Super Smash Bros. Ultimate

Falco (SSBU)/Down tilt: Difference between revisions

(New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Falco's down tilt. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxTable...)
 
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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
*{{buff|It has less startup (frame 10 → 8), with its total duration reduced as well (FAF 32 → 30).}}
*{{buff|It launches at a more vertical angle (75° → 85°), improving its combo and KO potential.}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
Line 9: Line 14:
|trip=40
|trip=40
|damage=13.0%
|damage=13.0%
|angle=75
|angle=85
|bk=50
|bk=50
|ks=90
|ks=90
Line 16: Line 21:
|bn=tail2
|bn=tail2
|xpos=-4.1
|xpos=-4.1
|ypos=0.0
|zpos=0.0
|ff=1.0
|type=Tail
|type=Tail
|effect=Slash
|effect=Slash
Line 28: Line 30:
|trip=40
|trip=40
|damage=12.0%
|damage=12.0%
|angle=75
|angle=85
|bk=40
|bk=40
|ks=88
|ks=88
Line 35: Line 37:
|bn=tail2
|bn=tail2
|xpos=1.9
|xpos=1.9
|ypos=0.0
|zpos=0.0
|ff=1.0
|type=Tail
|type=Tail
|effect=Slash
|effect=Slash
Line 47: Line 46:
|trip=40
|trip=40
|damage=10.5%
|damage=10.5%
|angle=75
|angle=85
|bk=40
|bk=40
|ks=88
|ks=88
Line 54: Line 53:
|bn=tail2
|bn=tail2
|xpos=7.8
|xpos=7.8
|ypos=0.0
|zpos=0.0
|ff=1.0
|type=Tail
|type=Tail
|effect=Slash
|effect=Slash
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}}
}}
|}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
!Hitboxes
!Hitboxes
|10-12
|8-10
|-
|-
!Interruptible
!Interruptible
|32
|30
|-
|-
!Animation length
!Animation length
|53
|51
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=22}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=22}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
==Trivia==
*The move has a 40% trip chance that can never actually happen, due to its vertical launch angle.


{{MvSubNavFalco|g=SSBU}}
{{MvSubNavFalco|g=SSBU}}
[[Category:Falco (SSBU)]]
[[Category:Falco (SSBU)]]
[[Category:Down tilts (SSBU)]]
[[Category:Down tilts (SSBU)]]

Latest revision as of 08:03, May 30, 2022

Hitbox visualization showing Falco's down tilt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Update HistoryEdit

  8.0.0

  •   It has less startup (frame 10 → 8), with its total duration reduced as well (FAF 32 → 30).
  •   It launches at a more vertical angle (75° → 85°), improving its combo and KO potential.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 13.0% 0   Standard 50 90 0   2.6 tail2 -4.1 0.0 0.0 1.0× 1.0× 40%               Slash   All All            
1 0 0 12.0% 0   Standard 40 88 0   3.5 tail2 1.9 0.0 0.0 1.0× 1.0× 40%               Slash   All All            
2 0 0 10.5% 0   Standard 40 88 0   3.3 tail2 7.8 0.0 0.0 1.0× 1.0× 40%               Slash   All All            

TimingEdit

Hitboxes 8-10
Interruptible 30
Animation length 51
                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible

TriviaEdit

  • The move has a 40% trip chance that can never actually happen, due to its vertical launch angle.