Talk:Combo: Difference between revisions

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==Byleth combo==
==Byleth combo==
I actually saw a clip on Twitter that the same combo (that worked on {{SSBU|Donkey Kong}} worked on {{SSBU|Bayonetta}} back then on the character’s release day. [[User:Son Daniel|<span style="font-family: Arial;color:red;">SonDaniel</span>]][[File:SonDanielSignatureHead1.png|20px]][[File:SonDanielSignatureHead2.png|20px]] [[User talk:Son Daniel|(talk page)]] 01:08, April 8, 2020 (EDT)
I actually saw a clip on Twitter that the same combo (that worked on {{SSBU|Donkey Kong}}) worked on {{SSBU|Bayonetta}} back then on the character’s release day. [[User:Son Daniel|<span style="font-family: Arial;color:red;">SonDaniel</span>]][[File:SonDanielSignatureHead1.png|20px]][[File:SonDanielSignatureHead2.png|20px]] [[User talk:Son Daniel|(talk page)]] 01:08, April 8, 2020 (EDT)

Latest revision as of 21:26, April 9, 2020

Training mode combo[edit]

I think that it would be relevant to include what defines a combo in Training Mode. – SmiddleT 20:09, 6 January 2011 (EST)

Byleth combo[edit]

I actually saw a clip on Twitter that the same combo (that worked on Donkey Kong) worked on Bayonetta back then on the character’s release day. SonDanielAn icon for my signature.A signature head icon. (talk page) 01:08, April 8, 2020 (EDT)