight would take priority over the Challenger's Approach notification.

Starting in update version 4.0.0,[1][2] Challenger's Approach now appears immediately after losing to a challenger. As a result, the tutorial page stating that rematches will appear "after a while" no longer appears normally, and can only be seen by manually pressing Y on the Challenger's Approach mode or from the How to Play menu.

When the Challenger's Approach mode appears, an in-game screen will notify the player. This screen will reappear each time the mode appears. The player may press Y on this screen to immediately go to the Challenger Approaching screen. If a Challenger's Approach rematch becomes available but the mode is already there (e.g. from an earlier challenger that the player hasn't accepted the rematch for yet), the challenger will silently queue up behind the existing challenger(s) and no in-game notification will appear.

Prior to the update, if multiple characters became eligible for a rematch at the same time, they would queue up approximately in order by fighter number (for example, Dark Samus would appear first). However, for unknown reasons, Richter appeared before Inkling and Simon appeared after King K. Rool. After the update, it is no longer possible for multiple characters to become rematch-eligible at once. In any version, if multiple characters queue up (become silently eligible for rematches) one at a time instead of all at once, they will just appear in the order they became eligible instead of by fighter number order.

Prior to the update, if the player lost a Challenger's Approach fight, the same mechanics would apply as losing any other Challenger Approaching fight: the character would become eligible for another rematch after 400 more in-battle actions. Regardless of if the player won or lost, if any other character(s) remained in the queue, the Challenger's Approach mode would still be available and the player could immediately rematch the next character in the queue. If no other characters remained in the queue, the Challenger's Approach mode would disappear. After the update, a new Continue menu with a rematch button appears immediately after losing a Challenger's Approach fight, alongside an option to change the player's character and a quit button. Similar to World of Light, this Continue menu also appears if the user tries to quit the match from the Pause menu. If the user chooses the quit button, the current challenger will move to the back of the queue.

If a character in the Challenger's Approach queue is unlocked through the World of Light, that character will silently disappear from the queue and the remaining order will not change. If that was the last character in the queue, the Challenger's Approach mode will silently disappear.

Update history[edit]

1.2.0[edit]

  • Adjusted CPU difficulty to be easier overall.

4.0.0[edit]

  • Characters now immediately appear in Challenger's approach instead of "after a while."
    • It is no longer possible for multiple characters to become rematch-eligible at once.
  • A new Continue menu with a rematch button appears immediately after losing a Challenger's Approach fight, alongside an option to change the player's character and a quit button. This Continue menu also appears if the user tries to quit the match from the Pause menu. If the user chooses the quit button, the current challenger will move to the back of the queue.

Gallery[edit]

Trivia[edit]

  • This mode along with Sephiroth Challenge are the only modes in Ultimate that would no longer be available at some point. In this case, Challenger's Approach would no longer be available if the player has unlocked all unlockable characters in the game.
  • When the Challenger Approaching screen appears after Classic Mode or a timed encounter, the screen stays up for a few seconds and then the game automatically proceeds to the fight. However, when the Challenger Approaching screen appears for a Challenger's Approach rematch, the player must press A to dismiss the screen and proceed to the character selection menu.

References[edit]