Super Smash Bros. Ultimate

Diddy Kong (SSBU)/Neutral attack/Hit 2: Difference between revisions

(New Page: {{ArticleIcons|ssbu=y}} {{competitive expertise}} thumb|450px|Hitbox visualization showing Diddy Kong's second jab. ==Overview== ==Hitboxes== {{UltimateH...)
 
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==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
*{{buff|Neutral attack 2 has more range and connects more reliably from neutral attack 1.}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
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|damage=1.5%
|damage=1.5%
|angle=361
|angle=361
|af=3
|bk=20
|bk=20
|ks=25
|ks=25
Line 28: Line 32:
|damage=1.5%
|damage=1.5%
|angle=361
|angle=361
|af=3
|bk=20
|bk=20
|ks=25
|ks=25
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|damage=1.5%
|damage=1.5%
|angle=180
|angle=180
|af=3
|bk=20
|bk=20
|ks=15
|ks=15
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|sfx=Punch
|sfx=Punch
|slvl=S
|slvl=S
|hitbits=Fighter only
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|damage=1.5%
|damage=1.5%
|angle=361
|angle=361
|af=3
|bk=20
|bk=20
|ks=15
|ks=15
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}}
}}
|}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
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|5
|5
|-
|-
!Earliest continuable
!Continuability window
|7
|7-30
|-
|-
!Interruptible
!Interruptible
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=14|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=20}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=14|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=20}}
|-
{{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Continuable|c=24}}{{FrameStrip|t=Blank|c=10}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|interruptible=y}}


{{MvSubNavDiddyKong|g=SSBU}}
{{MvSubNavDiddyKong|g=SSBU}}
[[Category:Diddy Kong (SSBU)]]
[[Category:Diddy Kong (SSBU)]]
[[Category:Neutral attacks (SSBU)]]
[[Category:Neutral attacks (SSBU)]]

Latest revision as of 22:45, July 18, 2022

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Hitbox visualization showing Diddy Kong's second jab.

OverviewEdit

Update HistoryEdit

  3.1.0

  •   Neutral attack 2 has more range and connects more reliably from neutral attack 1.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.5% 0   Forward 20 25 0   2.3 top 0.0 5.5 4.0 1.2× 1.0× 0%               Punch   All All            
1 0 0 1.5% 0   Forward 20 25 0   2.6 top 0.0 5.5 7.0 1.2× 1.0× 0%               Punch   All All            
2 0 0 1.5% 0   Forward 20 15 0   2.8 top 0.0 5.5 11.3 1.2× 1.0× 0%               Punch   Fighter only All            
3 0 0 1.5% 0   Forward 20 15 0   2.8 top 0.0 5.5 11.3 1.2× 1.0× 0%               Punch   All All            

TimingEdit

Hitboxes 5
Continuability window 7-30
Interruptible 21
Animation length 40
                                                                               
                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible