Captain Falcon (SSBM)/Back throw: Difference between revisions
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(New Page: {{ArticleIcons|ssbm|y}} ==Overview== ==Throw data== ===Hitbox=== {{MeleeHitboxTableHeader}} {{MeleeHitboxTableRow |id=0 |damage=5% |sd=0 |angle=70 |bk=70 |ks=100 |fkv=0 |r=1000 |bn=14...) |
m (Gonna need a citation for "Kick Back") |
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{{ArticleIcons|ssbm | {{ArticleIcons|ssbm=y}} | ||
==Overview== | ==Overview== | ||
Falcon kicks the foe behind him. The move has low [[knockback]] that is usually hard to follow-up on or [[combo]] with unless over a ledge. This is further compounded by the move's slow recovery, which is the slowest of all Falcon's throws, taking a full half a second from the throw point to become actionable. The move deals 9% if all hits connect. The move does see niche use near ledge to set up edgeguards. | |||
==Throw data== | ==Throw data== | ||
===Hitbox=== | ===Hitbox=== | ||
Line 76: | Line 78: | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | |||
!Invincibility | |||
|1-8 | |||
|- | |||
!Hitbox | |||
|12-19 | |||
|- | |||
!Throw Release | |||
|20 | |||
|- | |||
!Animation length | |||
|49 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Hitbox|c=8|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=30|s=LagThrowE}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=41}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|throw=y|vulnerable=y|invincible=y}} | |||
{{MvSubNavCaptainFalcon|g=SSBM}} | {{MvSubNavCaptainFalcon|g=SSBM}} | ||
[[Category:Captain Falcon (SSBM)]] | [[Category:Captain Falcon (SSBM)]] | ||
[[Category:Back throws (SSBM)]] | [[Category:Back throws (SSBM)]] |
Latest revision as of 20:56, April 3, 2022
Overview[edit]
Falcon kicks the foe behind him. The move has low knockback that is usually hard to follow-up on or combo with unless over a ledge. This is further compounded by the move's slow recovery, which is the slowest of all Falcon's throws, taking a full half a second from the throw point to become actionable. The move deals 9% if all hits connect. The move does see niche use near ledge to set up edgeguards.
Throw data[edit]
Hitbox[edit]
Throw[edit]
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 4% | 30 | 130 | 0 | ||
Release | 3% | 60 | 100 | 0 |
Timing[edit]
Invincibility | 1-8 |
---|---|
Hitbox | 12-19 |
Throw Release | 20 |
Animation length | 49 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
|