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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Dr. Mario punches downwards in front of him. It lasts for 6 frames, with the first and last frame being an early and late hit respectively. When hit cleanly, it's one of the strongest forward aerials in the game due to its excellent damage and knockback. However, the early and late hits are significantly weaker | Dr. Mario punches downwards in front of him. It lasts for 6 frames, with the first and last frame being an early and late hit respectively. When hit cleanly, it's one of the strongest forward aerials in the game due to its excellent damage and knockback. However, the early and late hits are significantly weaker and hitbox duration is shorter, making the move weaker and harder to land, respectively. It also has high ending lag and can't autocancel in a short hop. It's also tied with down aerial for the slowest startups of his aerials. | ||
==Hitboxes== | ==Hitboxes== | ||
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Early hit| | {{HitboxTableTitle|Early hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=10.0% | |damage={{rollover|10.0%|11.76% with Dr. Mario's damage multiplier|y}} | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=95 | |ks=95 | ||
Line 26: | Line 28: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{HitboxTableTitle|Clean hit| | {{HitboxTableTitle|Clean hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=15.0% | |damage={{rollover|15.0%|17.64% with Dr. Mario's damage multiplier|y}} | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=102 | |ks=102 | ||
Line 47: | Line 50: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=15.0% | |damage={{rollover|15.0%|17.64% with Dr. Mario's damage multiplier|y}} | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=102 | |ks=102 | ||
Line 63: | Line 67: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Late hit| | {{HitboxTableTitle|Late hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=9.0% | |damage={{rollover|9.0%|10.584% with Dr. Mario's damage multiplier|y}} | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=20 | |bk=20 | ||
|ks=95 | |ks=95 | ||
Line 84: | Line 89: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=9.0% | |damage={{rollover|9.0%|10.584% with Dr. Mario's damage multiplier|y}} | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=20 | |bk=20 | ||
|ks=95 | |ks=95 | ||
Line 100: | Line 106: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
===Attack=== | ===Attack=== | ||
Line 135: | Line 141: | ||
===Landing lag=== | ===Landing lag=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Interruptible | |||
|18 | |||
|- | |||
!Animation length | !Animation length | ||
| | |26 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=17}} | {{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Interruptible|c=9}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} |
Latest revision as of 11:36, June 21, 2022
OverviewEdit
Dr. Mario punches downwards in front of him. It lasts for 6 frames, with the first and last frame being an early and late hit respectively. When hit cleanly, it's one of the strongest forward aerials in the game due to its excellent damage and knockback. However, the early and late hits are significantly weaker and hitbox duration is shorter, making the move weaker and harder to land, respectively. It also has high ending lag and can't autocancel in a short hop. It's also tied with down aerial for the slowest startups of his aerials.
HitboxesEdit
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.
TimingEdit
AttackEdit
Initial autocancel | 1-2 |
---|---|
Early hit | 16 |
Clean hit | 17-20 |
Late hit | 21 |
Ending autocancel | 43- |
Interruptible | 60 |
Animation length | 72 |
Landing lagEdit
Interruptible | 18 |
---|---|
Animation length | 26 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|