Super Smash Bros. Ultimate

Dr. Mario (SSBU)/Down aerial: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:Dr.MarioDAirSSBU.gif|thumb|370px|Hitbox visualization showing Dr. Mario's down aerial.]]
[[File:Dr.MarioDAirSSBU.gif|thumb|370px|Hitbox visualization showing Dr. Mario's down aerial.]]
{{competitive expertise}}
==Overview==
Dr. Mario violently stomps below him with both feet, similarly to Captain Falcon and Ganondorf's down aerials. While it has moderate startup at frame 14, it lasts for four frames, has low ending lag and can autocancel in a short hop. It has two hitboxes, located on his feet and body respectively and deals 14% with great knockback. The hitbox located at Dr. Mario's chest launches the opponents at the Sakurai angle, while the hitbox on his legs and feet is a  strong meteor smash.


==Overview==
==Update History==
Dr. Mario violently stomps below him with both feet, similarly to Captain Falcon and Ganondorf's down aerials. While it has noticeable startup at frame 16, tied with forward aerial for his slowest attack in terms of startup, it lasts for four frames, has low ending lag and can autocancel in a short hop. It has two hitboxes, located on his feet and body respectively and deals 14% with great knockback. The hitbox located at Dr. Mario's chest launches the opponents at the Sakurai angle, while the hitbox on his legs and feet is a strong meteor smash. Compared to Captain Falcon and Ganondorf's version, it has less range and smaller hitboxes due to Dr. Mario's short stature.
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''
*{{buff|Down aerial has a longer hitbox duration (frames 16-17 → 16-19).}}
'''{{GameIcon|ssbu}} {{SSBU|13.0.0}}'''
*{{buff|Down aerial has a quicker startup (frame 16-19 → 14-17), and as a result it has lower ending lag (FAF 45 → 43)}}


==Hitboxes==
==Hitboxes==
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=12.0%
|damage={{rollover|12.0%|14.112% with Dr. Mario's damage multiplier|y}}
|angle=270
|angle=270
|bk=10
|bk=10
Line 28: Line 33:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=12.0%
|damage={{rollover|12.0%|14.112% with Dr. Mario's damage multiplier|y}}
|angle=361
|angle=361
|bk=10
|bk=10
Line 44: Line 49:
|slvl=L
|slvl=L
}}
}}
{{HitboxTableRowNote|The damage values are untouched before being affected by Dr. Mario's damage multiplier.|24}}
|}
|}
==Timing==
==Timing==
===Attack===
===Attack===
The move disables [[jostling]] during frames 3-17.
{|class="wikitable"
{|class="wikitable"
!Initial autocancel
!Initial autocancel
Line 53: Line 59:
|-
|-
!Hitboxes
!Hitboxes
|16-19
|14-17
|-
|-
!Ending autocancel
!Ending autocancel
|35-
|33-
|-
|-
!Interruptible
!Interruptible
|45
|43
|-
|-
!Animation length
!Animation length
|59
|57
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Interruptible|c=15}}
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Interruptible|c=15}}
|-
|-
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=29}}{{FrameStrip|t=Autocancel|c=25}}
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=27}}{{FrameStrip|t=Autocancel|c=25}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Landing lag===
===Landing lag===
{|class="wikitable"
{|class="wikitable"
!Interruptible
|14
|-
!Animation length
!Animation length
|13
|23
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=13}}
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
==Similar moves==
*[[Captain Falcon (SSBU)/Down aerial]]
*[[Ganondorf (SSBU)/Down aerial]]


{{MvSubNavDrMario|g=SSBU}}
{{MvSubNavDrMario|g=SSBU}}
[[Category:Dr. Mario (SSBU)]]
[[Category:Dr. Mario (SSBU)]]
[[Category:Down aerials (SSBU)]]
[[Category:Down aerials (SSBU)]]

Latest revision as of 08:43, March 4, 2024

Hitbox visualization showing Dr. Mario's down aerial.

OverviewEdit

Dr. Mario violently stomps below him with both feet, similarly to Captain Falcon and Ganondorf's down aerials. While it has moderate startup at frame 14, it lasts for four frames, has low ending lag and can autocancel in a short hop. It has two hitboxes, located on his feet and body respectively and deals 14% with great knockback. The hitbox located at Dr. Mario's chest launches the opponents at the Sakurai angle, while the hitbox on his legs and feet is a strong meteor smash.

Update HistoryEdit

  7.0.0

  •   Down aerial has a longer hitbox duration (frames 16-17 → 16-19).

  13.0.0

  •   Down aerial has a quicker startup (frame 16-19 → 14-17), and as a result it has lower ending lag (FAF 45 → 43)

HitboxesEdit

The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 12.0% 0   Standard 10 100 0   5.2 top 0.0 -2.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 12.0% 0   Standard 10 100 0   4.5 top 0.0 2.5 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

The move disables jostling during frames 3-17.

Initial autocancel 1-5
Hitboxes 14-17
Ending autocancel 33-
Interruptible 43
Animation length 57
                                                                                                                 
                                                                                                                 

Landing lagEdit

Interruptible 14
Animation length 23
                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible

Similar movesEdit