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Super Smash Bros. Ultimate

Falco (SSBU)/Down tilt: Difference between revisions

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(New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Falco's down tilt. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxTable...)
 
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(4 intermediate revisions by 2 users not shown)
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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
*{{buff|It has less startup (frame 10 → 8), with its total duration reduced as well (FAF 32 → 30).}}
*{{buff|It launches at a more vertical angle (75° → 85°), improving its combo and KO potential.}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
Line 9: Line 14:
|trip=40
|trip=40
|damage=13.0%
|damage=13.0%
|angle=75
|angle=85
|bk=50
|bk=50
|ks=90
|ks=90
Line 16: Line 21:
|bn=tail2
|bn=tail2
|xpos=-4.1
|xpos=-4.1
|ypos=0.0
|zpos=0.0
|ff=1.0
|type=Tail
|type=Tail
|effect=Slash
|effect=Slash
Line 28: Line 30:
|trip=40
|trip=40
|damage=12.0%
|damage=12.0%
|angle=75
|angle=85
|bk=40
|bk=40
|ks=88
|ks=88
Line 35: Line 37:
|bn=tail2
|bn=tail2
|xpos=1.9
|xpos=1.9
|ypos=0.0
|zpos=0.0
|ff=1.0
|type=Tail
|type=Tail
|effect=Slash
|effect=Slash
Line 47: Line 46:
|trip=40
|trip=40
|damage=10.5%
|damage=10.5%
|angle=75
|angle=85
|bk=40
|bk=40
|ks=88
|ks=88
Line 54: Line 53:
|bn=tail2
|bn=tail2
|xpos=7.8
|xpos=7.8
|ypos=0.0
|zpos=0.0
|ff=1.0
|type=Tail
|type=Tail
|effect=Slash
|effect=Slash
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}}
}}
|}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
!Hitboxes
!Hitboxes
|10-12
|8-10
|-
|-
!Interruptible
!Interruptible
|32
|30
|-
|-
!Animation length
!Animation length
|53
|51
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=22}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=22}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
==Trivia==
*The move has a 40% trip chance that can never actually happen, due to its vertical launch angle.


{{MvSubNavFalco|g=SSBU}}
{{MvSubNavFalco|g=SSBU}}
[[Category:Falco (SSBU)]]
[[Category:Falco (SSBU)]]
[[Category:Down tilts (SSBU)]]
[[Category:Down tilts (SSBU)]]

Latest revision as of 08:03, May 30, 2022

Hitbox visualization showing Falco's down tilt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Update History[edit]

Super Smash Bros. Ultimate 8.0.0

  • Buff It has less startup (frame 10 → 8), with its total duration reduced as well (FAF 32 → 30).
  • Buff It launches at a more vertical angle (75° → 85°), improving its combo and KO potential.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 13.0% 0 AngleIcon85.png Standard 50 90 0 HitboxTableIcon(False).png 2.6 tail2 -4.1 0.0 0.0 1.0× 1.0× 40% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Tail (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 12.0% 0 AngleIcon85.png Standard 40 88 0 HitboxTableIcon(False).png 3.5 tail2 1.9 0.0 0.0 1.0× 1.0× 40% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Tail (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 10.5% 0 AngleIcon85.png Standard 40 88 0 HitboxTableIcon(False).png 3.3 tail2 7.8 0.0 0.0 1.0× 1.0× 40% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Tail (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Hitboxes 8-10
Interruptible 30
Animation length 51
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible

Trivia[edit]

  • The move has a 40% trip chance that can never actually happen, due to its vertical launch angle.