Super Smash Bros. Ultimate

Mr. Game & Watch (SSBU)/Forward tilt: Difference between revisions

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(added an overview to GnW ftilt)
Tags: Mobile edit Visual edit
 
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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Mr. Game and Watch thrusts a chair forward to hit his opponent, with his model changing to reference his game ''Lion.'' This move is decently fast at frame 8, and has a fair bit of ending lag. However, the hitboxes on this move are large and fully disjointed, so the move can be spaced to be  safer on shield. The move itself is quite strong, killing middleweights under 140% at the center of Final Destination. The move possesses a weak hit that lasts for 10 frames, giving forward tilt utility for catching spotdodges and ledge options. Overall a useful move in Mr. Game and Watch’s kit.
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|24}}
{{HitboxTableTitle|Clean hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=12.0%
|damage=12.0%
|af=3
|angle=361
|angle=361
|bk=35
|bk=35
Line 28: Line 31:
|damage=10.0%
|damage=10.0%
|angle=361
|angle=361
|af=3
|bk=35
|bk=35
|ks=100
|ks=100
Line 42: Line 46:
|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Late hit|24}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=6.0%
|damage=6.0%
|angle=361
|angle=361
|af=3
|bk=35
|bk=35
|ks=135
|ks=135
Line 66: Line 71:
|damage=6.0%
|damage=6.0%
|angle=361
|angle=361
|af=3
|bk=35
|bk=35
|ks=135
|ks=135
Line 85: Line 91:
|damage=6.0%
|damage=6.0%
|angle=361
|angle=361
|af=3
|bk=30
|bk=30
|ks=120
|ks=120
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|damage=6.0%
|damage=6.0%
|angle=361
|angle=361
|af=3
|bk=30
|bk=30
|ks=120
|ks=120

Latest revision as of 00:03, August 26, 2022

Hitbox visualization showing Mr. Game & Watch's forward tilt.
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Overview[edit]

Mr. Game and Watch thrusts a chair forward to hit his opponent, with his model changing to reference his game Lion. This move is decently fast at frame 8, and has a fair bit of ending lag. However, the hitboxes on this move are large and fully disjointed, so the move can be spaced to be safer on shield. The move itself is quite strong, killing middleweights under 140% at the center of Final Destination. The move possesses a weak hit that lasts for 10 frames, giving forward tilt utility for catching spotdodges and ledge options. Overall a useful move in Mr. Game and Watch’s kit.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 12.0% 0 Sakurai angle Forward 35 96 0 HitboxTableIcon(False).png 4.0 top 0.0 4.5 to 6.5 15.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 10.0% 0 Sakurai angle Forward 35 100 0 HitboxTableIcon(False).png 3.5 top 0.0 4.0 7.0 to 12.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 6.0% 0 Sakurai angle Forward 35 135 0 HitboxTableIcon(False).png 3.3 top 0.0 4.5 to 6.5 15.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 6.0% 0 Sakurai angle Forward 35 135 0 HitboxTableIcon(False).png 2.8 top 0.0 4.0 7.0 to 12.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 6.0% 0 Sakurai angle Forward 30 120 0 HitboxTableIcon(False).png 3.3 top 0.0 4.5 to 6.5 15.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 0 6.0% 0 Sakurai angle Forward 30 120 0 HitboxTableIcon(False).png 2.8 top 0.0 4.0 7.0 to 12.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Clean hit 8-9
Late hit 10-20
Interruptible 38
Animation length 44
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Interruptibility
Interruptible