Super Smash Bros. Brawl

Donkey Kong (SSBB)/Forward aerial: Difference between revisions

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(New Page: {{ArticleIcons|ssbb=y}} ==Overview== {{competitive expertise}} ==Hitboxes== {{technical data}} ==Timing== {|class="wikitable" !Early hit |25-26 |- !Clean hit |27-29 |- !Interruptible |...)
 
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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
 
[[File:DonkeyKongFAirSSBB.gif|thumb|400px|Hitbox visualization showing Donkey Kong's forward aerial.]]
==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
==Hitboxes==
==Hitboxes==
{{technical data}}
{{BrawlHitboxTableHeader}}
{{HitboxTableTitle|Early hit|24}}
{{BrawlHitboxTableRow
|bn=20
|id=0
|damage=16%
|angle=361
|fkv=0
|ks=100
|sd=0
|bk=20
|r=360000
|xpos=540000
|ypos=-120000
|zpos=60000
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111001000000110000001010000000
}}
{{BrawlHitboxTableRow
|bn=20
|id=1
|damage=16%
|angle=361
|fkv=0
|ks=100
|sd=0
|bk=20
|r=360000
|xpos=210000
|ypos=-240000
|zpos=180000
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111001000000110000001010000000
}}
{{BrawlHitboxTableRow
|bn=19
|id=2
|damage=16%
|angle=361
|fkv=0
|ks=100
|sd=1
|bk=20
|r=240000
|xpos=120000
|ypos=-300000
|zpos=180000
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111001000000110000001010000000
}}
{{BrawlHitboxTableRow
|bn=19
|id=3
|damage=16%
|angle=361
|fkv=0
|ks=100
|sd=1
|bk=20
|r=240000
|xpos=360000
|ypos=-300000
|zpos=180000
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111001000000110000001010000000
}}
{{HitboxTableTitle|Clean hit|24}}
{{BrawlHitboxTableRow
|bn=20
|id=0
|damage=16%
|angle=270
|fkv=0
|ks=85
|sd=0
|bk=30
|r=420000
|xpos=600000
|ypos=-120000
|zpos=60000
|trip=0
|ff=90000
|sdi=60000
|rawflags=00111001000000110000010010000000
}}
{{BrawlHitboxTableRow
|bn=20
|id=1
|damage=16%
|angle=270
|fkv=0
|ks=85
|sd=0
|bk=30
|r=420000
|xpos=240000
|ypos=-240000
|zpos=180000
|trip=0
|ff=90000
|sdi=60000
|rawflags=00111001000000110000010010000000
}}
{{BrawlHitboxTableRow
|bn=19
|id=2
|damage=16%
|angle=361
|fkv=0
|ks=85
|sd=1
|bk=50
|r=240000
|xpos=120000
|ypos=-300000
|zpos=180000
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111001000000110000001010000000
}}
{{BrawlHitboxTableRow
|bn=19
|id=3
|damage=16%
|angle=361
|fkv=0
|ks=85
|sd=1
|bk=50
|r=240000
|xpos=360000
|ypos=-300000
|zpos=180000
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111001000000110000001010000000
}}
|}
 
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
Line 13: Line 161:
|27-29
|27-29
|-
|-
!Interruptible
!Ending autocancel
|85-
|-
!Animation length
|59
|59
|-
!Interruptible*
|85
|}
|}


Line 33: Line 187:
{{FrameStrip|t=Lag|c=30}}
{{FrameStrip|t=Lag|c=30}}
{{FrameStripEnd}}
{{FrameStripEnd}}
==Trivia==
*The move should become interruptible on frame 60 but due to the late auto-cancel window, the move is programmed to not be interruptible until frame 85. Despite this, the move still has an FAF of 60 due to its animation length. The developers most likely intended the move to be auto-cancellable from frame 56 but due to a timing error, it cannot be auto-cancelled until frame 85. This auto-cancel window was carried over from ''Melee'' and would not be fixed until ''Ultimate'' version {{SSBU|2.0.0}}.


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y}}

Latest revision as of 21:02, May 27, 2024

Hitbox visualization showing Donkey Kong's forward aerial.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Early hit
0 0 16% 0 Sakurai angle 20 100 0 6.0 20 9.0 -2.0 1.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
1 0 16% 0 Sakurai angle 20 100 0 6.0 20 3.5 -4.0 3.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
2 0 16% 1 Sakurai angle 20 100 0 4.0 19 2.0 -5.0 3.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
3 0 16% 1 Sakurai angle 20 100 0 4.0 19 6.0 -5.0 3.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
Clean hit
0 0 16% 0 AngleIcon270.png 30 85 0 7.0 20 10.0 -2.0 1.0 1.0x 1.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 16% 0 AngleIcon270.png 30 85 0 7.0 20 4.0 -4.0 3.0 1.0x 1.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
2 0 16% 1 Sakurai angle 50 85 0 4.0 19 2.0 -5.0 3.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
3 0 16% 1 Sakurai angle 50 85 0 4.0 19 6.0 -5.0 3.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png

Timing[edit]

Early hit 25-26
Clean hit 27-29
Ending autocancel 85-
Animation length 59
Interruptible* 85
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png

Landing lag[edit]

Animation length 30
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png

Trivia[edit]

  • The move should become interruptible on frame 60 but due to the late auto-cancel window, the move is programmed to not be interruptible until frame 85. Despite this, the move still has an FAF of 60 due to its animation length. The developers most likely intended the move to be auto-cancellable from frame 56 but due to a timing error, it cannot be auto-cancelled until frame 85. This auto-cancel window was carried over from Melee and would not be fixed until Ultimate version 2.0.0.
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Auto-canceling
Autocancel