Ike (SSBU)/Down throw: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} {{competitive expertise}} {|class="wikitable" style="float:right; margin:4pt;" !colspan=5|Ike down throw hurtbox and hitbox visualization |- |File:IkeDThrowSSB...) |
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==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hitbox| | {{HitboxTableTitle|Hitbox|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=3.0% | |damage=3.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=150 | |ks=150 | ||
Line 24: | Line 25: | ||
|ypos=3.0 | |ypos=3.0 | ||
|zpos=2.0 | |zpos=2.0 | ||
|ff= | |ff=1.0 | ||
|type=Hand | |type=Hand | ||
|effect=Normal | |effect=Normal | ||
Line 44: | Line 45: | ||
|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None | ||
Line 51: | Line 65: | ||
==Timing== | ==Timing== | ||
If used at an edge, the opponent is pushed 2.5 units up and away when thrown, preventing certain characters from getting [[stage spike]]d underneath. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility | ||
Line 58: | Line 74: | ||
|35-39 | |35-39 | ||
|- | |- | ||
!Throw | !Throw release | ||
|40 | |40 | ||
|- | |- | ||
Line 74: | Line 90: | ||
{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | {{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | ||
==Trivia== | ==Trivia== | ||
*Despite Ike stomping | *Despite Ike stomping the opponent, the hitbox is considered a [[arm|hand]]-type attack. | ||
{{MvSubNavIke|g=SSBU}} | {{MvSubNavIke|g=SSBU}} | ||
[[Category:Ike (SSBU)]] | [[Category:Ike (SSBU)]] | ||
[[Category:Down throws (SSBU)]] | [[Category:Down throws (SSBU)]] |
Latest revision as of 10:43, July 20, 2022
Ike down throw hurtbox and hitbox visualization | ||||
---|---|---|---|---|
Overview[edit]
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 4.0% | Forward | 75 | 120 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing[edit]
If used at an edge, the opponent is pushed 2.5 units up and away when thrown, preventing certain characters from getting stage spiked underneath.
Invincibility | 1-40 |
---|---|
Hitbox | 35-39 |
Throw release | 40 |
Interruptible | 58 |
Animation length | 74 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
Trivia[edit]
- Despite Ike stomping the opponent, the hitbox is considered a hand-type attack.
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