Super Smash Bros. Melee

Captain Falcon (SSBM)/Back throw: Difference between revisions

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(New Page: {{ArticleIcons|ssbm|y}} ==Overview== ==Throw data== ===Hitbox=== {{MeleeHitboxTableHeader}} {{MeleeHitboxTableRow |id=0 |damage=5% |sd=0 |angle=70 |bk=70 |ks=100 |fkv=0 |r=1000 |bn=14...)
 
m (Gonna need a citation for "Kick Back")
 
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{{ArticleIcons|ssbm|y}}
{{ArticleIcons|ssbm=y}}


==Overview==
==Overview==
Falcon kicks the foe behind him. The move has low [[knockback]] that is usually hard to follow-up on or [[combo]] with unless over a ledge. This is further compounded by the move's slow recovery, which is the slowest of all Falcon's throws, taking a full half a second from the throw point to become actionable. The move deals 9% if all hits connect. The move does see niche use near ledge to set up edgeguards.
==Throw data==
==Throw data==
===Hitbox===
===Hitbox===
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==Timing==
==Timing==
{|class="wikitable"
!Invincibility
|1-8
|-
!Hitbox
|12-19
|-
!Throw Release
|20
|-
!Animation length
|49
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Hitbox|c=8|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=30|s=LagThrowE}}
|-
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=41}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|throw=y|vulnerable=y|invincible=y}}
{{MvSubNavCaptainFalcon|g=SSBM}}
{{MvSubNavCaptainFalcon|g=SSBM}}
[[Category:Captain Falcon (SSBM)]]
[[Category:Captain Falcon (SSBM)]]
[[Category:Back throws (SSBM)]]
[[Category:Back throws (SSBM)]]

Latest revision as of 20:56, April 3, 2022

Overview[edit]

Falcon kicks the foe behind him. The move has low knockback that is usually hard to follow-up on or combo with unless over a ledge. This is further compounded by the move's slow recovery, which is the slowest of all Falcon's throws, taking a full half a second from the throw point to become actionable. The move deals 9% if all hits connect. The move does see niche use near ledge to set up edgeguards.

Throw data[edit]

Hitbox[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 5% 0 AngleIcon70.png 70 100 0 3.906 14 5.859 0.0 0.0 HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 5% 0 AngleIcon70.png 70 100 0 3.5154 13 3.1248 0.0 0.0 HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
2 0 5% 0 AngleIcon70.png 70 100 0 2.7342 4 0.0 0.0 0.0 HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick

Throw[edit]

Damage Angle BK KS FKV Effect
Throw 4% AngleIcon135.png 30 130 0 Normal (effect)
Release 3% Sakurai angle 60 100 0 Normal (effect)

Timing[edit]

Invincibility 1-8
Hitbox 12-19
Throw Release 20
Animation length 49
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
Invincibility
Invincible
ThrowThrow
Throw point