Super Smash Bros. Melee

Bowser (SSBM)/Forward throw: Difference between revisions

(New Page: {{ArticleIcons|ssbm|y}} ==Overview== ==Throw data== {{MeleeThrowTableHeader}} {{MeleeThrowTableRow |type=Throw |damage=10% |angle=45 |bk=60 |ks=50 |fkv=0 |effect=Normal }} {{MeleeThrow...)
 
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{{ArticleIcons|ssbm|y}}
{{ArticleIcons|ssbm=y}}


==Overview==
==Overview==
{{competitive expertise}}
==Throw data==
==Throw data==
{{MeleeThrowTableHeader}}
{{MeleeThrowTableHeader}}
Line 25: Line 27:


==Timing==
==Timing==
The speed of this throw depends on the opponent's [[weight]].
{{MeleeWeightBasedTableHeader}}
|-
!Invincible
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||'''1-8'''||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8
{{MeleeWeightBasedFrameRow|Throw|35}}
{{MeleeWeightBasedFrameRow|Animation length|59}}
|}
{{FrameStripStart}}
|rowspan=2|'''Min (Pichu)''' {{FrameStrip|t=Lag|c=18|e=LagThrowS}}{{FrameStrip|t=Lag|c=14|s=LagThrowE}}{{FrameStrip|t=Blank|c=37}}
|-
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=24}}{{FrameStrip|t=Blank|c=37}}
|-
|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=34|e=LagThrowS}}{{FrameStrip|t=Lag|c=25|s=LagThrowE}}{{FrameStrip|t=Blank|c=10}}
|-
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=51}}{{FrameStrip|t=Blank|c=10}}
|-
|rowspan=2|'''Max (Bowser, PAL)''' {{FrameStrip|t=Lag|c=40|e=LagThrowS}}{{FrameStrip|t=Lag|c=29|s=LagThrowE}}
|-
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=61}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|throw=y|vulnerable=y|invincible=y}}
{{MvSubNavBowser|g=SSBM}}
{{MvSubNavBowser|g=SSBM}}
[[Category:Bowser (SSBM)]]
[[Category:Bowser (SSBM)]]
[[Category:Forward throws (SSBM)]]
[[Category:Forward throws (SSBM)]]

Latest revision as of 00:54, June 10, 2021

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Throw dataEdit

Damage Angle BK KS FKV Effect
Throw 10%   60 50 0  
Release 3%   40 100 0  

TimingEdit

The speed of this throw depends on the opponent's weight.

NTSC                                           
PAL                  
Invincible 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8
Throw 19.25 21 24.5 25.55 25.9 26.25 28 29.75 30.45 30.8 31.5 32.9 34.3 35 36.4 37.8 38.15 38.5 38.85 39.9 40.95 41.3
Animation length 32.45 35.4 41.3 43.07 43.66 44.25 47.2 50.15 51.33 51.92 53.1 55.46 57.82 59 61.36 63.72 64.31 64.9 65.49 67.26 69.03 69.62
Min (Pichu)                                                                                                                                           
                                                                                                                                         
Baseline                                                                                                                                           
                                                                                                                                         
Max (Bowser, PAL)                                                                                                                                           
                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point