Diddy Kong (SSBU)/Forward tilt: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} {|class="wikitable" style="float:right; margin:4pt;" !colspan=5|Diddy Kong forward tilt hitbox visualizations |- !↗ |300px |-...) |
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | |||
*{{buff|Forward tilt has a new late hit that deals less damage (10% → 7%) but increases its duration overall.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | |||
*{{buff|The move launches at a lower angle (45° → 35°), improving its ability to set up tech-chases and edgeguards.}} | |||
*{{buff|The hitboxes on Diddy Kong's fists are larger (2.7u → 3.8u).}} | |||
*{{buff|The late hit has a longer duration (frames 13-14 → 13-16).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit (early)| | {{HitboxTableTitle|Clean hit (early)|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=10.0% | |damage=10.0% | ||
|angle= | |angle=35 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=60 | |ks=60 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=3.8 | ||
|bn=handr | |bn=handr | ||
|xpos=1.0 | |xpos=1.0 | ||
Line 39: | Line 47: | ||
|id=1 | |id=1 | ||
|damage=10.0% | |damage=10.0% | ||
|angle= | |angle=35 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=60 | |ks=60 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=3.8 | ||
|bn=handl | |bn=handl | ||
|xpos=1.0 | |xpos=1.0 | ||
Line 57: | Line 66: | ||
|id=2 | |id=2 | ||
|damage=10.0% | |damage=10.0% | ||
|angle= | |angle=35 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=60 | |ks=60 | ||
Line 75: | Line 85: | ||
|id=3 | |id=3 | ||
|damage=10.0% | |damage=10.0% | ||
|angle= | |angle=35 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=60 | |ks=60 | ||
Line 90: | Line 101: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{HitboxTableTitle|Clean hit (late)| | {{HitboxTableTitle|Clean hit (late)|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=10.0% | |damage=10.0% | ||
|angle= | |angle=35 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=60 | |ks=60 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=3.8 | ||
|bn=handr | |bn=handr | ||
|xpos=1.0 | |xpos=1.0 | ||
Line 112: | Line 124: | ||
|id=1 | |id=1 | ||
|damage=10.0% | |damage=10.0% | ||
|angle= | |angle=35 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=60 | |ks=60 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=3.8 | ||
|bn=handl | |bn=handl | ||
|xpos=1.0 | |xpos=1.0 | ||
Line 164: | Line 140: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{HitboxTableRowNote|The late hit reduces all hitboxes' damage to 7.0%.|42}} | |||
|} | |} | ||
Line 172: | Line 149: | ||
|- | |- | ||
!Late hit | !Late hit | ||
|13- | |13-16 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 182: | Line 159: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeM}}{{FrameStrip|t=Hitbox|c= | {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=17}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 00:53, July 19, 2022
Diddy Kong forward tilt hitbox visualizations | ||||
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↗ | ||||
→ | ||||
↘ |
Overview[edit]
Update History[edit]
- Forward tilt has a new late hit that deals less damage (10% → 7%) but increases its duration overall.
- The move launches at a lower angle (45° → 35°), improving its ability to set up tech-chases and edgeguards.
- The hitboxes on Diddy Kong's fists are larger (2.7u → 3.8u).
- The late hit has a longer duration (frames 13-14 → 13-16).
Hitboxes[edit]
Timing[edit]
Clean hit (early, late) | 10-11, 12 |
---|---|
Late hit | 13-16 |
Interruptible | 37 |
Animation length | 53 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
|