Template:MeleeHitboxScale: Difference between revisions

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(Corrected the scaling factor to 1/256)
Tag: Mobile edit
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{{#ifexpr:{{{1|0}}}/256 = trunc({{{1|0}}}/256)|{{#expr:{{{1|0}}}/256}}.0|{{#expr:{{{1|0}}}/256}}}}<noinclude>
{{#ifexpr:{{{1|0}}}*0.003906 = trunc({{{1|0}}}*0.003906)|{{#expr:{{{1|0}}}*0.003906}}.0|{{#expr:{{{1|0}}}*0.003906}}}}<noinclude>


Basically, divides by 256 and adds a ".0" if necessary. Melee hitbox radius and position aren't saved as decimal numbers; this does the conversion.
Basically, multiplies by 0.003906 and adds a ".0" if necessary. Melee hitbox radius and position aren't saved as decimal numbers; this does the conversion.


[[Category:Meta-templates]]</noinclude>
[[Category:Meta-templates]]</noinclude>

Latest revision as of 12:29, March 28, 2020

0.0

Basically, multiplies by 0.003906 and adds a ".0" if necessary. Melee hitbox radius and position aren't saved as decimal numbers; this does the conversion.