Super Smash Bros. Brawl

Donkey Kong (SSBB)/Forward smash: Difference between revisions

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(New Page: {{ArticleIcons|ssbb=y}} ==Overview== {{competitive expertise}} ==Hitboxes== {{technical data}} ==Timing== {|class="wikitable" !Charges between |14-15 |- !Hitboxes |22-23 |- !Animation...)
 
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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
 
[[File:DonkeyKongFSmashSSBB.gif|thumb|400px|Hitbox visualization showing Donkey Kong's forward smash.]]
==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
Donkey Kong slaps both of his hands together powerfully. One of the most powerful forward smashes in the game, KO’ing all of the cast under 50% when used fully charged. Also deals sheild damage.
==Hitboxes==
==Hitboxes==
{{technical data}}
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableRow
|bn=0
|id=0
|damage={{ChargedSmashDmgSSBB|20}}
|angle=361
|fkv=0
|ks=94
|sd=1
|bk=30
|r=384000
|xpos=0
|ypos=348000
|zpos=1470000
|trip=0
|ff=84000
|sdi=60000
|rawflags=00111001000000110000001010000000
}}
{{BrawlHitboxTableRow
|bn=0
|id=1
|damage={{ChargedSmashDmgSSBB|21}}
|angle=361
|fkv=0
|ks=94
|sd=1
|bk=30
|r=408000
|xpos=0
|ypos=384000
|zpos=930000
|trip=0
|ff=84000
|sdi=60000
|rawflags=00111001000000110000001010000000
}}
{{BrawlHitboxTableRow
|bn=0
|id=2
|damage={{ChargedSmashDmgSSBB|19}}
|angle=361
|fkv=0
|ks=100
|sd=1
|bk=18
|r=258000
|xpos=0
|ypos=384000
|zpos=570000
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111001000000110000001001000000
}}
{{BrawlHitboxTableRow
|bn=0
|id=3
|damage={{ChargedSmashDmgSSBB|18}}
|angle=361
|fkv=0
|ks=100
|sd=1
|bk=18
|r=180000
|xpos=0
|ypos=384000
|zpos=210000
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111001000000110000001001000000
}}
|}
 
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
Line 21: Line 97:
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y}}
{{MvSubNavDonkeyKong|g=SSBB}}
{{MvSubNavDonkeyKong|g=SSBB}}
[[Category:Donkey Kong (SSBB)]]
[[Category:Donkey Kong (SSBB)]]
[[Category:Forward smashes (SSBB)]]
[[Category:Forward smashes (SSBB)]]

Latest revision as of 20:50, May 27, 2024

Hitbox visualization showing Donkey Kong's forward smash.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Donkey Kong slaps both of his hands together powerfully. One of the most powerful forward smashes in the game, KO’ing all of the cast under 50% when used fully charged. Also deals sheild damage.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 20% 1 Sakurai angle 30 94 0 6.4 0 0.0 5.8 24.5 1.0x 1.4x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
1 0 21% 1 Sakurai angle 30 94 0 6.8 0 0.0 6.4 15.5 1.0x 1.4x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
2 0 19% 1 Sakurai angle 18 100 0 4.3 0 0.0 6.4 9.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
3 0 18% 1 Sakurai angle 18 100 0 3.0 0 0.0 6.4 3.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png

Timing[edit]

Charges between 14-15
Hitboxes 22-23
Animation length 54
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox