Ice Climbers (SSBM)/Down throw: Difference between revisions
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{{FrameStripStart}} | {{FrameStripStart}} | ||
|rowspan=2|''' | |rowspan=2|'''Min (Pichu)''' {{FrameStrip|t=Lag|c=19|e=LagThrowS}}{{FrameStrip|t=Lag|c=8|s=LagThrowE}}{{FrameStrip|t=Blank|c=31}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=41}} | {{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=19}}{{FrameStrip|t=Blank|c=31}} | ||
|- | |||
|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=35|e=LagThrowS}}{{FrameStrip|t=Lag|c=14|s=LagThrowE}}{{FrameStrip|t=Blank|c=9}} | |||
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{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=41}}{{FrameStrip|t=Blank|c=9}} | |||
|- | |||
|rowspan=2|'''Max (Bowser, PAL)''' {{FrameStrip|t=Lag|c=42|e=LagThrowS}}{{FrameStrip|t=Lag|c=16|s=LagThrowE}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=50}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 04:37, May 4, 2020
Overview[edit]
Throw data[edit]
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 6% | 70 | 40 | 0 | ||
Release | 3% | 40 | 100 | 0 |
Timing[edit]
The speed of this throw depends on the opponent's weight.
NTSC | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
PAL | ||||||||||||||||||||||
Invincible | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 |
Throw | 19.8 | 21.6 | 25.2 | 26.28 | 26.64 | 27 | 28.8 | 30.6 | 31.32 | 31.68 | 32.4 | 33.84 | 35.28 | 36 | 37.44 | 38.88 | 39.24 | 39.6 | 39.96 | 41.04 | 42.12 | 42.48 |
Animation length | 26.95 | 29.4 | 34.3 | 35.77 | 36.26 | 36.75 | 39.2 | 41.65 | 42.63 | 43.12 | 44.1 | 46.06 | 48.02 | 49 | 50.96 | 52.92 | 53.41 | 53.9 | 54.39 | 55.86 | 57.33 | 57.82 |
Min (Pichu) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Baseline | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max (Bowser, PAL) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |
|