Super Smash Bros. Ultimate

King Dedede (SSBU)/Up special: Difference between revisions

(Removing the V2s in the file names)
m (Undid edit by 208.184.20.115: inappropriate)
Tags: Undo Mobile edit Advanced mobile edit
 
(7 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:KingDededeSuperDededeJumpSSBU.gif|thumb|400px|Hitbox visualization showing King Dedede's up special, Super Dedede Jump.]]
[[File:KingDededeSuperDededeJumpSSBU.gif|thumb|350px|Hitbox visualization showing King Dedede's up special, Super Dedede Jump.]]
[[File:KingDededeSuperDededeJumpLandingSSBU.gif|thumb|400px|Hitbox visualization showing King Dedede's up special, Super Dedede Jump, when landing.]]
[[File:KingDededeSuperDededeJumpLandingSSBU.gif|thumb|350px|Hitbox visualization showing King Dedede's up special, Super Dedede Jump, when landing.]]
[[File:KingDededeSuperDededeJumpStarSSBU.png|thumb|300px|Hitbox visualization showing King Dedede's stars from Super Dedede Jump.]]
[[File:KingDededeSuperDededeJumpStarSSBU.png|thumb|250px|Hitbox visualization showing King Dedede's stars from Super Dedede Jump.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
*{{nerf|Gordo Boosted Super Dedede Jump was removed.}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Falling|24}}
{{HitboxTableTitle|Falling|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 48: Line 51:
|g=f
|g=f
}}
}}
{{HitboxTableTitle|Landing|24}}
{{HitboxTableTitle|Landing|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 114: Line 117:
|a=f
|a=f
}}
}}
{{HitboxTableTitle|Landing|24}}
{{HitboxTableTitle|Landing stars|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 125: Line 128:
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=8.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|ff=1.0
|ff=1.0
|type=Typeless
|type=Typeless
|effect=Slash
|effect=Slash
|sfx=Dedede Slash
|sfx=Slash
|slvl=S
|slvl=S
|direct=f
|direct=f
Line 136: Line 139:
|}
|}
==Timing==
==Timing==
Hitbox duration for falling reflects using the move on a flat platform. It will last longer if landing lower than where you started and shorter is landing higher. It lasts forever if you don't land.
Hitbox duration for falling reflects using the move on a flat platform. It will last longer if landing lower than where the starting point and shorter if landing higher. It lasts forever if Dedede doesn't land.
{|class="wikitable"
{|class="wikitable"
!Body intangible
!Body intangible

Latest revision as of 09:49, July 17, 2023

Hitbox visualization showing King Dedede's up special, Super Dedede Jump.
Hitbox visualization showing King Dedede's up special, Super Dedede Jump, when landing.
Hitbox visualization showing King Dedede's stars from Super Dedede Jump.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Update HistoryEdit

  3.0.0

  •   Gordo Boosted Super Dedede Jump was removed.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Falling
0 0 0 15.0% 3.0   Standard 60 90 0   9.8 top 0.0 7.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 15.0% 3.0   Standard 60 80 0   8.5 top 0.0 7.0 0.0 1.0× 1.0× 0%               Kick   All All            
Landing
0 0 0 12.0% 3.0   Standard 105 70 0   10.0 top 0.0 8.0 0.0 1.0× 1.0× 0%               Dedede Hit   All All            
1 0 0 12.0% 3.0   Standard 100 82 0   11.0 top 0.0 8.0 10.0 1.0× 1.0× 0%               Dedede Hit   All All            
2 0 0 12.0% 3.0   Standard 100 82 0   11.0 top 0.0 8.0 -10.0 1.0× 1.0× 0%               Dedede Hit   All All            
Landing stars
0 0 0 5.0% 0   Standard 8 65 0   3.0 top 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            

TimingEdit

Hitbox duration for falling reflects using the move on a flat platform. It will last longer if landing lower than where the starting point and shorter if landing higher. It lasts forever if Dedede doesn't land.

Body intangible 18-21
Feet intangible 18-21, 69-
Super Armor 22-34, 69-76
Falling hitboxes 69-80 (ground level)
Landing hitboxes 3-4
Stars 5-24
Interruptible (landing) 61
Animation length (landing) 60
Stars                                                                                                                                                                                                                                                                                         
Hitboxes                                                                                                                                                                                                                                                                                         
Body                                                                                                                                                                                                                                                                                         
Feet                                                                                                                                                                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
  
Loop point
 
Intangible
 
Armour
  
Prop event
 
Interruptible