Luigi (SSBM)/Neutral attack/Hit 1: Difference between revisions

→‎Overview: Description added, →‎Hitboxes: Changed the set knockback to 20, according to https://melee-framedata.theshoemaker.de/luigi/jab.html
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(→‎Overview: Description added, →‎Hitboxes: Changed the set knockback to 20, according to https://melee-framedata.theshoemaker.de/luigi/jab.html)
 
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{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
[[File:LuigiJab1SSBM.gif|thumb|330px|Hitbox visualization showing Luigi's first jab.]]
[[File:LuigiJab1SSBM.gif|thumb|330px|Hitbox visualization showing Luigi's first jab.]]
{{competitive expertise}}
==Overview==
==Overview==
Luigi rapidly lunges forward, his fist seemingly teleporting from his side to in front of him. It is Luigi's fastest move, as well as being tied with eight other characters for the fastest [[jab]] in the game, coming out on frame 2, and usually dealing either 13 or 14 frames of [[hitstun]] thanks to the move's fixed knockback, with the exceptions being [[Pichu (SSBM)|Pichu]], [[Donkey Kong (SSBM)|DK]], and [[Bowser (SSBM)|Bowser]].
At first glance, this move seems terrible. At best, it'll be either -1 or 0 on hit. This is before taking into account the possibility of the opponent [[crouch cancel]]ing the hit or performing [[Smash_directional_influence#Automatic_smash_directional_influence|ASDI-down]], negating even more hitstun frames. The move is even worse on shield, dealing a pitiful 3 frames of [[shieldstun]]. However, this fails to tell the whole story.
The move will commonly see use at least a few times in a competitive match. This is because the hit is unreactable, with most players' reaction speeds being 16 frames or higher. A common approach seen is [[wavedash]] -> jab -> [[Luigi (SSBM)/Grab|grab]], interspersed with his other approaches. It's important not to spam this, though, as opponents can begin [[read]]ing that Luigi will go for it, and [[punishment|punish]] the Luigi upon being hit.
To make this move truly safe on hit, however, the player can cancel it into Luigi's [[Luigi (SSBM)/Neutral attack/Hit 2|jab 2]] as soon as frame 7, which can then be cancelled into his [[Luigi (SSBM)/Neutral attack/Hit 3|jab 3]], which has higher damage and [[knockback scaling]], being able to cause [[Fox (SSBM)|Fox]] to [[tumbling|tumble]] at 88%.
==Hitboxes==
==Hitboxes==
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableHeader}}
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