Dark Pit (SSBU)/Side special: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} thumb|400px|Hitbox visualization showing Dark Pit's side special, Electroshock Arm, when grounded. File:DarkPitSSpecia...) |
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | |||
*{{buff|Electroshock Arm has less ending lag after hitting an opponent in the air (FAF 56 → 52), making it identical to Pit's variant.}} | |||
==Hitboxes== | ==Hitboxes== | ||
===Grounded=== | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Inert detector|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=0.0% | |damage=0.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=0 | |ks=0 | ||
Line 28: | Line 33: | ||
|clang=f | |clang=f | ||
|rebound=f | |rebound=f | ||
|direct=f | |||
|hitbits=No floor | |||
|blockable=f | |||
}} | }} | ||
{{HitboxTableTitle|Aerial| | {{HitboxTableTitle|Hitbox|42}} | ||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=12.0% | |||
|sd=10.0 | |||
|angle=40 | |||
|bk=99 | |||
|ks=67 | |||
|fkv=0 | |||
|r=6.0 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=4.0 to 10.0 | |||
|zpos=9.0 | |||
|ff=1.5 | |||
|type=Hand | |||
|effect=Electric | |||
|sfx=Electric | |||
|slvl=L | |||
|rebound=f | |||
}} | |||
|} | |||
===Aerial=== | |||
{{UltimateHitboxTableHeader}} | |||
{{HitboxTableTitle|Inert detector|42}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=0.0% | |damage=0.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=0 | |ks=0 | ||
Line 49: | Line 83: | ||
|clang=f | |clang=f | ||
|rebound=f | |rebound=f | ||
|direct=f | |||
|hitbits=No floor | |||
|blockable=f | |||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Hitbox|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=9.5% | |damage=9.5% | ||
|sd=10 | |sd=10.0 | ||
|angle=40 | |angle=40 | ||
|bk=90 | |bk=90 | ||
Line 82: | Line 98: | ||
|r=6.2 | |r=6.2 | ||
|bn=top | |bn=top | ||
|xpos= | |xpos=0.0 | ||
|ypos=4.0 to 10.0 | |ypos=4.0 to 10.0 | ||
|zpos=9.0 | |zpos=9.0 | ||
|ff= | |ff=2.0 | ||
|type=Hand | |type=Hand | ||
|effect= | |effect=Normal | ||
|sfx=Electric | |sfx=Electric | ||
|slvl=L | |slvl=L | ||
Line 93: | Line 109: | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
===Grounded=== | ===Grounded=== | ||
The move can drop Dark Pit off edges during frames 16-35. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Super armor | !Super armor | ||
|11-26 | |11-26 | ||
|- | |- | ||
! | !Inert hitbox | ||
|16-35 | |||
|- | |||
!Reflection | |||
|16-35 | |16-35 | ||
|- | |- | ||
Line 111: | Line 132: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Hitbox|c=20}}{{FrameStrip|t=Lag|c=44}}{{FrameStrip|t=Interruptible|c=25}} | {{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Hitbox|c=20}}{{FrameStrip|t=Lag|c=44}}{{FrameStrip|t=Interruptible|c=25}} | ||
|- | |||
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Reflect|c=20}}{{FrameStrip|t=Lag|c=44}}{{FrameStrip|t=Interruptible|c=25}} | |||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=10}}{{FrameStrip|t=Armour|c=16}}{{FrameStrip|t=Vulnerable|c=78}} | {{FrameStrip|t=Vulnerable|c=10}}{{FrameStrip|t=Armour|c=16}}{{FrameStrip|t=Vulnerable|c=78}} | ||
Line 116: | Line 139: | ||
===Aerial=== | ===Aerial=== | ||
Dark Pit can grab ledges from both sides during any portion of the move. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Super armor | !Super armor | ||
|11-26 | |11-26 | ||
|- | |- | ||
! | !Inert hitbox | ||
|19-35 | |||
|- | |||
!Reflection | |||
|19-35 | |19-35 | ||
|- | |- | ||
Line 132: | Line 159: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Hitbox|c=17}}{{FrameStrip|t=Lag|c=69}}{{FrameStrip|t=Interruptible|c=10}} | {{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Hitbox|c=17}}{{FrameStrip|t=Lag|c=69}}{{FrameStrip|t=Interruptible|c=10}} | ||
|- | |||
{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Reflect|c=17}}{{FrameStrip|t=Lag|c=69}}{{FrameStrip|t=Interruptible|c=10}} | |||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=10}}{{FrameStrip|t=Armour|c=16}}{{FrameStrip|t=Vulnerable|c=88}} | {{FrameStrip|t=Vulnerable|c=10}}{{FrameStrip|t=Armour|c=16}}{{FrameStrip|t=Vulnerable|c=88}} | ||
Line 138: | Line 167: | ||
===Grounded hit=== | ===Grounded hit=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Reflection | |||
|1-4 | |||
|- | |||
!Hitbox | !Hitbox | ||
|2-4 | |2-4 | ||
Line 150: | Line 182: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=45}}{{FrameStrip|t=Interruptible|c=41}} | {{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=45}}{{FrameStrip|t=Interruptible|c=41}} | ||
|- | |||
{{FrameStrip|t=Reflect|c=4}}{{FrameStrip|t=Lag|c=45}}{{FrameStrip|t=Interruptible|c=41}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Aerial hit=== | ===Aerial hit=== | ||
On frame 4, the move applies momentum of 0.5 backward (in units of distance per frame) and 2.5 upward, even if the hitbox does not hit anything. Dark Pit can grab ledges from both sides during any portion of the move. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Reflection | |||
|1-5 | |||
|- | |||
!Hitbox | !Hitbox | ||
|2-5 | |2-5 | ||
Line 166: | Line 204: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=46}}{{FrameStrip|t=Interruptible|c=16}} | {{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=46}}{{FrameStrip|t=Interruptible|c=16}} | ||
|- | |||
{{FrameStrip|t=Reflect|c=5}}{{FrameStrip|t=Lag|c=46}}{{FrameStrip|t=Interruptible|c=16}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|vulnerable=y|armour=y}} | ===Landing lag=== | ||
This applies to the aerial version either when missed or after a hit. | |||
{|class="wikitable" | |||
!Animation length | |||
|30 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=30}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|vulnerable=y|armour=y|reflect=y}} | |||
==Parameters== | |||
===Move=== | |||
{|class="wikitable" | |||
!Distance multiplier | |||
|1.2 | |||
|- | |||
!Speed multiplier on hit | |||
|0.5 | |||
|- | |||
!Landing lag | |||
|30 frames | |||
|} | |||
===Reflector=== | |||
Unlike other reflectors, Electroshock Arm keeps a reflected projectile's remaining lifetime instead of resetting it, and thus does not have a lifetime multiplier. It also reflects them at an angle of 50° rather than simply reversing their trajectory. | |||
{|class="wikitable" | |||
![[Bone]] | |||
|top | |||
|- | |||
!Offsets | |||
|[0, 8, 7.5] | |||
|- | |||
!Size | |||
|6.5u | |||
|- | |||
!Damage threshold | |||
|50% | |||
|- | |||
!Reflection angle | |||
|50° | |||
|- | |||
!Damage multiplier | |||
|1 | |||
|- | |||
!Speed multiplier | |||
|1 | |||
|} | |||
==Trivia== | |||
*Oddly enough, despite having electric SFX, the aerial version's hitbox lacks the [[electric]] effect, instead using a normal effect like [[Upperdash Arm]]. | |||
{{MvSubNavDarkPit|g=SSBU}} | {{MvSubNavDarkPit|g=SSBU}} | ||
[[Category:Dark Pit (SSBU)]] | [[Category:Dark Pit (SSBU)]] | ||
[[Category:Side special moves (SSBU)]] | [[Category:Side special moves (SSBU)]] |
Latest revision as of 20:15, July 15, 2022
Overview[edit]
Update History[edit]
- Electroshock Arm has less ending lag after hitting an opponent in the air (FAF 56 → 52), making it identical to Pit's variant.
Hitboxes[edit]
Grounded[edit]
Aerial[edit]
Timing[edit]
Grounded[edit]
The move can drop Dark Pit off edges during frames 16-35.
Super armor | 11-26 |
---|---|
Inert hitbox | 16-35 |
Reflection | 16-35 |
Interruptible | 80 |
Animation length | 104 |
Aerial[edit]
Dark Pit can grab ledges from both sides during any portion of the move.
Super armor | 11-26 |
---|---|
Inert hitbox | 19-35 |
Reflection | 19-35 |
Interruptible | 105 |
Animation length | 114 |
Grounded hit[edit]
Reflection | 1-4 |
---|---|
Hitbox | 2-4 |
Interruptible | 50 |
Animation length | 90 |
Aerial hit[edit]
On frame 4, the move applies momentum of 0.5 backward (in units of distance per frame) and 2.5 upward, even if the hitbox does not hit anything. Dark Pit can grab ledges from both sides during any portion of the move.
Reflection | 1-5 |
---|---|
Hitbox | 2-5 |
Interruptible | 52 |
Animation length | 67 |
Landing lag[edit]
This applies to the aerial version either when missed or after a hit.
Animation length | 30 |
---|
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Reflect |
Armour |
Interruptible |
Parameters[edit]
Move[edit]
Distance multiplier | 1.2 |
---|---|
Speed multiplier on hit | 0.5 |
Landing lag | 30 frames |
Reflector[edit]
Unlike other reflectors, Electroshock Arm keeps a reflected projectile's remaining lifetime instead of resetting it, and thus does not have a lifetime multiplier. It also reflects them at an angle of 50° rather than simply reversing their trajectory.
Bone | top |
---|---|
Offsets | [0, 8, 7.5] |
Size | 6.5u |
Damage threshold | 50% |
Reflection angle | 50° |
Damage multiplier | 1 |
Speed multiplier | 1 |
Trivia[edit]
- Oddly enough, despite having electric SFX, the aerial version's hitbox lacks the electric effect, instead using a normal effect like Upperdash Arm.
|