Super Smash Bros. Brawl

Charizard (SSBB)/Neutral attack/Hit 3: Difference between revisions

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(New Page: {{ArticleIcons|ssbb=y}} ==Overview== {{competitive expertise}} ==Hitboxes== {{technical data}} ==Timing== {|class="wikitable" !Hitboxes |7-10 |- !Interruptible |34 |- !Animation length...)
 
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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
 
[[File:CharizardJab3SSBB.gif|thumb|400px|Hitbox visualization showing Charizard's third jab.]]
==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
==Hitboxes==
==Hitboxes==
{{technical data}}
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableRow
|bn=53
|id=0
|damage=6%
|angle=75
|fkv=0
|ks=110
|sd=0
|bk=40
|r=360000
|xpos=0
|ypos=0
|zpos=0
|trip=0
|ff=60000
|sdi=60000
|rawflags=00110000100000110000011010000010
}}
{{BrawlHitboxTableRow
|bn=54
|id=1
|damage=6%
|angle=65
|fkv=0
|ks=110
|sd=0
|bk=40
|r=330000
|xpos=-228000
|ypos=120000
|zpos=-150000
|trip=0
|ff=60000
|sdi=60000
|rawflags=00110000100000110000011010000010
}}
{{BrawlHitboxTableRow
|bn=55
|id=2
|damage=6%
|angle=55
|fkv=0
|ks=110
|sd=0
|bk=40
|r=300000
|xpos=-120000
|ypos=120000
|zpos=-90000
|trip=0
|ff=60000
|sdi=60000
|rawflags=00110000100000110000011010000010
}}
{{BrawlHitboxTableRow
|bn=55
|id=3
|damage=6%
|angle=45
|fkv=0
|ks=110
|sd=0
|bk=40
|r=240000
|xpos=-360000
|ypos=0
|zpos=0
|trip=0
|ff=60000
|sdi=60000
|rawflags=00110000100000110000011010000010
}}
|}
 
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"

Latest revision as of 20:23, May 27, 2024

Hitbox visualization showing Charizard's third jab.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 6% 0 AngleIcon75.png 40 110 0 6.0 53 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Body (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
1 0 6% 0 AngleIcon65.png 40 110 0 5.5 54 -3.8 2.0 -2.5 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Body (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
2 0 6% 0 AngleIcon55.png 40 110 0 5.0 55 -2.0 2.0 -1.5 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Body (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
3 0 6% 0 AngleIcon45.png 40 110 0 4.0 55 -6.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Body (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png

Timing[edit]

Hitboxes 7-10
Interruptible 34
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible