Mr. Game & Watch (SSBU)/Forward tilt: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Removed protection from "Mr. Game & Watch (SSBU)/Forward tilt": Bot: Unprotecting a list of files) |
(added an overview to GnW ftilt) Tags: Mobile edit Visual edit |
||
(One intermediate revision by one other user not shown) | |||
Line 3: | Line 3: | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Mr. Game and Watch thrusts a chair forward to hit his opponent, with his model changing to reference his game ''Lion.'' This move is decently fast at frame 8, and has a fair bit of ending lag. However, the hitboxes on this move are large and fully disjointed, so the move can be spaced to be safer on shield. The move itself is quite strong, killing middleweights under 140% at the center of Final Destination. The move possesses a weak hit that lasts for 10 frames, giving forward tilt utility for catching spotdodges and ledge options. Overall a useful move in Mr. Game and Watch’s kit. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit| | {{HitboxTableTitle|Clean hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=12.0% | |damage=12.0% | ||
|af=3 | |||
|angle=361 | |angle=361 | ||
|bk=35 | |bk=35 | ||
Line 28: | Line 31: | ||
|damage=10.0% | |damage=10.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=35 | |bk=35 | ||
|ks=100 | |ks=100 | ||
Line 42: | Line 46: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Late hit| | {{HitboxTableTitle|Late hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=6.0% | |damage=6.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=35 | |bk=35 | ||
|ks=135 | |ks=135 | ||
Line 66: | Line 71: | ||
|damage=6.0% | |damage=6.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=35 | |bk=35 | ||
|ks=135 | |ks=135 | ||
Line 85: | Line 91: | ||
|damage=6.0% | |damage=6.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=120 | |ks=120 | ||
Line 104: | Line 111: | ||
|damage=6.0% | |damage=6.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=120 | |ks=120 |
Latest revision as of 00:03, August 26, 2022
Overview[edit]
Mr. Game and Watch thrusts a chair forward to hit his opponent, with his model changing to reference his game Lion. This move is decently fast at frame 8, and has a fair bit of ending lag. However, the hitboxes on this move are large and fully disjointed, so the move can be spaced to be safer on shield. The move itself is quite strong, killing middleweights under 140% at the center of Final Destination. The move possesses a weak hit that lasts for 10 frames, giving forward tilt utility for catching spotdodges and ledge options. Overall a useful move in Mr. Game and Watch’s kit.
Hitboxes[edit]
Timing[edit]
Clean hit | 8-9 |
---|---|
Late hit | 10-20 |
Interruptible | 38 |
Animation length | 44 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
|