Super Smash Bros. Brawl

Lucario (SSBB)/Neutral attack/Hit 2: Difference between revisions

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(New Page: {{ArticleIcons|ssbb=y}} ==Overview== {{competitive expertise}} ==Hitboxes== {{technical data}} ==Timing== {|class="wikitable" !Hitboxes |9-11 |- !Earliest continuable |14 |- !Interrupt...)
 
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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
 
[[File:LucarioJab2SSBB.gif|thumb|400px|Hitbox visualization showing Lucario's second jab.]]
==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
==Hitboxes==
==Hitboxes==
{{technical data}}
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableRow
|bn=48
|id=0
|damage={{AuraDamageSSBB|2}}
|angle=60
|fkv=30
|ks=100
|sd=0
|bk=0
|r=252000
|xpos=-420000
|ypos=0
|zpos=0
|trip=0
|ff=60000
|sdi=60000
|rawflags=00000001000000110010110000010101
}}
{{BrawlHitboxTableRow
|bn=48
|id=1
|damage={{AuraDamageSSBB|2}}
|angle=40
|fkv=65
|ks=100
|sd=0
|bk=0
|r=210000
|xpos=-60000
|ypos=0
|zpos=0
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111001000000110010110000010101
}}
{{BrawlHitboxTableRow
|bn=47
|id=2
|damage={{AuraDamageSSBB|2}}
|angle=30
|fkv=74
|ks=100
|sd=0
|bk=0
|r=180000
|xpos=60000
|ypos=0
|zpos=0
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111001000000110010110000010101
}}
|}
 
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
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{{MvSubNavLucario|g=SSBB}}
{{MvSubNavLucario|g=SSBB}}
[[Category:Lucario (SSBB)]]
[[Category:Lucario (SSBB)]]
[[Category:Neutral attackss (SSBB)]]
[[Category:Neutral attacks (SSBB)]]

Latest revision as of 19:52, May 27, 2024

Hitbox visualization showing Lucario's second jab.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 2% 0 AngleIcon60.png 0 100 30 4.2 48 -7.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Hand (type) Aura (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Aura SpecialsIndirect.png
1 0 2% 0 AngleIcon40.png 0 100 65 3.5 48 -1.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Aura (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Aura SpecialsDirect.png
2 0 2% 0 AngleIcon30.png 0 100 74 3.0 47 1.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Aura (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Aura SpecialsDirect.png

Timing[edit]

Hitboxes 9-11
Earliest continuable 14
Interruptible 23
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
Interruptibility
Interruptible