Failnaught: Difference between revisions
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'''Failnaught''' ({{ja|魔弓 フェイルノート|Makyū Feirunōto}}, ''Demon Bow | '''Failnaught''' ({{ja|魔弓 フェイルノート|Makyū Feirunōto}}, ''Demon Bow Failnaught'') is [[Byleth]]'s [[neutral special move]]. | ||
==Overview== | ==Overview== | ||
The attack consists of Byleth pulling out the bow and charging up an arrow to fire. Once released, the arrow will fire in a straight line, unaffected by gravity. The arrow will disappear after traveling a certain distance if it does not hit an opponent. Unlike {{SSBU|Link}}'s [[Bow and Arrows|bow]], Byleth can turn around or cancel the move during its startup, but must go through with the full preparation to fire a shot rather than being able to prematurely release the arrow. If the button is held until the arrow is ready, it becomes more powerful, but the attack can no longer be reversed or canceled, locking Byleth's movement until they fire the arrow. A fully charged arrow gains the properties of an energy projectile, as it can be [[absorption|absorbed]]. Also, while it can be [[reflection|reflected]], the fully charged arrow cannot be {{b|inhale|disambiguation}}d, or [[pocket]]ed. | |||
The fully charged arrow, while being hampered with one of the slowest startups in the game, is also one of the strongest projectiles in the game, able to KO middleweights around 50% at the ledge. Additionally, both the charged and uncharged versions of the arrow deal unusually hefty shield damage, with the charged version nearly being able to break a full-sized shield all by itself. | The fully charged arrow, while being hampered with one of the slowest startups in the game, is also one of the strongest projectiles in the game, able to KO middleweights around 50% at the ledge. Additionally, both the charged and uncharged versions of the arrow deal unusually hefty shield damage, with the charged version nearly being able to break a full-sized shield all by itself. However, if a fully-charged Failnaught shot is reflected back at Byleth, it has the potential to KO them even at 0%. | ||
Byleth may occasionally say "Failnaught!" while using this move. | Byleth may occasionally say "Failnaught!" while using this move. | ||
===Failnaught Cancelling=== | |||
{{main|Charge storage canceling}} | |||
When cancelling Failnaught with a shield, double jump, or airdodge, there is a 4-frame transition between cancelling the attack and the action being performed. Interrupting this transition by releasing the shield button or landing before these 4 frames are up causes Byleth to go into the standing state instead, allowing them to immediately act. This can be used as a conditioning tool, or as a way to bait and punish approaches. | |||
==Neutral aerial== | ==Neutral aerial== | ||
Failnaught is one of Byleth's four weapons utilized throughout his moveset, with only neutral aerial and neutral special causing Byleth to wield it. Unlike the prior weapons, Failnaught does not feature any particular traits. | Failnaught is one of Byleth's four weapons utilized throughout his moveset, with only neutral aerial and neutral special causing Byleth to wield it. Unlike the prior weapons, Failnaught does not feature any particular traits. | ||
Byleth utilizes Failnaught in his [[neutral aerial]], where he spins Failnaught around himself, hitting multiple times. It's his fastest aerial attack at frame 6. It is useful for edgeguarding and approaching, has some combo potential, and it also possesses a landing hitbox, making it a useful multi-purpose aerial attack. | Byleth utilizes Failnaught in his [[neutral aerial]], where he spins Failnaught around himself, hitting multiple times. It's his fastest aerial attack at frame 6. It is useful for edgeguarding and approaching, has some combo potential, and it also possesses a landing hitbox, making it a useful multi-purpose aerial attack. | ||
==Instructional quote== | |||
{{InstructionalQuotes | |||
|ssbuchar=Byleth | |||
|ssbudesc=Draw and hold the bow for a set amount of time to fire an arrow. Hold the button to charge a powerful shot with greater range. | |||
}} | |||
==Origin== | ==Origin== | ||
[[file: | [[file:SSBU spirit Claude - Five Years Later.png|thumb|left|Official artwork of Claude from ''Fire Emblem Three Houses'' welding Failnaught.]] | ||
Failnaught is one of the 14 {{s|fireemblem|Heroes' Relics}} in ''Three Houses'', regalia weapons forged from the bones and hearts of the Nabateans by "those who slither in the dark", and the personal weapon of [[fireemblem:Claude|Claude von Riegan]]. While it is in his possession, it grants him the {{s|fireemblem|Fallen Star}} combat art, which is effective against dragon enemies and lets the user avoid all other attacks during the enemy's next round of combat. Failnaught can be wielded by other characters, but it will not grant Fallen Star to those without the [[fireemblem:Crests|Crest]] of Riegan and those without a Crest will take damage after attacking with it. | |||
Though the act of charging the bow to fire a beam of light is largely unique to the ''Super Smash Bros.'' series, Claude is shown to be able to charge an arrow with Failnaught in the animated cutscene "A New Dawn", where he charges an arrow and fires it upward as he and Byleth are fighting {{s|fireemblem|Nemesis}}. As Byleth distracts Nemesis, the charged arrow falls and pierces Nemesis' arm, allowing Byleth to land the final blow. Unlike in the ''Super Smash Bros.'' series, the arrow had a jagged pinkish-red glow more akin to [[Areadbhar]]'s effects, instead of producing a golden beam. | |||
{{clrl}} | {{clrl}} | ||
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<gallery> | <gallery> | ||
SSBUWebsiteByleth6.jpg|Failnaught's appearance in ''Ultimate''. | SSBUWebsiteByleth6.jpg|Failnaught's appearance in ''Ultimate''. | ||
Byleth SSBU Skill Preview Neutral Special.png|Byleth using Failnaught as shown by | Byleth SSBU Skill Preview Neutral Special.png|Byleth using Failnaught as shown by the [[Move List]] in ''Ultimate''. | ||
</gallery> | </gallery> | ||
==Names in other languages== | |||
{{langtable | |||
|ja={{ja|魔弓 フェイルノート|Makyū Feirunōto}} | |||
|en=Failnaught | |||
|fr=Infaillible | |||
|es=El Infalible | |||
|de=Nimmerfehl | |||
|it=L'Infallibile | |||
|nl=Nimmerfaal | |||
|ru={{rollover|Фэйлнoт|Feylnot|?}} | |||
|ko={{rollover|마궁 페일노트|Magung Peilnoteu|?}} | |||
|zh_cn={{rollover|魔弓费鲁诺特|Mógōng Fèilǔnuòtè|?}} | |||
|zh_tw={{rollover|魔弓 費魯諾特|Mógōng Fèilǔnuòtè|?}} | |||
}} | |||
{{Special Moves|char=Byleth}} | {{Special Moves|char=Byleth}} | ||
{{ | {{clr}} | ||
[[Category:Fire Emblem universe]] | [[Category:Fire Emblem universe]] |
Latest revision as of 19:49, March 26, 2024
Failnaught | |
---|---|
Failnaught in Super Smash Bros. Ultimate. | |
User | Byleth |
Universe | Fire Emblem |
Article on Fire Emblem Wiki | Failnaught |
Failnaught (魔弓 フェイルノート, Demon Bow Failnaught) is Byleth's neutral special move.
Overview[edit]
The attack consists of Byleth pulling out the bow and charging up an arrow to fire. Once released, the arrow will fire in a straight line, unaffected by gravity. The arrow will disappear after traveling a certain distance if it does not hit an opponent. Unlike Link's bow, Byleth can turn around or cancel the move during its startup, but must go through with the full preparation to fire a shot rather than being able to prematurely release the arrow. If the button is held until the arrow is ready, it becomes more powerful, but the attack can no longer be reversed or canceled, locking Byleth's movement until they fire the arrow. A fully charged arrow gains the properties of an energy projectile, as it can be absorbed. Also, while it can be reflected, the fully charged arrow cannot be inhaled, or pocketed.
The fully charged arrow, while being hampered with one of the slowest startups in the game, is also one of the strongest projectiles in the game, able to KO middleweights around 50% at the ledge. Additionally, both the charged and uncharged versions of the arrow deal unusually hefty shield damage, with the charged version nearly being able to break a full-sized shield all by itself. However, if a fully-charged Failnaught shot is reflected back at Byleth, it has the potential to KO them even at 0%.
Byleth may occasionally say "Failnaught!" while using this move.
Failnaught Cancelling[edit]
When cancelling Failnaught with a shield, double jump, or airdodge, there is a 4-frame transition between cancelling the attack and the action being performed. Interrupting this transition by releasing the shield button or landing before these 4 frames are up causes Byleth to go into the standing state instead, allowing them to immediately act. This can be used as a conditioning tool, or as a way to bait and punish approaches.
Neutral aerial[edit]
Failnaught is one of Byleth's four weapons utilized throughout his moveset, with only neutral aerial and neutral special causing Byleth to wield it. Unlike the prior weapons, Failnaught does not feature any particular traits.
Byleth utilizes Failnaught in his neutral aerial, where he spins Failnaught around himself, hitting multiple times. It's his fastest aerial attack at frame 6. It is useful for edgeguarding and approaching, has some combo potential, and it also possesses a landing hitbox, making it a useful multi-purpose aerial attack.
Instructional quote[edit]
Move List | Draw and hold the bow for a set amount of time to fire an arrow. Hold the button to charge a powerful shot with greater range. |
Origin[edit]
Failnaught is one of the 14 Heroes' Relics in Three Houses, regalia weapons forged from the bones and hearts of the Nabateans by "those who slither in the dark", and the personal weapon of Claude von Riegan. While it is in his possession, it grants him the Fallen Star combat art, which is effective against dragon enemies and lets the user avoid all other attacks during the enemy's next round of combat. Failnaught can be wielded by other characters, but it will not grant Fallen Star to those without the Crest of Riegan and those without a Crest will take damage after attacking with it.
Though the act of charging the bow to fire a beam of light is largely unique to the Super Smash Bros. series, Claude is shown to be able to charge an arrow with Failnaught in the animated cutscene "A New Dawn", where he charges an arrow and fires it upward as he and Byleth are fighting Nemesis. As Byleth distracts Nemesis, the charged arrow falls and pierces Nemesis' arm, allowing Byleth to land the final blow. Unlike in the Super Smash Bros. series, the arrow had a jagged pinkish-red glow more akin to Areadbhar's effects, instead of producing a golden beam.
Gallery[edit]
Byleth using Failnaught as shown by the Move List in Ultimate.