Talk:Combo: Difference between revisions
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==Byleth combo== | ==Byleth combo== | ||
I actually saw a clip on Twitter that the same combo (that worked on {{SSBU|Donkey Kong}} worked on {{SSBU|Bayonetta}} back then on the character’s release day. [[User:Son Daniel|<span style="font-family: Arial;color:red;">SonDaniel</span>]][[File:SonDanielSignatureHead1.png|20px]][[File:SonDanielSignatureHead2.png|20px]] [[User talk:Son Daniel|(talk page)]] 01:08, April 8, 2020 (EDT) | I actually saw a clip on Twitter that the same combo (that worked on {{SSBU|Donkey Kong}}) worked on {{SSBU|Bayonetta}} back then on the character’s release day. [[User:Son Daniel|<span style="font-family: Arial;color:red;">SonDaniel</span>]][[File:SonDanielSignatureHead1.png|20px]][[File:SonDanielSignatureHead2.png|20px]] [[User talk:Son Daniel|(talk page)]] 01:08, April 8, 2020 (EDT) |
Latest revision as of 21:26, April 9, 2020
Training mode combo[edit]
I think that it would be relevant to include what defines a combo in Training Mode. – SmiddleT 20:09, 6 January 2011 (EST)
Byleth combo[edit]
I actually saw a clip on Twitter that the same combo (that worked on Donkey Kong) worked on Bayonetta back then on the character’s release day. SonDaniel (talk page) 01:08, April 8, 2020 (EDT)