Donkey Kong (SSBB)/Up tilt: Difference between revisions
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(New Page: {{ArticleIcons|ssbb=y}} ==Overview== {{competitive expertise}} ==Hitboxes== {{technical data}} ==Timing== {|class="wikitable" !Hitboxes |5-11 |- !Arm intangibile |5-11 |- !Interruptibl...) |
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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
[[File:DonkeyKongUTiltSSBB.gif|thumb|400px|Hitbox visualization showing Donkey Kong's up tilt.]] | |||
==Overview== | ==Overview== | ||
{{competitive expertise}} | {{competitive expertise}} | ||
Donkey Kong swats his hand upwards. Fast with a good arc range. This attack also has high knockback scaling, allowing it to start KO’ing around 110%. His arms are also intangible during the hitbox’s duration, just like his forward tilt. | |||
The attack deals more damage from his arm. | |||
==Hitboxes== | ==Hitboxes== | ||
{{ | {{BrawlHitboxTableHeader}} | ||
{{BrawlHitboxTableRow | |||
|bn=45 | |||
|id=0 | |||
|damage=9% | |||
|angle=100 | |||
|fkv=0 | |||
|ks=105 | |||
|sd=0 | |||
|bk=40 | |||
|r=300000 | |||
|xpos=-300000 | |||
|ypos=0 | |||
|zpos=0 | |||
|trip=0 | |||
|ff=60000 | |||
|sdi=60000 | |||
|rawflags=00111001000000110000001010000000 | |||
}} | |||
{{BrawlHitboxTableRow | |||
|bn=44 | |||
|id=1 | |||
|damage=10% | |||
|angle=100 | |||
|fkv=0 | |||
|ks=110 | |||
|sd=0 | |||
|bk=40 | |||
|r=240000 | |||
|xpos=-228000 | |||
|ypos=0 | |||
|zpos=0 | |||
|trip=0 | |||
|ff=60000 | |||
|sdi=60000 | |||
|rawflags=00111001000000110000001010000000 | |||
}} | |||
{{BrawlHitboxTableRow | |||
|bn=43 | |||
|id=2 | |||
|damage=11% | |||
|angle=100 | |||
|fkv=0 | |||
|ks=115 | |||
|sd=0 | |||
|bk=40 | |||
|r=288000 | |||
|xpos=-162000 | |||
|ypos=0 | |||
|zpos=0 | |||
|trip=0 | |||
|ff=60000 | |||
|sdi=60000 | |||
|rawflags=00111001000000110000001010000000 | |||
}} | |||
|} | |||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" |
Latest revision as of 20:54, May 27, 2024
Overview[edit]
Donkey Kong swats his hand upwards. Fast with a good arc range. This attack also has high knockback scaling, allowing it to start KO’ing around 110%. His arms are also intangible during the hitbox’s duration, just like his forward tilt. The attack deals more damage from his arm.
Hitboxes[edit]
Timing[edit]
Hitboxes | 5-11 |
---|---|
Arm intangibile | 5-11 |
Interruptible | 39 |
Animation length | 39 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||
Arm |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|